Manual

13
6. ELECTRONIC SETTINGS (Cont’d)
Tournament Lock:
Tournament Lock is a feature that allows
the user to lock the settings mode, which
allows the marker to be legal for use
in tournaments.
Tournament Lock is activated by Dip
Switch 1 located on the circuit
board (Fig 6.1).
Turn Dip Switch 1 On to activate Tournament Lock. When Tournament Lock is
On, this will prevent users from activating settings mode.
Turn Dip Switch 1 Off to deactivate Tournament Lock. When Tournament Lock is Off this
will allow users to activate settings mode.
7. UNLOADING YOUR MARKER
WARNING: Once you are done using your D*Fender it is extremely important that
you fully unload the marker of all paintballs and compressed air. Never look down the
barrel unless it’s removed from the marker.
Before Unloading Marker:
Check to make sure that you and anyone within range are wearing eye protection designed
specifically for paintball.
Ensure you have a specifically designed barrel-blocking device in place.
The marker should be de-gassed, powered Off, and set to Safe Mode.
Removing Air Cylinder:
While pointing the marker in a safe direction, remove the air cylinder, by flipping the ASA
On/Off lever forward venting the air and turning the air cylinder counter-clockwise
until it’s removed.
The marker is now ready to be cleaned and put away for future use.
Unloading Paintballs:
Open the marker’s lid and remove all paintballs from the rear loader area.
Remove Top Rail by pushing the two Quick Release Buttons, slide it back and lift off.
Turn the D*Fender upside down so the paintballs are able to fall out of the marker’s breech
and the Feed Ramp areas.
Visually confirm that all paintballs have been removed from the marker.
Re-install the top rail assembly and place a barrel blocking device on marker.
6.1
CAUTION: Paintballs may remain in the feed tube system after the loader
section is empty. Always check for paintballs in the feed tube and breech to
prevent accidental discharge!