D*FENDER MANUAL 1.0 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. INTRODUCTION.............................................................................2 SAFE MARKER HANDLING................................................................3 BASIC OPERATION.........................................................................3 FIRING YOUR MARKER....................................................................6 MARKER ADJUSTMENTS.................................................................
1. INTRODUCTION Congratulations on your selection of the Empire D*Fender paintball marker. The D*Fender marker has an integrated loader which eliminates the need for any additional loading device. The D*Fender marker is designed to provide you with many years of reliable performance. We are honored that you have chosen the D*Fender as your marker of choice and hope you enjoy using this high quality product.
3. BASIC OPERATION (Cont’d) CAUTION: Paintballs may remain in the feed tube system after the loader section is empty. Always check for paintballs in the feed tube and breech to prevent accidental discharge! Safety and Safe Mode: There is no true push-button “Safety” on the D*Fender marker, instead there is the On/Off Power Button (Fig 3.1). In this manual, you will see the term “Safe Mode”. In “Safe Mode”, the marker’s selector should be set to “safe” (white, Fig 3.
3. BASIC OPERATION (Cont’d) Compressed Air/Nitrogen Supply: The D*Fender is designed to work with High Pressure Air (HPA)/Compressed Air only. Do NOT use CO2, as it will damage your D*Fender marker. Consult the place where you purchased your D*Fender, or a recognized and competent air smith, for instruction in the safe handling of compressed-air cylinders before purchasing or connecting one to your D*Fender marker.
3. BASIC OPERATION (Cont’d) • Open the Lid and load quality Empire .68 caliber paintballs (leave some room for paintballs to move about, inside marker). • Close the Lid Powering On and Off Normal (Live) Mode: • The Selector Switch must be in the Safe position (white) to turn the marker On (Fig 4.1). The Selector Switch is located on the left side of the marker above the Trigger. • Your marker is now loaded. • To turn marker On, press the Power Button and hold for 1 second.
4. FIRING YOUR MARKER (Cont’d) Selector Switch Operation: The Selector Switch can be used to quickly switch between firing modes on the fly (when the marker is set to Select Fire mode). The Selector Switch has 4 positions; Safe, position 1, position 2 and position 3. It can also be disabled so that the marker is tournament legal. • The first position on the Selector Switch is the Safe Position (white). While in Safe Mode, the Trigger is not active, the marker will not fire.
5. MARKER ADJUSTMENTS (Cont’d) Checking Velocity: • Put on an eye protective device designed specifically for paintball and make sure that anyone within range of the marker does the same. • While pointing the marker in a safe direction, remove the barrel blocking device. • Point the marker over a chronograph that will measure the velocity of the paintballs dis charged by the marker. • Turn marker On and move the selector to Semi Auto (1st red selection).
5. MARKER ADJUSTMENTS (Cont’d) • The (1) first set screw adjusts forward movement, and forward stop point. Adjusting Direction of Shots 1. Adjust the shot direction of the APEX2 by turning the tip. • The (2) second set screw adjusts the rear movement range, and rear stop point. 2. Be careful not to unscrew the barrel when turning the tip in a counter-clockwise direction. • The (3) third set screw adjusts the Trigger activation point.
6. ELECTRONIC SETTINGS (Cont’d) Settings Mode LEDs: LED SETTING Solid Red Solid Green Solid Blue Solid Amber Solid Aqua Firing Mode Max Rate of Fire Dwell Trigger De-bounce Ball In Place Time Solid Purple Solid White Ramp Start Ramp Sustain Flickering Red Flickering Green Burst Shot Count Calibrate Selector Navigating Through Settings: The Trigger is used for all navigation and modification of the settings in Settings Mode. To cycle through the settings press and release the Trigger.
6. ELECTRONIC SETTINGS (Cont’d) Select Fire Mode – (DEFAULT) Select Fire mode allows the user to change the firing mode by using the Selector Switch on the left side of the marker. In the Safe position the marker will not fire. In position 1 the marker will fire in Semi Auto mode. When in position 2 the marker will fire in Burst mode. When in position 3 the marker will fire in Full Auto. Below is the LED color corresponding to the firing mode when Select Fire mode is active.
6. ELECTRONIC SETTINGS (Cont’d) Trigger De-Bounce (Solid Amber): Default 5 blinks = 5ms This setting helps to minimize Trigger “bounce” that may cause unwanted shots/ Trigger pulls. A higher setting will reduce the bounce. A lower setting will allow for more bounce. 1 blink corresponds to 1ms of De-Bounce time. De-Bounce is adjustable from 1-15ms. Calibrate Sensor (Flickering Green): Default Not Applicable Selecting this will put the electronics in a mode to calibrate the mode Selector Switch sensor.
6. ELECTRONIC SETTINGS (Cont’d) Tournament Lock: Tournament Lock is a feature that allows the user to lock the settings mode, which allows the marker to be legal for use in tournaments. • Tournament Lock is activated by Dip Switch 1 located on the circuit board (Fig 6.1). Removing Air Cylinder: • While pointing the marker in a safe direction, remove the air cylinder, by flipping the ASA On/Off lever forward venting the air and turning the air cylinder counter-clockwise until it’s removed.
8. DISASSEMBLY AND MAINTENANCE WARNING: Before attempting to perform any disassembly or maintenance on your D*Fender marker, make sure that all paintballs and air sources have been removed from the marker and that the regulator gauge reads 0 psi. Install a barrel blocking device, move the Selector Switch to the Safe position and power the marker Off. Keep your D*Fender clean and lubricated to eliminate the friction that would prevent reliable operation.
8. DISASSEMBLY AND MAINTENANCE (Cont’d) Quick Release Pins: WARNING: Before removing the Quick Strip Pins from marker. Confirm the marker is degassed and the gauge reads 0 psi. • Using two hands place one finger in the Breech and one on the back of the Internal Assembly and slowly lift the entire Internal Assembly from the shells (Fig 8.4). 8.4 Push the pins with finger or hex wrench from the right side of the marker and remove (Fig 8.2).
8. DISASSEMBLY AND MAINTENANCE (Cont’d) • Use a 3/32” hex wrench and insert it into the side of the Bolt Guide Cap. Turn counterclockwise until the Bolt Guide Cap is completely removed. • Remove the Poppet Spring, being careful not to lose the spring. • Use a non-metallic item that will not scratch the Bolt Guide internal surfaces and cause leaking. Push the Poppet out the back of the Bolt Guide. Be careful not to damage the Poppet front sealing face.
8. DISASSEMBLY AND MAINTENANCE (Cont’d) Trigger: The Trigger assembly is attached to the right side shell and should only be removed for maintenance or cleaning. 9. STORAGE AND TRANSPORTATION WARNING: Loader: Never carry your Marker uncased when not on a playing field. The non-playing public and law enforcement personnel may not be able to distinguish between a paintball marker and firearm.
10. TROUBLESHOOTING Note: if you are experiencing any problems and you are using any aftermarket parts, it is necessary to re-install the factory parts and re-test before attempting any troubleshooting, as non-factory aftermarket parts are not designed by Empire Paintball to work in the D*Fender, and they may be the cause of the problems. Do not contact Empire Paintball until you have returned the D*Fender to factory stock condition and tested the problem again.
10. TROUBLESHOOTING (Cont’d) Velocity Is Inconsistent • Assure fresh batteries are being used. Lubricate and/or replace the poppet O-ring. Set pressure near 200psi. Replace small bolt guide O-rings. The Marker is Breaking Paint in the Breech • The ball detents may be damaged or missing. Check for the ball detents and replace if necessary. The rubber bolt tip may be damage or missing, remove the firing system to check. The check valve may be missing. Remove the air transfer plate to inspect.
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DIAGRAM # 1 PART DESCRIPTION SKU STANDARD ALU BARREL 72720 2 ALU BARREL INSERT- SIZE .690 11523 2 ALU BARREL INSERT- SIZE .685 11522 2 ALU BARREL INSERT- SIZE .680 11521 3 O-RRING BUNA-N70 DUR-018 (.739 ID) 72508 4 O-RING BUNA-N 70 DUR 1MM CS X 19.5MM ID 72488 5 APEX BARREL 72721 6 O-RING BUNA-N 70 DUR -021 (.
73 CATCH CUP 72736 110 BATTERY HARNESS HOLDER 74 BEARING .250 ID X .500 OD X .125 THK 38803 111 BATTERY HARNESS 17823 17715 75 E-RING 38823 112 FEED RAMP BACK 72755 72756 76 SPROCKET 31074 113 TRIGGER 77 GEAR BOX COVER 38496 114 SCREW SET 6-32 X .250 FLAT POINT 17523 78 SCREW PHCS 4-40 X .625 38827 115 SPRING .180OD X .310FL .012WD RATE 3.0LB/IN 72757 79 SENSOR COVER 38497 116 BEARING .156 ID X .3125 OD X .
12. WARRANTY INFORMATION Empire Paintball 11723 Lime Kiln Rd. Neosho, MO 64850 www.empirepaintball.com Empire Paintball is a brand of KEE Action Sports, LLC. PATENT(S): See www.paintballsolutions.com/patents © 2013 KEE Action Sports. All rights reserved. This KEE Action Sports product is protected by one or more United States patents. KEE Action Sports Trademarks, Designs and Copyrights are protected by one or more United States patents and International Law.
EMPIREPAINTBALL.COM 11723 Lime Kiln Rd, Neosho, MO 64850 800-220-3222 Empire Paintball is a brand of KEE Action Sports, LLC.