Instructions
G19 Gotcha
Score: 101, 201, 301, 401, 501, 601, 701, 801, 901
Player: 1 - 8
• Each player’s points are added up until the preset total score is reached.
• The rst player to reach the exact total number is the winner.
• If the total is exceeded, the voice prompt “Bust” will be heard and the points scored will be
cancelled.
• If, on the next roll, the player hits the same number as the previous player, the voice prompt
will be “Gotcha”. The score of the player is set to 0.
G20 Big Little - Simple
Option: 3, 5, 7, 9, 11, 13, 15, 17, 19, 21
Player: 2-8
• Each player is given a certain lifetime value (see option). When they run out of this value, the
player will be kicked out of the game.
• The rst player has an open dartboard and can hit any target. The next player must hit that
target number.
• If the player hits the target with the rst or second dart, they can select a new target number
for the next player to hit by targeting a certain number with the third dart. If the player only
hits the target with the third dart, this does not decide on a new target number. A new target
number is randomly assigned to the next player.
• If the player misses the target with all three darts, they will lose one lifetime point. The next
player must then hit the target.
• The player can hit any area (single, double or triple segment) within the current target number.
• The last remaining player who still has any lifetime points is the winner.
G21 Big Little - Hard
Option: H03, H05, H07, H09, H11, H13, H15, H17, H19, H21
Player: 2-8
• Each player is given a certain lifetime value (see option). When they run out of this value, the
player will be kicked out of the game.
• The player must hit the displayed target number (single, double or triple segment).
• For all other game rules, see the description for game “G20 Big Little - Simple”.
G22 killer
Option: 3, 5, 7, 9, 11, 13, 15, 17, 19, 21
Player: 2-8
• Each player is given a certain lifetime value (see option). When they run out of this value, the
player will be kicked out of the game.
• The game requires more than two players. At the beginning of the game, “SEL” (select)
appears on the display. The player must select a target number to hit. The rst target number
hit is assigned to the player.
• Then press the Next button so that the next player can select its target number. The game
can start after all players have selected their target numbers.
• The rst goal is to establish yourself as “killer” by hitting your own target number (single,
double or triple segment). The player who hits their own target number becomes a “killer” for
the rest of the game.
• The “killer” must try to hit the opponent's target number to reduce the opponent's lifetime
points.
• Now the player's goal is to “kill” the opponent by hitting the opponent's target number as
many times as needed to bring the opponent's life to naught.
• If the “killer” hits its own target number, they will lose their “killer” status and one lifetime point.
• The last player with a remaining lifetime points is the winner.
G23 killer - Double
Option: 203, 205, 207, 209, 211, 213, 215, 217, 219, 221
Player: 2-8
• Each player is given a certain lifetime value (see option). When they run out of this value, the
player will be kicked out of the game.
• The rst goal is to establish yourself as a “killer” by hitting the double segment of your own
target number.
• For all other rules, see game “G22 killer”.
G24 killer - Triple
Option: 303, 305, 307, 309, 311, 313, 315, 317, 319, 321
Player: 2-8
• Each player is given a certain lifetime value (see option). When they run out of this value, the
player will be kicked out of the game.
• The rst goal is to establish yourself as a “killer” by hitting the triple segment of your own
target number.
• For all other rules, see game “G22 killer”.
G25 Shoot Out
Option: H03, H05, H07, H09, H11, H13, H15, H17, H19, H21
Player: 1 - 8
• Each player is given a certain lifetime value (see option).
• A target number is randomly assigned to the player. The player must try to hit the number
within 10 seconds. Otherwise, the throw is not valid.
• Each hit reduces the lifetime by one point. After the correct target number has been hit, the
next target number will be displayed for the next player.
• The rst player to reduce their lifetime to zero is the winner.
G26 Legs over
Option: 3, 5, 7, 9, 11, 13, 15, 17, 19, 21
Player: 2-8
• Each player is given a certain lifetime value (see option).
• The game requires more than two players.
• The required result (score) will be randomly displayed. The rst player must get a higher
score than required with three darts. If the player fails, their lifetime will be reduced by one
point.
• The next player must score higher than the previous player with three darts. If the player fails,
their lifetime will be reduced by one point.
• Players are not allowed to clear the score. If a player presses the Start button or misses the
dartboard, they will also lose one lifetime point.
• When a player runs out of lifetime points, they will be kicked out of the game. An audible
signal will sound as a reminder.
• The last remaining player who still has any lifetime points is the winner.
G27 Legs Under
Option: U03, U05, U07, U09, U11, U13, U15, U17, U19, U21
Player: 2-8
• Each player is given a certain lifetime value (see option).
• The game requires more than two players.
• The required result (score) will be randomly displayed. The rst player must get a lower score
than required with three darts. If the player fails, their lifetime will be reduced by one point.
• Zero points are not allowed. If the player misses the dartboard three times and scores zero
points, they will lose one lifetime point.
• The next player must get a lower score than the previous player with three darts. If the player
fails, their lifetime will be reduced by one point.
• Players are not allowed to clear the score. If a player presses the Start button or misses the
dartboard, they will also lose one lifetime point.
• When a player runs out of lifetime points, they will be kicked out of the game. An audible
signal will sound as a reminder.
• The last remaining player who still has any lifetime points is the winner.
Troubleshooting
Problem Cause and possible solution
No power supply • Check if the batteries are empty or inserted incorrectly. Pay
attention to correct polarity.
• Check that the power adapter is connected and the power
plug is connected to a suitable power outlet.
Hit is not displayed • Check if the game is still in setup mode or stopped.
• Press the Start/Next button to see if the game starts.
• Also check if target segments or function buttons are blocked.
Target segments or
function buttons are
blocked
• The items may get jammed or stuck for a short time
during transport or during the game. If this is the case, the
automatic score display stops. Carefully remove the dart
from the dartboard or gently move the segments with your
nger. You can then continue the game as usual and the
score display is back in normal operation.
Removing broken tips • Although plastic tips are safer than tips made of metal, they
are not durable and must therefore be replaced from time to
time. The tips can break and even get stuck in the dartboard
segments. If this is the case, try to pull the tips out gently with
suitable pliers or tweezers. The heavier the dart, the higher the
chance that the tips will bend or break off.
Electromagnetic
interference
• Electromagnetic waves can cause interference or failure of
the dartboard electronics. Do not operate the product near
electric motors, magnets or microwaves. Interference can
occur even during a thunderstorm. If this happens, remove
the batteries from the battery compartment for approx. 10
seconds and reinsert them. Alternatively disconnect the
power adapter for approx. 10 seconds from the dartboard.
Make sure you have eliminated the cause of interference.