User manual

80 An EyeLink 1000 Tutorial: Running an Experiment
© 2005-2008 SR Research Ltd.
ii. Create a full-screen window, and send a series of commands to the
tracker to configure its display resolution, eye movement parsing
thresholds, and data types.
iii. Using a dialog box built into the EyeLink programming library, ask for a
file name for an EDF data file, which it commands the EyeLink tracker to
open on the Host PC hard disk.
iv. Run a block of trials. Each block begins by calling up the tracker’s Setup
menu screen, from which the experimenter can perform camera setup,
calibration, and validation. Four trials are run, each of which displays a
single word.
v. After all blocks of trials are completed, the EDF file is closed and
transferred via the link from the EyeLink hard disk to the Display PC.
vi. At the end of the experiment, the window is closed and the EyeLink
library is closed.
Each trial begins by performing an optional drift correction, where the subject
fixates a target to allow the eye tracker to correct for any drift errors. Press the
space bar to perform the drift correction. Recording is then started. Recording
can be stopped by pressing the ‘Esc’ key on the Display PC keyboard, the
EyeLink Abort menu (‘Ctrl’ ‘Alt’ ‘A’ on the Host keyboard) or by pressing
any button on the EyeLink button box.
B. Text
This experiment is an extension of the Simple experiment and uses a slightly
more complex process for drawing to the Display PC monitor. For more complex
display such as screens of text or pictures, drawing takes too long to complete
in one or two display refreshes. This makes the drawing process visible, and
there is no clear stimulus onset for reaction time measurement. The code in the
“text” template draws to a bitmap (an image in computer memory, not to the
display), then copies it to the Display PC monitor, reducing the time to make
the display visible. This also has the advantage of making the trial code more
general: almost any stimulus can be displayed given its bitmap.
C. Picture
The template “Picture” is almost identical to “Text”, except that images are
loaded from BMP or JPEG files and displayed instead of text.
D. EyeData
This template introduces the use of the link in transferring gaze-position data.
This data can be used for gaze contingent or gaze control type paradigms. Gaze
position data can be transferred in real time, or played back after recording has
ended, which helps to separate recording from analysis.