User Manual

CLEANING UP
1. Tap and hold the top button on the back of the grip
frame to power off the board.
2. Remove the barrel from the marker.
3. Remove the hopper from the feedneck and any
paintballs that might be in the marker's breech.
4. Unscrew the On/Off Bottom ASA Cap (BAC2) until you
hear the air purge from the marker.
5. Unscrew your tank from the Bottom ASA.
6. Screw in the On/Off Bottom ASA CAP (BAC2).
* If the marker is in the cocked position follow the
directions outline in a-e. It is recommend that the
marker be stored in the uncocked position.
a. Turn the board on by pressing the top button.
b.Tap the bottom button to release the electronic
safety.
c.Tap the top button to put the marker in the "eyes off
mode."
d. Pull the trigger to slide the bolt to the uncocked
position.
The marker may re once if you just removed your
tank.
This is normal.
e. Hold the top button to turn the board off.
7. Store the marker in a safe place that is dry and
temperature controlled.
ZEN BOARD OVERVIEW
Turning on the Board: Press the top button to turn the
board on. The top LED will be Red and the bottom LED
will be Green. If the top LED is ashing Red, then the
battery is low and it should be replaced. You may press
the top button again to bypass the battery warning light.
Safe Mode: When the marker is turned on it will be in the
Safe Mode and the top LED will be solid Red. Pressing
the bottom button will remove the electronic safety. The
top LED will change to a solid Green. Pressing the bottom
button again will re-engage the electronic safety and the
top LED will change to a solid Red.
Eyes ON/OFF: When the electronic safety is off, press the
top button once. The top LED will change to an Orange
light indicating the eyes are off. Pulling the trigger
will cycle the marker without any paint in the breach.
Pressing the top button again will turn eyes back on and
change the LED back to Green. The marker will only cycle
if paint is present in the breach.
Changing the Firing Mode: Press and hold the bottom
button until the bottom LED starts to blink. You then tap
the bottom button to cycle through the ring modes.
When you nd the desired ring mode allow the light to
blink for a few seconds. The bottom LED will change to a
solid color and the ring mode will be set. Refer to the
next page for the ring modes and the corresponding
lights.
Tournament Lock/ Fire Mode Lock: You can lock the ring
mode by removing the Red Circuit Jumper on the board.
The marker will memorize the last ring mode setting
when the jumper is removed.
LED COLORS
TOP LED
LOWER LED
RED = SAFF MODE
GREEN = EYES ON
ORANGE = EYES OFF (8 BPS CAP)
FLASH RED = LOW BATTERY POWER STATUS
FALSH GREEN = EYES MALFUNCTION (8 BPS CAP)
GREEN = SEMI - AUTO (20 BPS SS=0)
DARK BLUE = PSP RAMP (10 BPS SS=0)
PURPLE = MILLENIUM RAMP (10.5 BPS SS=4 T/S=5.0)
LIGHT BLUE = PSP RAMP (12.5 BPS SS=3 T/S=5.0)
YELLOW = BURST (12.5 BPS SS=1)
WHITE = FULL AUTO (10.5BPS SS=2)
TOP BUTTON
LOWER BOTTON
PRESS ONCE = POWER ON
PRESS AGAIN = VERIFY BATTERY POWER STATUS
PRESS AGAIN = EYES ON/OFF
PRESS AND HOLD = TURN OFF
PRESS ONCE = SAFF MODE ON/OFF
PRESS AND HOLD = ENTERS PROGRAMMING MODE
IN PROGRAMMING MODE
PRESS ONCE = CYCLE THROUGH FINING MODES
BUTTONS
Note: Safety Shot (SS) denes the number of consecutive
trigger pulls required to activate the ring mode.
BOARD SETTINGS