Tiger Touch Operator’s Manual Version 8.
TitanUniversal_Man_v8-0_TT.
Useful Avolites phone numbers:Avolites England Sales and service* (+44) (0) 20 8965 8522 Service out of hours* (+44) (0) 831 17 8888 Fax (+44) (0) 20 8965 0290 Email support@avolites.com Website http://www.avolites.com Before contacting Avolites for service enquiry please ensure that you have the product serial number and the software version.
Written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk with examples by Nic Morris TitanUniversal_Man_v8-0_TT.
Reference Manual Contents - Page 5 SECTIONS 1. QUICK START 13 2. SETTING UP AND USING THE CONSOLE 17 3. PATCHING 46 4. CONTROLLING DIMMERS AND FIXTURES 65 5. PALETTES 87 6. SHAPES AND PIXEL MAPPER EFFECTS 100 7. CUES 131 8. CHASES 150 9. CUE LISTS 160 10. RUNNING THE SHOW 178 11. REMOTE CONTROL 190 12. USER SETTINGS AND OTHER OPTIONS 197 13. WORKING WITH FIXTURE PERSONALITIES 213 14. NETWORKING THE CONSOLE 217 15. USING DIFFERENT AVOLITES CONSOLES 227 16.
Page 6 – Reference Manual Contents TitanUniversal_Man_v8-0_TT.
Reference Manual Contents - Page 7 CONTENTS 1. Quick Start 13 2. Setting up and using the console 17 1.1 1.2 1.3 1.4 1.5 2.1 2.2 Patching fixtures ................................................................... 13 Controlling fixtures ................................................................ 13 Programming cues and chases................................................. 14 Programming palettes ............................................................ 15 DMX / network setup ...........
Page 8 – Reference Manual Contents 3.4 4. 4.1 3.3.1 3.3.2 3.3.3 Copying or moving a patched fixture ..................................................... 60 Using copied fixtures ........................................................................... 60 Deleting a patched fixture .................................................................... 60 3.4.1 3.4.2 3.4.3 3.4.4 3.4.5 3.4.6 3.4.7 Swap pan and tilt................................................................................
Reference Manual Contents - Page 9 6. 6.1 Shapes and Pixel Mapper effects 100 Creating effects ................................................................... 101 6.1.1 6.1.2 6.1.3 6.1.4 6.1.5 Creating a shape ...............................................................................101 Changing size and speed of a shape .....................................................102 Changing the phase of a shape across multiple fixtures ..........................103 Creating Pixel Mapper effects ..
Page 10 – Reference Manual Contents 8.1.1 8.1.2 Programming a chase .........................................................................150 Creating a chase with Quick Build ........................................................151 8.2.1 8.2.2 8.2.3 8.2.4 8.2.5 8.2.6 Playing back a chase ..........................................................................151 Connecting a chase for control.............................................................
Reference Manual Contents - Page 11 9.6.12 Fire first cue option ..........................................................................177 10. Running the show 178 10.1 Playback controls................................................................. 178 10.2 Using multiple on-screen workspaces ..................................... 183 10.3 Organising the console ......................................................... 183 10.4 10.5 Set List window .........................................
Page 12 – Reference Manual Contents 12.7.3 Software licensing ............................................................................211 13. Working with Fixture Personalities 213 14. Networking the console 217 13.1.1 13.1.2 13.1.3 13.1.4 13.1.5 13.1.6 Downloading fixture personalities from Avolites ...................................213 Updating the personality library on the console ....................................214 User/custom personalities .............................................
1. Quick Start - Page 13 1. Quick Start This section is a quick guide on how to do most things on the Tiger Touch. Each section has a link to take you to the appropriate manual section for more details. Softkeys are shown in square brackets like [This]. 1.1 Patching fixtures Press Patch, [Dimmers] or [Fixtures]. For Fixtures, from the softkeys choose fixture manufacturer (type on keyboard to filter the list) then fixture type, then fixture mode. Set [DMX Line] and [Address].
Page 14 – 1. Quick Start At top menu press [Shapes and Effects], [Shape Generator], [Create]. Select attribute of shape then select a shape to run. (Section 6.1.1, p101). Or from the Shape Library window (View, [Open Workspace Window], [Shape Library]) you can select a shape directly. Filter the list of shapes using the attribute buttons. Use the wheels and [Adjust Speed, Size and Phase]/[Adjust Phase, Spread and Offset] to configure the shape.
1. Quick Start - Page 15 [Fixture Overlap] sets each fixture to fade in sequence (100%=all together, 0%=fixture waits for previous one to complete). [Attribute times] sets individual fade times for different attributes. [Fixture order] changes sequence for shapes and Overlap. (Section 8.5, p155). Cue Lists Cues may be stored in a Cue List which allows a full show to be run from a Go button. Chases can be included using Autoload. Cue lists can run in tracking or non-tracking mode. 1.
Page 16 – 1. Quick Start Switch to System mode by holding Avo and pressing Disk, press [DMX Settings]. Select a Node on the left (where the DMX is going to), click the blue arrow. On the right, select the DMX line it will be fed by. The ‘i’ buttons set properties for Nodes/Lines. (Section 5.5, p205). To change the IP address of the console, press [Network Settings] in System mode (Section 14.1.1, p217).
2. Setting up and using the console - Page 17 2. Setting up and using the console Welcome to the Tiger Touch from Avolites. This manual is a reference guide to all the functions of the console. We explain things in the order you’re most likely to use them, so we start with how to set up the console, then look at patching lights, controlling lights and how to program cues. 2.
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2. Setting up and using the console - Page 19 The Playback faders are used to store and play back cues or chases. The Page Select buttons let you change to a different page of playbacks. The touch screen above the faders shows information about each playback. The Mode switch selects Programming, Run or System modes of operation. The Control wheels are used to set control values (attributes) for the fixtures, and to set chase speeds and fades.
Page 20 – 2. Setting up and using the console TitanUniversal_Man_v8-0_TT.
2. Setting up and using the console - Page 21 2.2 Connecting up 2.2.1 Cautions Radio transmitters may affect the operation of the console and we recommend that they are not placed on, above or behind the console. If you are wearing one it is best placed in a back pocket or behind you when attached to a belt. 2.2.2 Connecting mains power You can safely connect the Tiger Touch to any voltage from 80 to 260V.
Page 22 – 2. Setting up and using the console Do not use the power switch on the rear of the console to switch off the console as this would not close down the console properly and you will lose any changes to your show. 2.2.4 Titan Healthcheck When the console starts up, it runs a small utility called Titan Healthcheck which checks the file system and the installed firmware and software. If any problems are found, a warning screen is displayed which offers the option to fix the problems.
2. Setting up and using the console - Page 23 outputs on the back of the console, or over an Ethernet protocol (see section 14 on page 217.) By default, DMX Lines 1-4 are connected to the four XLRs on the console.
Page 24 – 2. Setting up and using the console A 3-pin XLR socket for a desk lamp is provided on the rear edge of the console. Suitable lamps are available from Avolites. The lamps are 12 volt, wired from pins 1 (negative) and 2 (positive) of the XLR. 2.2.8 Connecting the Fader Wing The Fader Wing adds 20 additional playback faders and 30 macro/executor buttons to the main console. It connects by a single USB cable to the console.
2. Setting up and using the console - Page 25 4 window positions Context buttons Up to 4 windows can be shown on the screen in a 2x2 grid, but if you need a larger view, you can make a window twice as big, or maximise it to take up the whole screen. You can also move windows to an external screen which can show a further 4 windows. Some possible window sizes/positions are shown below.
Page 26 – 2. Setting up and using the console Window control buttons AVO shift button Window selection buttons You can also press the View button to access the [Open Workspace Window] option while in another menu. You can change the positions and sizes of the windows by using the Window Control buttons above the numeric keypadabove the numeric keypad. The min/max button swaps the active window between full screen and quarter size.
2. Setting up and using the console - Page 27 Workspace window options You can change the window sizes and positions by clicking the small ‘i’ button in the top right corner of the window. These options also allow you to set the button size and the text size of the window. The Screen options may vary depending on the setup of the console and if you have any external monitors.
Page 28 – 2. Setting up and using the console Touch Keyboard At the right hand end of the toolbar is the keyboard popup button which will open the touch keyboard. Keyboard button The touch keyboard can be switched between large and small size using the Max/Min button and you close it using the large X button in the top right hand corner. It can be set to pop up automatically when text input is required, using the Man/Auto button.
2. Setting up and using the console - Page 29 2.3.2 The menu area of the touch screen The right hand side of the touch screen is used for the operating menu display. Information window Menu softkeys Workspace selection buttons Attribute groups Current menu name Wheel attributes Current selection Touch to change up or down Down the right hand side of the screen, the functions of the A-G menu softkeys are listed.
Page 30 – 2. Setting up and using the console the roller image a legend shows which attributes are being controlled by each wheel and the centre of the roller shows the current attribute. Touch the upper or lower segment of the roller to set the attribute to maximum/minimum. If a chase is being controlled, information about the chase is shown here.
2. Setting up and using the console - Page 31 Control Panel opens a sub-menu allowing changes to monitor settings and to the USB expert console which links the front panel controls to the system. The 'More…' option opens Windows Control Panel allowing you to change the operating system configuration. Touch Screen Setup (in Control Panel) opens the setup utility which allows you to align touch positions on the screen. See next section.
Page 32 – 2. Setting up and using the console 2.3.5 Visualiser The console runs Avolites Visualiser internally. This allows you to view the output of the console if you can’t use the real lights, enabling you to make changes to your show at home or in your hotel. It can also be used in Blind mode for programming during a show. Visualiser is shown in a workspace window, either on the touch screen or on an external monitor if you have connected one.
2. Setting up and using the console - Page 33 Use the Record button in Capture to store palettes on the console. You can clear the programmer from within Capture. When you patch fixtures on the console, a Console Patch window is shown in Capture allowing you to add the new fixtures to Capture. 2.3.6 Key profiles The console allows you to change the function of the blue select and grey flash panel buttons. You can also change the way some of the touch keys work.
Page 34 – 2. Setting up and using the console Macro buttons To record a macro: 1> Press the Macro button (above keypad) 2> Press [Record] 3> Press an empty Macro button on the panel, or an empty button in the Macro window on the screen. Recording starts. The Insert/Macro button flashes during recording. 4> Press the sequence of buttons you want to record. 5> Press Record Macro to finish recording. To play back the macro, just press or touch the button where you recorded the macro.
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Page 36 – 2. Setting up and using the console To change or create users, go to the Users menu. 2.4.2 1> Press the Disk button. 2> Press [Users]. 3> To switch to a different user, press [Change Current User] and select a new user from the list (the current user is highlighted). 4> To create a new user, press [Add a User], enter a name for the new user and press [OK].
2. Setting up and using the console - Page 37 2.4.3 Linking to other TitanNet sessions If multiple Titan consoles are connected in the same network you can choose to connect them as multi-user, tracking backup, or both. For details of how to connect Titan consoles together on a network, see section 14 on page 217. 1> Press the Disk button. 2> Press [TitanNet Sessions].
Page 38 – 2. Setting up and using the console Slaves can leave a session using the [Leave Session] button in the Sessions View or in the TitanNet menu. The console will restore the local show it had loaded prior to joining. Master consoles have the option to [Terminate Session]. If a console is running as backup, it has options to [Takeover], [Sync now] and [Leave Session].
2. Setting up and using the console - Page 39 set up on the Download site, which you should go and create now if you don’t already have one. To license the software, start Titan Simulator and choose Internet Activation (the software will ask you for your Avolites Download user name and password and automatically retrieve your license), or Manual Activation (you have to copy and paste the Computer Key into the form on the Titan Simulator webpage).
Page 40 – 2. Setting up and using the console Rear USB sockets 2.6.1 Saving the show You can save your show at any time either with its current name or with a new name. If you save your show with its current name, a new version of the show will be created. This allows you to go back to previous versions of your show if needed. To save your current show: 1> Press the Disk button. 2> Press [Save Show].
2. Setting up and using the console - Page 41 Available disks/drives List of shows List of versions Search bar Filter list of shows Press the Disk button then [Load Show] to load in a new show. The Show Browser window will appear. On the top left you can select which drive is used, or show files on all drives. On the bottom left you can filter the list of shows to see all shows, or just manual saves, quick saves or autosave files.
Page 42 – 2. Setting up and using the console You can save any number of different shows on the Tiger Touch’s internal hard disk. 2.6.3 Importing parts of other shows If you are doing a show which is similar to a previous one, you might want to import parts of the previous showfile, for example you might want the palettes for some Robe Robins from another show, but not the other fixtures. This is where the Import Show function comes in handy.
2. Setting up and using the console - Page 43 Filter display of items in show The items which can be imported 1> Press the Disk button. 2> Press [Import Show] (The plus button at the top right of the Show Library window also opens this menu). 3> The Show Browser window opens. Select the show you want to import from and press [Load Show]. 4> The Show Library window will now open. Your current show and the imported show will appear as buttons at the top of the show browser.
Page 44 – 2. Setting up and using the console We recommend that you have autosave enabled while programming in case the power fails, but disable it while running a show as it can cause the console to pause slightly at inconvenient moments. 2.6.5 Backing up existing show files to USB pen drive If you just want to save a copy of your current show, you can use the normal save function to save it to the USB drive instead of the hard drive.
2. Setting up and using the console - Page 45 Reports can be created in HTML, PDF, CSV or XML formats for the following: • Fixtures • Memory (Cues) • Chases • Cue Lists • Palettes • Groups To generate reports: 1> Press the Disk button. 2> Press [Reports]. 3> Select the item(s) you want to include in the report 4> Select the format in which you want to output the report 5> Select the drive where you want to save the report Reports are output to the Documents/Titan/Reports folder.
Page 46 – 3. Patching 3.
3. Patching - Page 47 between page buttons and scrolling mode. You can change the fixture page at any time. You can allocate fixtures and dimmers to Groups, which allows you to quickly select a set of fixtures with one button. Groups are described in the next chapter. Once you have patched fixtures or dimmers, the Patch View screen shows you an overview of what is patched where and lets you edit the patch. See section 3.2.1 on page 53. 3.1.
Page 48 – 3. Patching later. You can also edit the User Number from the Repatch Fixture menu. 3.1.3 • You can patch multiple dimmer channels to a single handle. This can be useful if, for example, you want to control all the lights for one area together. To do this, just press the same Fixture Select button again when patching the new dimmer channel. You can tell the dimmer channel has patched OK because the DMX address will increase by 1.
3. Patching - Page 49 3> Select the correct fixture manufacturer from the softkeys ([Previous] and [Next] page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4> Select correct fixture from the softkeys (F and G show other pages). You can use Quick Search here as well. 5> Select the correct fixture operating mode from the softkeys. 6> [Address =] shows the first free DMX address.
Page 50 – 3. Patching 7> Press a Fixture Select button to patch the selected fixture. 8> The onscreen Select button turns dark blue and shows fixture details when it is patched. 9> Repeat from 7 to patch more of the same fixture type. The DMX address automatically updates so you can just keep patching by pressing Select buttons. • You can patch a number of fixtures in one go using the [Quantity] button, or by running your finger across the buttons on the screen, in the same way as for dimmers.
3. Patching - Page 51 3.1.4 • To show the DMX address for fixtures, press View then Patch. To show patch details for a single fixture press View then the fixture select button. On touch buttons the DMX address is displayed on the top right of the button in the format {DMX line}.{Address} (this display can be disabled using the context menu). • If a patch goes over the capacity of a DMX line, the console will patch at the beginning of the next line. For example if you try to patch a Mac500 at channel 1.
Page 52 – 3. Patching Fixtures must be equipped with RDM for this to work; many fixtures are not. Also if you have DMX buffers or splitters in your rig, they must be RDM enabled or they will block the information being sent back to the console. Press View then Patch to open the Patch View window then select the RDM tab. All devices which support RDM will be listed here. Click the Full Discover context menu button to rescan the rig for RDM devices. 3.1.
3. Patching - Page 53 4> Turn off [Find Fixture] mode and (if not already occupied) patch the fixture. The DMX address/Line will be automatically set to match the Find Fixture settings. • On consoles with 3 wheels, wheel C (DMX Slot) jumps through DMX addresses using the fixture channel count (for example if a fixture uses 16 channels, it will jump through in 16’s). 3.2 Changing the patch 3.2.
Page 54 – 3. Patching fixtures. • You can switch off some of the display columns to make the Patch View simpler. Press the Choose Columns context menu button and then use the options on the softkeys to turn columns on and off. • You can add notes to each fixture in the Patch View. Click on the Notes field and enter text using the keyboard.
3. Patching - Page 55 3.2.4 1> Press Patch (if you’re not already in Patch mode). 2> Press [Repatch Fixtures]. 3> Press the Select button of the fixture you want to change. 4> To change DMX press [Address], type the new address and press enter. If this address is already in use, a warning icon will be shown. 5> To change the DMX output line, press [DMX Line=x] and enter a new output line number 1-12. 6> Press Enter or [Repatch] to confirm the change.
Page 56 – 3. Patching 3.2.5 • You can set the same legend for multiple fixtures by selecting a group of fixtures after pressing [Set Legend]. • You can automatically allocate User Numbers for multiple fixtures by selecting a group of fixtures, then using softkey A on the Set Legend menu. The first fixture will have the User Number you entered, and the other selected fixtures will be given a number increasing by 1 for each fixture.
3. Patching - Page 57 The buttons on the left let you select the different output lines from the console. Scrolling the window to the right shows more information about each DMX channel. 3.2.6 Fixture Exchange The Fixture Exchange function enables you to repatch fixtures in your show using alternative fixtures, retaining important elements such as cue times, shapes and legends. This is very useful for touring shows and venues with a high turnover of events.
Page 58 – 3. Patching However, this may not always work out quite right, so using Exchange Mapping you can manually map functions between the fixtures. For example this allows you to map the old gobos to similar new gobos even if they are not in the same wheel position, and to ensure that rotation speeds work the same. Any changes made will apply immediately to the show.
3. Patching - Page 59 • Where a fixture has been exchanged from more than one source fixture you can switch between them by selecting the relevant source fixture under the 'exchanged from' column. • When you change the mapping, the 'Unsaved Changes' options will pop up at the bottom of the screen. Here you can store the new mappings by pressing Apply, forget the changes by pressing Cancel or restore all mappings to Avolites factory default by pressing Reset.
Page 60 – 3. Patching • The new personality is loaded from the Titan/Personalities folder. 3.3 Copying, moving and deleting fixtures 3.3.1 Copying or moving a patched fixture Using the Copy/Move/Link button you can make a copy of an existing fixture or move it to a new button. You cannot link fixture buttons. You can copy or move multiple fixtures in one operation. Move is useful for tidying up the console. 3.3.2 1> Press the Copy/Move/Link button. 2> Select [Copy] or [Move].
3. Patching - Page 61 All programming for the fixture is also deleted. You cannot undo deletion of a fixture or get the programming back by repatching a fixture to the same handle. If you think you might need the fixtures again later, copy them to an unused fixture page. 1> Enter Patch mode by pressing the Patch button. 2> Press the Delete button. 3> Press the Select button of the fixture you want to delete. 4> The button will light up red and the console asks for confirmation.
Page 62 – 3. Patching 3.4.3 • You can change the invert on multiple fixtures by selecting more than one, but the “Inverted” display will not show if there is a mixture of inverted and non-inverted fixtures in the selection. • Some attributes cannot be inverted. • Invert can also be set from the Attribute Behaviour tab of the Patch View window. Attribute limits You can set upper and lower limits for any attribute.
3. Patching - Page 63 3.4.4 Fixture Offset You can set an offset to any attribute of any fixture. The normal use for this is to correct pan/tilt positions when fixtures are rigged in a different orientation to how they were programmed. The offset is applied to channels just before final output. There are 4 ways to set an offset: 3.4.5 • Select fixture, Locate, then adjust attributes to the desired locate value. Then press Record, Locate, [Update Offset].
Page 64 – 3. Patching 3.4.6 Freeze fixtures or attributes This option allows you to freeze individual attributes of a fixture, or to freeze the whole fixture. Attributes or fixtures which are frozen are not affected by playbacks or by the programmer. 3.4.7 1> Press Patch. 2> Press [Edit Fixtures]. 3> Press [Freeze Fixture or Attribute]. 4> Select the fixtures to be frozen/unfrozen. 5> Use the softkeys to select which attributes are frozen, or to freeze the whole fixture.
4. Controlling dimmers and fixtures - Page 65 4. Controlling dimmers and fixtures When you are programming a show, and sometimes when you are running a show, you need to manually control the fixtures and dimmers to set the intensity, position, colour, etc. To do this you first select the fixtures you want to change using the select buttons, then you set the attributes of those fixtures using the Wheels and Attribute buttons.
Page 66 – 4. Controlling dimmers and fixtures • Once you have changed any attribute, pressing a Select button will deselect all fixtures and start the selection process again. All previously selected fixtures (since you last pressed Clear) stay in the programmer. Once a fixture has been edited, the button shows a darker blue (also on the HUD). The picture below shows the first two fixtures selected, with the second three in the programmer and the others unselected.
4. Controlling dimmers and fixtures - Page 67 cues you store. If the option is set to “Clear” then the Located attributes will not be stored in the Programmer unless you modify them using the wheels. This is useful if for example you want to program a cue which sets the position of fixtures, but does not turn them on. The Locate button will light up the fixtures for programming, but the lit state will not be stored in any cues you save.
Page 68 – 4. Controlling dimmers and fixtures programming in future and is currently used to clear values added to the Titan Remote programmer. The options in the “Clear Options” submenu are: • [Auto Reset Mask] sets the mask to be automatically reset to clear everything each time Clear is pressed, or you can toggle the option to [Remember Mask] which will keep the mask setting you used last time.
4. Controlling dimmers and fixtures - Page 69 • Press Unfold then select range of fixtures. The cells will immediately appear on the handles. • Select fixtures, press Unfold, then press [Selected Fixtures]. This method allows for non-consecutive fixtures to be unfolded. To go back to normal, press Unfold then [Exit Unfold]. You can also use the numeric keypad to quickly select cells. The syntax is as follows: . 4.1.5 all sub fixtures of selection n. all sub fixtures of fixture n . THRO .
Page 70 – 4. Controlling dimmers and fixtures Attribute bank buttons Wheels You can also select attributes by touching the IPCGBES buttons on the touch screen, and modify them using the Attributes workspace window; this is described in the next section. Each attribute button controls several attributes, one on each wheel. 1> With some fixtures selected, press the button for the attribute to be changed 2> Turn the wheels to set the attribute.
4. Controlling dimmers and fixtures - Page 71 4.1.6 • The wheels operate in an “acceleration” mode. If you spin the wheel fast, the fixture changes in larger steps. If you move the wheel slowly, the fixture moves in its smallest increment. • Holding down the Avo button while turning a wheel puts the wheel into “Fast” mode. When in this mode, a single rotation of the wheel changes the attribute you are controlling over its full range.
Page 72 – 4. Controlling dimmers and fixtures The rest of the window contains buttons or controls to set the attribute value. For attributes such as gobos and fixed colours, a button is provided for each one, making selection a lot quicker than scrolling through on a wheel. When you apply an attribute, the button turns blue to show that the attribute is in the programmer. If you touch the button again, the attribute will be removed from the programmer.
4. Controlling dimmers and fixtures - Page 73 Fixtures which support keystoning or blades/shutters can be controlled graphically in the attribute window. Select and drag the corners or sides of the image to control the fixture. Updated personality files may be required to support the keystone/blade functions. When the selected fixture has subfixtures, buttons appear at the top of the attribute editor window allowing you to select the main fixture, or individual cells for control. 4.1.
Page 74 – 4. Controlling dimmers and fixtures (keep pressing Exit until the vertical menu bar shows “Program Menu”). Type a number on the numeric keypad then press one of the softkeys to set the value to the fixture. The Softkey legend will show what effect your value is going to have (such as [Gobo 5], or [Deep Blue]). For attributes displayed in percent, such as Dimmer, or Colour Mix, you enter a value from 0-100 to set the percentage output.
4. Controlling dimmers and fixtures - Page 75 keypad, when you press Thro, And or @ (functions of the grey buttons at the bottom of the numeric keypad) then the Channel menu will be shown. Fixtures may be selected by User Number, Handle Number or DMX Address, as set by the option on Softkey A. For Through, And and @ you can either use the softkeys or the grey buttons at the bottom of the numeric keypad. When using the Channel menu it is helpful to latch it by pressing the Menu Latch button. 4.1.
Page 76 – 4. Controlling dimmers and fixtures 4.1.11 2> Press the white All button (below the Next Time button to the right of the wheels). 3> Select a pattern from the softkeys. Your selection is modified so you will only be controlling, say, the odd fixtures. 4> Press the Fix+1 or Fix-1 buttons button to change the selection to the next stage of the pattern. 5> To end the pattern selection, press All twice.
4. Controlling dimmers and fixtures - Page 77 4.1.12 Attribute groups – IPCGBES-FX To make life a bit simpler, the console groups together attributes which have similar effects, using the letters IPCGBES-FX.
Page 78 – 4. Controlling dimmers and fixtures 1> Select the fixtures/dimmers you want in the group (the order in which you select them will also be stored in the group). 2> Press the grey Group button (top right of the numeric keys) then [Record Group]. You can also press Record then the Group button. 3> Use softkey A to enter a number for the group, or B [Provide a legend] to set a legend.
4. Controlling dimmers and fixtures - Page 79 The fixtures in the group will be shown numbered in the fixtures window. To change the order, select [Auto Increment] to On, then select the fixtures in the order you want. If you press a fixture twice, it will show an X indicating that it is not part of the sequence. To change fixture layout: 1> Press [Edit Times] 2> Select the group you want to edit. 3> Press [Edit Layout]. The Layout Editor window will open. Initially fixtures will be all in a row.
Page 80 – 4. Controlling dimmers and fixtures • 4.1.15 You can use the Fan button to evenly spread fixtures in the layout. Stepping through selected fixtures one at a time If you have selected a range of fixtures, or a group, the console has functions to step through the selected fixtures one at a time. This can make it easier to program a range of fixtures because you don’t have to select each one manually. This mode uses the Prev/Next/All/Hilight buttons. 4.1.
4. Controlling dimmers and fixtures - Page 81 accidentally left a fixture out of a cue you can copy settings from its neighbour. 4.1.20 1> Select the fixtures you want to Align. 2> At the top level menu press Fixture Tools/ML Menu then [Align Fixtures]. 3> Set the mask to include the attribute groups you want to copy (using the Attribute Bank buttons, or using the softkey options for exclude and include all attributes). 4> Touch the select button of the fixture you want to copy the settings from.
Page 82 – 4. Controlling dimmers and fixtures if you have 12 fixtures across the stage in 3 groups of 4, you may want a fan of light beams spread evenly across the stage, or you may want 3 groups of separately fanned light beams. By holding down the Fan button you can select: • [Ignore Groups] All fixtures are fanned as one large group • [Fan Group as Fixture] All fixtures in a group take on the same value. • [Fan Within Group] Fan runs across individual fixtures in each group.
4. Controlling dimmers and fixtures - Page 83 • Pull Ends - The first and last selected fixture are affected most, the midpoint is unchanged. This is useful for colour mixing, tilt and dimmer. • Arrow - The first and last selected fixture are affected equally to the midpoint fixture but in the opposite direction. This is useful for colour mixing, tilt and dimmer . Fan Parts When using the Fan function you can split the fan into a number of groups.
Page 84 – 4. Controlling dimmers and fixtures 2: 3: 4.1.22 Setting fixture/attribute times Fade and delay timings can be directly set for each fixture or individual attributes of a fixture. When you store the settings into a cue, the time settings will then become part of the cue. There are a number of ways to set the times: • You can set individual attribute times by switching the wheels to Fade Time / Delay Time mode using the [Wheels=] softkey on the root menu.
4. Controlling dimmers and fixtures - Page 85 Setting a time attribute value will cause the 'in programmer' indication to light up. The Channel Grid window has a Times context menu button which allows you to view or edit all the attribute times currently in the programmer. You can set a time to Off to temporarily disable it; the On option will restore the previous setting. You can try out time settings by pressing Avo Shift + Time or double tap the Time button.
Page 86 – 4. Controlling dimmers and fixtures You can select fixtures by touching the fixture names on the left of the screen, or if you select any fixture values, the appropriate fixture will automatically be selected. You can clear attributes in the channel grid by selecting them (touch or touch and drag to select multiple attributes). Then press Clear.
5. Palettes - Page 87 5. Palettes When programming a show you will find that you frequently use certain positions, colours, etc. The console lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time. This is very useful for rapid programming and when busking a show. When you use a palette to record a cue, the console stores a reference to the palette, rather than the actual value.
Page 88 – 5. Palettes If the Colours, Positions, Gobos & Beams windows are not shown, press View then [Open Workspace Window] then [Groups and Palettes] to show all three windows. 5.1 Creating palettes 5.1.1 Which attributes are stored in palettes Although each palette entry could store all attributes of a fixture, it’s easier to operate the console if you create some palettes which only set positions, some for colour, some for gobo and so on.
5. Palettes - Page 89 1> Press Clear to clear the programmer. 2> Select the fixtures for which you want to store palette values. 3> Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store any or all attributes of a fixture in each palette entry. 4> Press the Palette button, then [Record Palette]. Using Quick Record (see next section) you can skip this step. 5> Set the palette Mask – this sets which attributes will be recorded in the palette.
Page 90 – 5. Palettes • [Record By…] allows you to control how the mask is used when saving the palette. The options are: [Channel in programmer] records only channels which are in the programmer (ones which you have changed) [Group in programmer] records all channels in any attribute group which has one or more channels in the programmer. For example if Cyan is in the programmer, all colour channel settings will be recorded even if not in the programmer.
5. Palettes - Page 91 fixture settings. Pressing the palette button again will automatically merge. The palettes are merged using Quick Merge, which has a mask to include or exclude attribute types. • 5.1.3 The console will select Global mode if the programmer contains the same values for all selected fixtures and one or more of the attributes is suitable for Global. If the values are the same but none of the attributes are suitable for Global the console will select Shared.
Page 92 – 5. Palettes 5.1.5 Setting legends for palettes You can enter a legend for each palette which is displayed on the palette touch button. 1> Press [Set Legend] at the top level menu. 2> Press the palette button for the palette you want to legend. 3> Type the legend on the keyboard. 4> Press Enter when you have finished. • On touch buttons, the palette number is shown top left.
5. Palettes - Page 93 5.1.6 Creating an effects palette (shape or pixel mapper) It can be very useful to create some palettes which apply shapes or pixel mapping effects. For an effects palette to be useful, it needs to contain only effect settings (for example, for a pan/tilt circle you want it to move the fixtures around their current set position, not to change the position as well).
Page 94 – 5. Palettes 5> If you moved the fixtures in step 1, press [Set Mask] and exclude everything except Time. 6> Press a palette button to store the Time palette. 5.2 Recalling palettes 5.2.1 Recalling a palette value To recall a palette value from a button, this is what you do: 1> Select the fixtures to be changed. Shared palettes can be set to any fixture of the same type. Normal palettes will set individual values to each fixture. 2> Press the Palette button you want to recall.
5. Palettes - Page 95 5.2.3 Only showing relevant palettes If the User Setting [Filter Relevant Palettes] is enabled, when you select fixtures any palettes which are not applicable will grey out. This is very useful to see which palettes are available for the fixtures you are working with. 5.2.4 Quick palettes with no fixtures selected If you press a palette button when no fixtures are selected, the palette will be set to all the fixtures the palette applies to. This is called a Quick Palette.
Page 96 – 5. Palettes palette), make the changes you want, then press the [Update Palette x] softkey to save the changes. The Update Palette button also allows you to change the palette name and number. You can also load the palette into some fixtures, modify the attributes and record the new information back on top of the existing palette entry. The console will give you options on the softkeys to Replace, Merge or Quick Merge the palettes.
5. Palettes - Page 97 5.4 Copying, moving and deleting palettes 5.4.1 Copying or moving a palette Using the Copy/Move/Link button you can make a copy of an existing palette or move it to a new button. You can copy or move multiple palettes in one operation. You cannot link palette buttons. Move is useful for tidying up the console. 5.4.2 1> Press the Copy/Move/Link button. 2> Select [Copy] or [Move]. Pressing the Copy/Move/Link button again will also toggle these options.
Page 98 – 5. Palettes 5.5.1 Palettes with saved times If you have saved time information in a palette, it will normally recall with this timing information. So if you programmed a 2 second fade, the palette will recall with a 2 second fade. You can turn this off (which can be useful during programming) using the key profile setting for palette keys (see section 12.2.1 on page 200). You can set [Palette Is Fired With Its Times] or [Palette Is Fired Ignoring Its Times]. 5.5.
5. Palettes - Page 99 type in a different time. This can be useful when “busking” a show with palettes. The [Master Overlap] option similarly sets the default Overlap for palette recall. You can create macro buttons to set different palette fade times. Press Macro, Record, press a button to store your macro on. Then press Palette, [Master Time], 3 (for 3 sec), Exit, Macro. Repeat these steps to create a Palette Snap button (0 sec), or a 1 sec fade button, and so on. TitanUniversal_Man_v8-0_TT.
Page 100 – 6. Shapes and Pixel Mapper effects 6. Shapes and Pixel Mapper effects The Shape Generator in the Tiger Touch (sometimes known as an Effects Generator on other consoles) allows you to quickly create exciting light shows using lots of movement and changes, with the minimum of programming. The Pixel Mapper is used to generate animated textures using the colour or intensity of a group of fixtures (often LED battens, starcloths or LED web type fixtures).
6. Shapes and Pixel Mapper effects - Page 101 6.1 Creating effects 6.1.1 Creating a shape To create a shape you simply pick the attribute of the shape from a list on the softkeys, then choose the shape you want from the Shapes window. Shapes are organised using the IPCGBES attribute groups, so you can pick from a list of Dimmer shapes, or a list of Pan/Tilt shapes, or Colour shapes, and so on. You can also pick from a list of All Shapes.
Page 102 – 6. Shapes and Pixel Mapper effects • Shapes are based on the current settings of the fixture, so a position circle would move around the current pan-tilt position of the fixture. • You can change the base value of a shape (e.g. the centre of a circle) by changing the attributes using the wheels in the usual way. You can reduce the Size to zero (see next section) to help you see what the base value actually is. • You can run more than one shape at a time by repeating the above procedure.
6. Shapes and Pixel Mapper effects - Page 103 1> Control the speed of the shape using the left hand wheel. 2> Control the size of the shape using the middle wheel. 3> The size and speed is shown above the wheels on the display. Other things to know about size and speed of shapes: 6.1.3 • If you have more than one shape running, the controls operate on the most recent one. You can edit the parameters of any shape that’s running using the Edit Shape function, see section 6.2.1.
Page 104 – 6. Shapes and Pixel Mapper effects Phase=0 deg Phase=22.5 deg (Spread=16 fixture) Phase=60 deg (Spread=6 fixture) Phase=180 deg (Spread=2 fixture) The display above the left hand wheel shows the phase in degrees. For example, 180 degrees repeats every 2 fixtures, 90 degrees repeats every 4 fixtures, 60 degrees repeats every 6 fixtures, and so on. The Offset function allows you to set the starting phase of the shape, when more than one shape is running.
6. Shapes and Pixel Mapper effects - Page 105 1> Select the group of fixtures. 2> From the top level menu select [Shapes and Effects] then [Pixel Mapper] 3> Select [Create effect]. The Pixel Mapper Editor will open with a blank background. You can overlay your fixture layout on the window, to help you see where your fixtures are, by clicking on the [Fixture Overlay 50/50] context menu button. Click on the + button at the bottom to add an effect, and choose a graphic element.
Page 106 – 6. Shapes and Pixel Mapper effects Available animations are: • • • • • • Rotate Slide Zoom Opacity/Fade Random Grid Fit (elements will accurately align with the pixel grid) Edit the parameters of the effect by clicking the effect name on the left hand side. Sliders are provided to configure the effect, the sliders may vary depending on the particular effect. For Grid Fit you need to specify the number of rows and columns in the grid.
6. Shapes and Pixel Mapper effects - Page 107 button at the bottom of the screen, you can select each of these by pressing the button. If you wish you can overlay further layers on the effect. Once you have an effect you like, you can save it to a playback. When adjusting the parameter sliders, as well as using click/drag on the screen you can also use the wheels or type in a numerical value. To assign a slider to the wheels or for numerical input, click the value box to the right of the control.
Page 108 – 6. Shapes and Pixel Mapper effects 6.2 Editing shapes and effects 6.2.1 Editing shapes and effects in cues Shapes and pixel mapper effects stored in cues can be edited from the Cue View window. To view and/or edit the parameters of the shape or effect, click on the View Shape or View Pixel Effect button. If more than one shape or effect is stored, the button will show […]. A Shape View window or Pixel Mapper Effect View window will open, listing the shapes or effects in the cue.
6. Shapes and Pixel Mapper effects - Page 109 6.2.4 Removing or adding fixtures You can add or remove individual fixtures from a shape using the [Add/Remove Fixtures] option in the [Edit] menu, or use the context menu button in the Shapes Fixture view window. All fixtures currently included in the shape will be selected. You can select or deselect fixtures to add or remove them from the shape. 6.2.
Page 110 – 6. Shapes and Pixel Mapper effects 6.4 Pixel Mapper examples 6.4.1 Randomising effects This example shows you how to use the pixel mapper to create an effect where random dimmer cells turn on. This effect will overlay any existing intensities. 1> The fixtures you want to use need to be recorded into a group, do this first if they are not already. 2> Adjust the layout of the fixtures in the group using [Shapes And Effects]/[Pixel Mapper]/[Edit Group Layout]/(select group).
6. Shapes and Pixel Mapper effects - Page 111 6> Select [Layer 1], click [+] at the bottom of the screen and then choose Circle from the elements that appear. 7> Drag the 'Zoom' slider until the circle covers approximately one cell. You can also use the 'Width' and 'Height' sliders to turn the circle into an oval if that helps. Then drag the 'X' and 'Y' sliders to position the circle roughly in the centre of your fixtures if it is not already.
Page 112 – 6. Shapes and Pixel Mapper effects 9> Select [+] and this time choose Opacity animation (represented as a block fading in). The displacement acts on the opacity animation causing it to appear at random locations each time it is drawn. Drag the 'In Time' and 'Out Time' sliders to 0%. (This will cause the effect to snap on/off instead of fade.) Increase the 'Speed' and 'Spawn Rate' settings to make the effect run quicker and with more circles respectively.
6. Shapes and Pixel Mapper effects - Page 113 6.4.2 Overlaying effects This example shows you how to create a diagonal white wipe with a rotating red fan on top. 1> Select a group containing a fixture layout as described in previous example. 2> Start creating an effect by selecting the group then [Shapes And Effects]/[Pixel Mapper]/[Create Effect] 3> Select [Layer 1], click [+] at the bottom of the screen and then choose Block from the elements that appear.
Page 114 – 6. Shapes and Pixel Mapper effects Reduce 'Spawn Rate' until only one stripe is on screen the same time. For this type of effect the value will usually need to be quite low - approximately 0.2. You might want to reduce 'Speed' slightly at this point. (Note that a higher speed was initially useful for getting the correct spawn rate above.) 5> Click on [Layer 2], select [+] and select the Swirl element (represented by a 'fan' shape with four arms).
6. Shapes and Pixel Mapper effects - Page 115 8> Click on [Effect] at the top left to access the global controls. Drag 'Pre Spool' to the left until it reads 0s. (This is to ensure the wipe begins off screen where we placed it when it is fired.) 6.4.3 9> Record the cue. • Note how the red fan sits on top of the white bar when they interact. This is because the white is on a lower layer. A higher layer number has priority over a lower number.
Page 116 – 6. Shapes and Pixel Mapper effects Example 1: Odd/Even 1> Select your fixtures. 2> Open the Selection Pattern menu by pressing the 'All' key. 3> Choose [Odd] from the softkey options. (This will select all the odd numbered fixtures according to fixture order.) 4> Record a group. 5> Press '+1' (or 'Next') key. (This will select all the even numbered fixtures.) 6> Merge this into the first group. 7> Open the Layout Editor.
6. Shapes and Pixel Mapper effects - Page 117 2> Drag a marquee select across the even fixtures. 3> Drag the selected fixtures so they sit directly under the odd fixtures. 4> Select 'Crop Grid' from the Layout Editor context menu. (This will get rid of the unused pixels.) Now a block element animated to run vertically from top to bottom will run down the odd fixtures followed by the even fixtures. TitanUniversal_Man_v8-0_TT.
Page 118 – 6. Shapes and Pixel Mapper effects Example 2 - Pseudo random 1> Select your fixtures and create a group. 2> Open the Layout Editor. 3> Click on the vertical resize tool and drag down until the grid is at least twice the original height. Note that to help with creation and manipulation of larger grids you can use the zoom control on the left-side of the window. Clicking on the magnifying glass gives a quick shortcut to zoom in/out. 4> Select the group again.
6. Shapes and Pixel Mapper effects - Page 119 2> Open the Layout Editor. 3> Select the fixture(s) that you want to angle and use the appropriate wheel to control. (If wheels are not assigned to control the cell layout you can toggle this on/off using the context menu item 'Wheel Control'. Also, on the Pearl Expert you may need to select 'Adjust Angle' and to return wheels to controlling position select 'Adjust X,Y'.
Page 120 – 6. Shapes and Pixel Mapper effects Context menu - 'Highlight' When enabled this will highlight selected fixtures live on stage. This can be useful to see which fixture you are positioning in the layout. Context menu - 'Arrange/Select Only' When set to 'Select Only' fixtures are locked in position on the grid and cannot be dragged around. This provides an alternative way of selecting fixtures to edit while preventing accidental movement.
6. Shapes and Pixel Mapper effects - Page 121 Drag 'In Time' to zero and 'Out Time' to 100%. (This will make the effect start large and finish small. Alternatively the same effect can be created by making 'Start Zoom' larger than 'End Zoom'.) Increase 'End Zoom' until the element begins by filling the whole window. 5> Double-click on [Zoom Animation] (or press [+]) and select the Opacity animation. Reduce 'Spawn Rate' to zero. (This will ensure the opacity only works on the zoom animation.
Page 122 – 6. Shapes and Pixel Mapper effects having to manually match the individual values.) 7> Record the cue. Next we will create the second effect: 1> Select the same group as used for the first effect and [Create Effect] 2> Select [Effect] and change 'Background Opacity' to zero. 3> Select [Layer 1] and this time add a Spiral element. Increase 'Zoom' so that it's nice and big. Drag 'Thinning' until it is at 0%. (This will make the lines of the spiral stay the same width.
6. Shapes and Pixel Mapper effects - Page 123 Increase 'Exponent' to around 25%. (This causes the spiral to 'expand' at a faster rate.) 4> Add a Spin animation for genuine psychedelic effect. 5> Select the Layer to show the layer controls and change the colour to blue using the colour picker. 6> Record the cue. Adjust speed until you are unable to look away from the screen. Now let's look at how they interact on the playbacks: • Fire the blue spiral effect. TitanUniversal_Man_v8-0_TT.
Page 124 – 6. Shapes and Pixel Mapper effects • Fire the white pulse. Notice how the white takes priority over the spiral. The blue spiral only appears as the white oval fades out and gets smaller. • Kill both effects. • Fire the white pulse. • Fire the blue spiral. This time the blue spiral sits on top of the white pulse. That is because the playbacks are following a 'latest takes precedence' rule (LTP).
6. Shapes and Pixel Mapper effects - Page 125 horizontally. 5> Reduce Y until the bar disappears off the top of the grid. (This is in preparation for adding a displacement animation.) 6> Add a Displacement animation. By default this will offset the original position by anything up to 30% distance. This is because the default value for 'Distance' is set to a maximum of 30% and 'Distance Random' is set to 100% meaning it can use any random value between zero and 30%.
Page 126 – 6. Shapes and Pixel Mapper effects Reduce 'In Time' and 'Out Time' to create a snapping effect. 8> Click on 'Displacement' in the Layer to get back to the controls for this animation again. Now increase 'Distance Random' to 100%. (This will make the bar draw at a random offset around the 'Distance' setting, in this case making it anywhere within the grid.) 9> Return to the Opacity animation controls and increase speed until you're happy.
6. Shapes and Pixel Mapper effects - Page 127 Now you have a vertical bar that draws randomly using a horizontal displacement. Similarly you can use the [layer] or [effect] controls to make global changes to X/Y position and Zoom allowing quick manipulation of entire effects. 6.4.7 Spawn and Pre-Spool The director has asked for lots of animated spinning shurikens that slowly move across a backdrop while pulsating. It is a mystery why, but you know how it is with directors.
Page 128 – 6. Shapes and Pixel Mapper effects Reduce 'Zoom' so that we can fit lots of baby shurikens in the grid. 3> Add a Spin animation. Reduce 'Speed' so they are relatively harmless. 4> Add a Linear Movement animation. Slow it down so it looks like it is rolling along. 5> Select the Star element again and change 'X' so the shuriken starts further from the left and rolls along the whole grid. 6> Add a Displacement animation.
6. Shapes and Pixel Mapper effects - Page 129 Increase 'Direction Random' slightly. (This will allow a random variation in the direction of travel based upon the 'Direction' value.) 8> Add a Zoom animation. Reduce 'Spawn Rate' to zero. (This is a special setting that will allow the zoom animation to run continuously during the life of a shuriken. If the rate is set to 1 it will only run once and the shurikens will quickly disappear as a result.) Increase 'Out Time' to 100%.
Page 130 – 6. Shapes and Pixel Mapper effects 9> Click on [Effect] and set 'Pre-Spool' to zero. (This is to demonstrate the purpose of the property.) 10> Store the cue. 11> Press clear, open the Pixel Mapper Preview workspace and fire the cue. You will notice that initially there are no shurikens on the screen and it takes a while to build up to a nice random collection. To fix that we can use 'Pre-Spool'. 12> Include the cue and open the Effect Editor workspace if it is not already.
7. Cues - Page 131 7. Cues So you’ve set up a great look on the stage, and you want to save it to use in your show. There are three ways of saving looks on the Tiger Touch. Cue: This is a single look. It may contain movement in the form of shapes, and have fade in and fade out times. Chase: This is a timed sequence of cues, often used for an individual effect. Cue List: This is a linked sequence of cues, usually used to store and replay an entire show or an element of a show from a “go” button.
Page 132 – 7. Cues fixtures is also stored, and is used with shapes and the Fixture Overlap function. When you record a cue, the contents of the Programmer are saved into the cue. When you press Clear (by the numeric keypad), the programmer and editor are emptied. This makes sure you don’t record fixtures you don’t want. You also need to press Clear when you finish programming, because any attributes in the programmer will override playbacks.
7. Cues - Page 133 • 7.1.3 A Static Playbacks workspace is available to show the contents of the macro/executor buttons and (on the Tiger Touch) the 10 static playback faders. Quick Build cues Setting [Record Mode] to Quick Build allows you to build a cue from existing playbacks or palettes (you can also use the Include function to do this). After setting the record mode to Quick Build, the console will wait for you to select playbacks or palettes.
Page 134 – 7. Cues Individual playbacks can be set to Blind mode using [Playback Options]. The playback will then output only to Visualiser, not to the stage. 7.1.6 Recording cue with a mask You can set a mask when recording a cue so that only certain attributes are recorded, the same as you can when recording a palette. In the Record menu, select the [Set Mask] option.
7. Cues - Page 135 7.2.3 • You can Flash the cue by pressing the grey flash button. You can Swop (solo) the cue by pressing the blue Swop button (all other active cues will turn off while the button is pressed). This assumes you haven’t reassigned the function of the buttons using Key Profiles, see below. • You can Preload the cue by assigning the Preload function to the blue or grey buttons using Key Profiles.
Page 136 – 7. Cues Click on a playback to instantly kill it. You can also press [Playback Options] followed by the playback in this window to change parameters of the playback. 7.2.5 Speed Masters Playbacks can be assigned to a Speed Master which allow you to modify the speed of shapes or effects stored in a cue (or in the case of chases, to modify the speed of the chase). This is really useful to modify the look when several playbacks are running at the same time.
7. Cues - Page 137 Channels will always release with a fade time, this defaults to 2 seconds but you can change it using [Master Release Time] in the Release menu. 7.2.7 • You can instantly kill a playback by pressing Avo+the swop button of the playback. • You can set a mask so that only certain attributes release from the playback when the playback is killed. This uses the [Release Mask] option in the Playback Options menu (see section 7.6.1 on page 147).
Page 138 – 7. Cues • 7.2.9 To test, fire some playbacks, then release them by pressing the Release button followed by the select button of the playback. The fixtures should return to your programmed release state. Turning off individual fixtures You can turn off individual fixtures or certain attributes of them using the Off menu. This will cause the attributes/fixtures to release to their previous state before the playback was fired.
7. Cues - Page 139 1> With the cue fired, select the fixtures and change them to the settings you want to store (e.g. the right green colour). 2> Press Update (for Tiger Touch Mk1 press Record Cue, [Update]). 3> Press Enter to immediately store the new values to the cue. Alternatively, the softkeys show a list of palettes and playbacks which can be updated. Select or deselect these as required. 7.3.3 4> If you have used the softkey options, press Enter to complete the update.
Page 140 – 7. Cues • The Shapes view shows which attributes of each fixture are running shapes. You can edit or remove one or more individual control values in the cue. Touch or drag over the required control values in the grid to select them – they will be highlighted in blue. The softkeys then give you available settings for that control value, or you can directly edit values by typing numeric values and pressing enter. You can delete the selected control(s) using the [Delete] softkey.
7. Cues - Page 141 7.3.5 2> Press [Quick Include] or [Advanced mode] if you want to change the mode. 3> Press the Swop button of the cue you want to include into the programmer. If you are in Quick Include mode, this Includes the cue and finishes. 4> If you are in Advanced mode, all fixtures in the cue will be selected. If you don’t want them all, deselect the fixtures you don’t want. The fixtures in the cue are highlighted on the HUD and on the fixture buttons.
Page 142 – 7. Cues 4> Use the softkeys to select which Attributes you want to remove. 5> Press Record Cue, then set the record mode to [Replace], and press the Swop button of the cue to update it. • You can merge “Off” attributes into a cue without including it first. • You can also remove attributes from palettes using the Off function. • Another way to remove attributes is from the Cue View window. See section 7.3.3 on the previous page.
7. Cues - Page 143 2> Press the Select button of the cue you want to delete. 3> Press the Select button again (or press Enter) to confirm the delete. • Instead of deleting the cue you can select [Unassign], this will remove the cue from the handle but retain it for future use. Go to the Show Library to reuse unassigned cues. • Press Menu Latch to keep the delete mode active. You can keep deleting using steps 2 and 3 without having to keep pressing the Delete button.
Page 144 – 7. Cues All times which you have set while programming the fixtures/dimmers will be recorded when you save the cue. You can also edit times of a cue you have already saved like this: 1> Press [Edit Times] at the top level menu. 2> Press the Swop button of the cue. 3> Press [Fade Mode x] to set the cue mode. This sets how the times are used, see below.
7. Cues - Page 145 7> Press Exit to get out of Edit Times mode. • You can also set independent times for the IPCGBES attribute groups, and for each individual attribute, see next section for details of this. • You can quickly set times from the keypad using the Time button, e.g. TIME 5 AND 2 sets 5 sec fade in and 2 sec fade out. (The Time button is the button previously labelled Set on Titan Mobile and Sapphire Touch, and Next Time on Tiger Touch and Pearl Expert).
Page 146 – 7. Cues 7.5.3 3> Press [Fixture Order]. 4> Set the sequence number to start from using option A. 5> If you want the sequence number to increase automatically, set [Autoincrement] to On. If you want some fixtures to have the same sequence number, set it to Off. 6> Touch the Select buttons of the fixture(s) you want to place in that position in the sequence. The sequence number is shown in the top right hand corner of the fixture select touch buttons. 7> Press Exit to finish.
7. Cues - Page 147 When you are in the Set Attribute Times menu you can only select fixtures which are in the cue you are editing. 7.5.4 Editing times in the programmer You can check and edit the times which are set in the programmer before saving a cue. You can also set times into the programmer and merge them into cues as a quick way of updating times, just like you would with attribute values. Press the Time button to access this menu.
Page 148 – 7. Cues When using with chases you need to press [Mask] before pressing the Shutter button. You can use Key Profiles to allocate one of the handle buttons to release the playback. 7.6.2 Shape size/speed on fader If the cue contains shapes, options B and C set how the shape behaves when the playback fades in. You can set the size and/or speed to be either fixed or to change with the fader.
7. Cues - Page 149 the strobe playback, and it will keep going during the strobe and continue smoothly when you release the Swop button. • 7.6.6 Attributes set by manually applying a palette to a fixture will override all playback priorities except Very High. Blind mode Individual playbacks can be set to Blind mode using this option. The playback will then output only to Visualiser, not to the stage. This can be very useful if you need to program cues during a live show. 7.6.
Page 150 – 8. Chases 8. Chases As well as being used to store static cues, the playback faders can also be used to store chases (sequences of cues). You can also store chases on touch buttons in the Playbacks window. Chases can run once or repeat continuously. You can set individual fade time for each cue in the chase and unlink cues so that the console waits for you to press Go before the chase continues. 8.1 Creating a chase 8.1.
8. Chases - Page 151 8.1.2 • You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues. • There is no limit to the number of steps in a chase. Creating a chase with Quick Build Quick Build mode, as the name suggests, allows you to build a chase very quickly from existing palettes and playbacks. Start recording a chase as described in the previous section, set [Record Mode] to Quick Build.
Page 152 – 8. Chases 8.2.2 Connecting a chase for control When you fire a chase, the wheels and Stop/Go buttons are automatically allocated to control the speed and crossfade of the chase – this is called Connecting the chase. If you have more than one chase running, you can choose which chase is connected to the controls using the Connect button. 8.2.3 • Connect a different chase to the controls by pressing the Connect button then the Swop button of the chase you want to control.
8. Chases - Page 153 2> To set the crossfade, press [Xfade] and type the fade from 0 – 100. 0=no fade (the chase will “snap”), 100=max fade (the chase will move continuously from step to step). 3> To set the speed, press [Speed], type the new speed, then press Enter. The speed can be set in Beats Per Minute (BPM) or seconds depending on the User Settings. There are other options you can set for the chase from this menu including Fixture Overlap, which are described in the Timings section 8.5.
Page 154 – 8. Chases 8.3 Editing a chase 8.3.1 Opening a chase for editing You can open a chase for editing by pressing Chase then the Swop button of the chase. This does not affect any existing cues in the chase. You can then save new cues at the end by pressing the Swop button just like normal recording. To see a list of the cues in the chase, use Playback view (touch the playback display above the fader or press View then the Swop button of the playback).
8. Chases - Page 155 • To merge the programmer into the live step, double tap [Record Step]. • To Insert a cue between two other cues, set up the look for the new cue, press [Insert Step], then type the cue number for the new cue (such as 1.5 to go between 1 and 2). If this cue number already exists it will be merged with the look you have created. Otherwise a new cue is inserted.
Page 156 – 8. Chases 1> Press [Edit Times] from the top level menu then the Swop button of the chase. 2> Set the Crossfade, Speed, Fixture Overlap and Attribute Overlap settings as described below. 3> Press Exit to finish. • To set speed, press [Speed] then type the new speed, then press Enter. The speed can be set in Beats Per Minute (BPM) or seconds depending on the user settings. • To set crossfade, press [Xfade] then type the fade from 0 – 100 and press Enter.
8. Chases - Page 157 through its fade. The order of the fixtures is set by the order you selected them when the cue was saved; you can change the order using Unfold. From version 3 of Titan software, [Cue Overlap] is no longer available in chases. Instead use a Cue List set to “Link With Previous” and set the Offset as desired. 8.5.2 Individual cue times in chases You can configure each cue in a chase to have its own timing information.
Page 158 – 8. Chases Initially all the timing options are set to Global. You can cancel any individual timings and set the time back to global timings by pressing the softkey for the option then pressing [Use Global].
8. Chases - Page 159 8.6.3 Cue linking Option D sets how the cues in the chase are linked. The settings are: • [Always Link Steps]: The chase will run on its own using the times • [Never Link Steps]: The chase will pause after every delay/fade time for the user to press Go. • [Link according to individual steps]: Each step in the chase will obey its individual link settings which are set using the Playback View window or the Unfold function.
Page 160 – 9. Cue Lists 9. Cue Lists Cue Lists allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue. This allows you to build a complete show in a single list and is ideal for theatrical shows where the show must be exactly the same each time. Cue lists can also be useful in busked shows, especially on consoles with a small number of playback faders, to offer a number of different looks on one fader.
9. Cue Lists - Page 161 you have explicitly set, but you do need to make sure you have changed all the things you want to be recorded so they are in the programmer. 4> Set the default Fade and Delay times, and automatic cue linking, using [Set Times]. These settings will be allocated to every new cue. 5> Set up the look for the first cue, either manually or by using “Include” on existing cues. You can use the Shape Generator and the Pixel Mapper.
Page 162 – 9. Cue Lists 9.1.2 Changing legends for cues in a cue list You can set a legend for each cue, which is shown on the screen when running the cue list and can be helpful for keeping track of where you are. 9.1.3 1> Press [Set Legend] in the top level menu. If you are setting legends for several cues, press Menu Latch to latch the Set Legend menu. 2> Press the Select button of the Cue List. 3> The cues in the cue list are shown on the screen.
9. Cue Lists - Page 163 The Autoloaded playback will be fired when the cue starts, and killed when the cue list moves on to the next cue, unless you have also loaded the playback into the next cue. You can set options for each Autoloaded playback by pressing the softkey where the Autoloaded playback is shown. For a cue, the only option is [Remove this Autoload].
Page 164 – 9. Cue Lists 9.2 Cue List playback 9.2.1 Running a cue list Raise the fader of the cue list and press the Go button to run the first cue. The bottom section of the display shows the cue list; the current cue is highlighted in grey and the next cue has a box round it. Also the display relating to the playback fader shows information about the cue list, including the current and next cue, fade progress of the current cue, and fade in/out times. 9.2.
9. Cue Lists - Page 165 You can change this in the Playback Options to make the cue list automatically clear when the fader reaches zero (press [Playback Options] at the program menu, then press the Select button of the cue list, then select [Fader Mode Intensity Kill At 0]. You can also use Key Profiles to configure one of the handle buttons to release the cue list. While the cue list remains active, any shapes/effects stored in the current cue will run even if the fader is at zero.
Page 166 – 9. Cue Lists • 9.3.3 If the View Tracking Values button is selected, tracking values (values which have tracked through from another cue rather than being stored directly in this cue) are shown in light grey. Moving and copying cues You can copy or move cues within a cue list or to other cue lists.
9. Cue Lists - Page 167 9.3.5 • To change the times or cue linking for the cue, press [Edit Times], then the Select button for the cue, then set the times (see Timing on the following page) • To Insert a new cue, set up the look for the new cue, press B [Insert Step], then press the playback button where you want the new cue to go.
Page 168 – 9. Cue Lists 9.3.7 6> Press the white ↔ button to jump on to the next step. • You can edit the times for a cue using the Live Time and Next Time buttons as follows: 1> Fire the cue list by raising its fader. 2> Use Wheel A to select the cue number you want to change then the white ↔ button above the Snap Back button to jump to it. 3> Press the Live Time button to set the times for the current step, or the Next Time button for the next step.
9. Cue Lists - Page 169 9.3.9 Disabling a cue You can temporarily disable a cue using the Disable option at the right hand end of the Playback View window. Select the Disabled box and the softkeys let you set [Cue Disabled]. When a cue is set to Disabled it will be skipped. This can be a useful way to remove a cue, but still be able to put it back in later. 9.4 Copying, moving, linking and deleting 9.4.
Page 170 – 9. Cue Lists buttons to the right of the Connect button also step through the cues. 9.5.2 • You can select a range of cues, enabling you to alter the timings of multiple cues all in one go, by using Wheel B, or in the Playback View window, dragging across the cues you want to select in the grid. • To set the delay time between pressing Go and the cue starting, press [Delay In] then type a time in seconds and press Enter.
9. Cue Lists - Page 171 These options allow you to create complex self timed sequences by building up simple steps.
Page 172 – 9. Cue Lists 9.5.4 2> All fixtures in the cue will be selected. If you don’t want to change the times for any fixtures, deselect them now. You can press the ALL button (below Next Time) to select all fixtures in the cue or Shift+ALL to deselect all fixtures. 3> Press the softkey for the attribute group you want to change. 4> Press A [Delay] to set the delay time, or press B [Fade] to set the fade time.
9. Cue Lists - Page 173 9.5.5 Running a cue list to timecode The console can run a cue list automatically to a timecode. This is very useful for complex performances which must be exactly the same time after time, or for unattended operation. Each step in the cue list is assigned a time at which it will run. The timecode can be read from the system clock, from an internal timecode source, from MIDI or from Winamp.
Page 174 – 9. Cue Lists 9.6 9.6.1 Advanced options Advanced cue list options are set from the Playback Options menu. You can enter the playback options menu by doing the following 1> At the top level menu press [Playback Options]. 2> Press the select button for the cue list you wish to edit. Release mask [Release Mask] lets you specify using the softkeys which attributes will be released back to their state in other live playbacks when the playback is killed.
9. Cue Lists - Page 175 If you select “Transparent Lock” then the playback will appear on the current page if no other playback is programmed in that position. 9.6.5 Cue Options This option allows you to change settings for each cue in the cue list. To select the cue number to edit, use the left hand wheel or press softkey A then enter the cue number on the numeric keypad. 9.6.
Page 176 – 9. Cue Lists 9.6.10 Tracking Tracking mode (where each cue depends on the state of the previous cue) may be changed using this option. Settings are: 9.6.11 • [Block]: the cue will not take tracking states from previous cues. All subsequent cues will track from the Block cue. • [This Cue Only]: changes in this cue will not track to subsequent cues. Unchanged states from previous cues will be restored in subsequent cues. • [Solo]: No states are tracked into or out of a solo cue.
9. Cue Lists - Page 177 If the fixture has its intensity above zero or Move In Dark is inhibited when the Move In Dark is supposed to occur, the console will attempt the movement in the nearest suitable cue instead. 9.6.12 Fire first cue option When this option is enabled, the first cue of the cue list will immediately go when the fader is raised. The default is Disabled. TitanUniversal_Man_v8-0_TT.
Page 178 – 10. Running the show 10. Running the show So, it’s showtime. This chapter describes the functions of the console which are useful when running a show. 10.1 Playback controls 10.1.1 Back up the show At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to save the show (see section 2.3.6 on page 33 for instructions).
10. Running the show - Page 179 10.1.5 Speed Masters Playbacks can be assigned to a Speed Master which allow you to control the speed of shapes or effects stored in a cue (or in the case of chases, to modify the speed of the chase). There are eight possible Speed Masters which allow you to separately control the speed of different playbacks, if you need to. A playback is assigned to a Speed Master by pressing [Playback Options] then [Speed Source].
Page 180 – 10. Running the show • When a group master is set to disabled or moved to a handle without a fader, it will become locked at the current fader level. Re-enable or move back to a fader to adjust the level. You can release all masters by pressing Release then [Release All Masters]. This can be useful if something is being controlled by a master but you are not sure where it is. 10.1.
10. Running the show - Page 181 You can switch to different pages for the preset playbacks using a factory-preloaded macro in two of the Macro/Executor buttons. This macro is loaded with the Personality Library, if you do not see the page macros you need to update the library. 10.1.10 Locking a playback onto the same handle on every page Sometimes you might want to keep a playback accessible on a handle no matter which page you are on.
Page 182 – 10. Running the show 10.1.12 Blind mode You can set the console to Blind mode by holding down the Avo button and selecting [Blind]. This allows you to program cues using the Visualiser window without affecting the look on the stage. 10.1.13 Busking with palettes If you have not had as much programming time as you would have liked, you might need to make up some additional effects during the show.
10. Running the show - Page 183 You can use the Off function (see section 7.3.5 on page 141) when programming to set some cues to only affect position, and other cues to set colours, gobos, add shapes, and so on. By combining two or more cues you can produce a much wider range of effects than if all your cues set all the attributes.
Page 184 – 10. Running the show You can also make notes, handy for avoiding bits of paper lying around. You can have multiple set lists in a show. The Set List feature works best if you have a page of playbacks for each song in the show. A set list is made up of tracks. When a track is added it automatically links to the current page. Pressing the play button next to the track will automatically select the correct playback page (except on Pearl Expert, because the rollers cannot be moved automatically).
10. Running the show - Page 185 10.5.1 Connecting remote trigger sources To connect a MIDI source, connect it to the MIDI in connector on the console. DMX inputs are connected to one of the DMX output connectors using a DMX male to male gender changer cable. (This is a simple plug to plug cable with all pins wired straight through, i.e. 1-1, 2-2 and 3-3). 10.5.2 Setting up remote triggering Enter System mode and select [Triggers]. The Triggers window will open.
Page 186 – 10. Running the show set to On, the console will automatically detect the stimulus. Or you can enter the details using the softkey options. 8> For DMX triggers you can select the address for triggering. For MIDI triggers you can select MIDI channel, MIDI Command, Value, and Level (velocity) ranges. 9> Press [Add] to add the trigger to the list. 10> The window will show the trigger stimulus and the action to be carried out. You can continue to add other triggers to the mapping.
10. Running the show - Page 187 Turn on a playback: note on ($9n pp ll) Note number (pp) = playback number, from 0 - 14 (decimal) Key velocity (ll) = playback level, from 0 - 127 (decimal). 127=Full example $9n $03 $40 Playback Fader 4 at 50% level. (Note that Playback Fader numbers start at zero, so subtract one from the number on the console to get the MIDI note number). To turn off a playback, send a note on command with velocity=0. The console does not recognise MIDI note off ($8n) commands.
Page 188 – 10. Running the show 4> Selecting a console will place that console into backup mode and sync the show to it. 5> The backup console will show a display indicating the backup status and show name. In backup mode the backup console screen displays the current connection and sync status including current show name. A green line between consoles represents a good connection. If a red line is shown there is a problem with the network connection. A blue line will appear during sync operations.
10. Running the show - Page 189 Pearl Expert you can re-enable DMX output via the shift (Avo) menu. TitanUniversal_Man_v8-0_TT.
Page 190 – 11. Remote control 11. Remote control With the addition of an external Wireless Access Point, the console can be remote controlled using Wi-Fi from an Android or iOS mobile device such as a smartphone or tablet. This can be invaluable when rigging, testing and focusing. You can also run and store playbacks and palettes from the remote. You can connect multiple remotes to the console and the console itself remains functional while the remote is connected.
11. Remote control - Page 191 • 11.1.1 You may experience problems with the remote if you have an internet router on the network, as this may route show traffic to the internet rather than between the remote and the console. If the remote does not work properly, disconnect your router from the network. Using an existing network If you are connecting to an existing network, DHCP will probably be enabled which will automatically set suitable IP addresses on the console and mobile device.
Page 192 – 11. Remote control Choose what you want to control using the row of buttons across the middle of the app. The Keypad button enables or disables the numeric pad (the keypad overlays all the other screens, so you will need to turn it off to see the others). 11.2.1 Keypad The keypad screen lets you do most common tasks in the way a programmer's remote normally works. You can turn on/Locate fixtures and dimmers either singly or together.
11. Remote control - Page 193 You can then use the Palette screens to control the fixtures, or press the IPCGBES buttons to directly control functions of the fixtures using wheels. You can scroll the fixture screen up and down by dragging the window. To view the fixture pages, drag the Pages bar to the right. Press the All button to select all fixtures. Hold down the All button to step through various selection patterns (odd, even etc). TitanUniversal_Man_v8-0_TT.
Page 194 – 11. Remote control The wheels show function values (such as colours or gobo names). To go to the next function, just touch the arrows at the top or bottom of the wheel. To manually scroll the value, spin the wheel with your fingers. If there are more than three functions, touch the IPCGBES button again to change to the other functions. Press the Clear button to clear the selection and all changes in the remote programmer.
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12. User Settings and other options - Page 197 12. User Settings and other options The console has a large number of options to help you set it up just the way you like it. Commonly used options can be set from the User Settings menu which is available on a softkey when you hold down the Avo button. In this chapter there is also information on how to upgrade the application software. 12.
Page 198 – 12. User Settings and other options 12.1.3 Saving workspaces You can save different workspace setups to the Workspaces touch buttons (to the left of the menu) by pressing View then [Record Workspace], then touching one of the Workspaces buttons. This button will then reconfigure the entire workspace with a single touch. You can also save workspaces onto any grey handle or macro button. Workspaces are saved with the show.
12. User Settings and other options - Page 199 • 12.1.4 To delete a workspace button, press View, Delete, then the workspace button to be deleted. Compatibility windows for Pearl Expert shows The “Fixtures and Playbacks” and “Groups and Palettes” windows allow you to access the preset fader handles in shows which have been programmed on the Pearl Expert. When either of these windows is opened, there is a context button option to [Move to workspace].
Page 200 – 12. User Settings and other options Ctrl+Shift+Alt+F2 (1024x768 for external monitor) Ctrl+Shift+Alt+F3 (1280x1024 for external monitor) Ctrl+Shift+Alt+F4 (1600x1200 for external monitor) All of the above will reset the touch screen to the required resolution. The first shortcut is the preferred choice, however none of these should be used unless it’s necessary (using the menu or Display Setting where possible).
12. User Settings and other options - Page 201 one of the non-editable system ones, you are prompted to add a new profile or select an existing editable profile. The current settings for the [blue], [grey] and (where available), [touch] buttons are shown on the left side of the screen. The groups of keys you can set are as follows. The blue or grey fixture/palette buttons only exist on the Pearl Expert, on other consoles these settings will not do anything.
Page 202 – 12. User Settings and other options 12.2.2 Selecting a Key Profile A Key Profile is selected in Run mode by pressing softkey B and selecting the desired profile from the list. In Program mode, hold the Avo Shift button and press [Select Key Profile]. 12.2.3 Individual Key profiles for playbacks Each playback can have an individual Key Profile allocated to it. This allows you to customise the panel button functions differently for each playback.
12. User Settings and other options - Page 203 always prompt, [Always Merge] - the console will never prompt or [Palettes Always Merge] - the console will prompt unless you are saving a palette. • [Warn before parking fixtures …] sets the console action when you patch a fixture which overwrites the DMX channels of another fixture. This causes the overwritten fixture to be “parked” The options are [Always] (console will warn you) and [Never] (console will park the fixture without warning you).
Page 204 – 12. User Settings and other options 12.3.4 • [Auto Legend…] sets whether new items will automatically have legends generated for them (colour scribbles for colours or descriptive legends for other functions). • [Highlight Active Palettes] sets whether active palettes are shown as highlighted in the workspace windows. • [Handle Buttons] lets you set the size of the touch buttons to [Small], [Normal], [Large] or [Super Size].
12. User Settings and other options - Page 205 • 12.4.1 The software will allow you to configure more than 12 universes from a single console but performance of the console will be degraded. A warning will be shown in the processing load section of the TitanNet overview. Configuring DMX outputs Switch the console to System mode and select [DMX Settings] on the second page of options. The screen will initially show the node tab relating to the console itself.
Page 206 – 12. User Settings and other options you to set detailed properties such as IP address ranges and net masks. Group delete Individual delete If you have further networked DMX processing nodes connected, these can be individually configured using the tabs across the top of the screen. 12.4.2 TitanNet Overview If you select the TitanNet Overview tab at the top of the screen, you can see all the DMX nodes which are connected and which output lines they are allocated to.
12. User Settings and other options - Page 207 If a show is loaded that had fixtures and lines assigned to processing nodes which are no longer found on the TitanNet network, a screen will appear listing nodes in use and available nodes, giving you the option to reassign the lines. 12.
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Page 210 – 12. User Settings and other options 12.6 Upgrading the software The console operating software is under constant revision by the Avolites team. You can always download the latest version of the software from the Avolites website: http://www.avolitesdownload.com. • If you are upgrading the software from a version earlier than v7.4, you will have to obtain a licence from Avolites. See the next section for details of how to do this.
12. User Settings and other options - Page 211 To reinstall the operating system you need a Tiger Touch USB recovery stick, which is provided with the console or can be downloaded from the Avolites website. Using the recovery stick will delete all settings and files from the console including show files and user personalities. Any files should be saved to a separate memory stick before continuing. 12.7.1 12.7.2 Booting from USB recovery stick 1> Ensure memory stick is plugged in.
Page 212 – 12. User Settings and other options Licensing section of the Avolites website. The licence code is manually processed and can take up to 5 days to be returned to you. However, an instant automatic temporary licence code is also sent to you which will work for 14 days, in case you are reloading the console in an emergency.
13. Working with Fixture Personalities - Page 213 13. Working with Fixture Personalities For each type of fixture, the console has a “personality” file which tells it how to control the fixture, which channel is the dimmer (HTP) channel, and a large amount of other fixture-specific information. When you patch each fixture, you tell the console which personality to use for it.
Page 214 – 13. Working with Fixture Personalities Click on the fixture name to open the details in the right hand window. This shows all the personalities available for that fixture type (if you have entered the console type on the top left, only personalities for that console will be displayed). If the personality is included in the standard library (cache) then the column will be ticked. If there is a personality listed for your fixture, download it by clicking on the Disk icon.
13. Working with Fixture Personalities - Page 215 You can incorporate your custom personality into the standard fixture library on the console, however there is a danger that it will be overwritten when you next update the Fixture Library from Avolites.
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14. Networking the console - Page 217 14. Networking the console There are a number of ways for the console to communicate with lighting fixtures beyond the traditional DMX sockets, and these are described in this chapter. The console also supports communicating with a number of different simulators/visualisers over various communication methods. You can also connect networked processing nodes, which allow you to control up to 64 universes of DMX (the console itself can produce up to 12 universes).
Page 218 – 14. Networking the console 14.1.2 Setting up DMX outputs The console has 64 DMX output lines (up to 12 on the console itself, with further lines available using networked DMX processing nodes). The Titan One dongle is limited to one DMX line. The lines may be routed to physical DMX sockets or to network nodes. Section 12.4.1 on page 205 tells you how to set up this routing, and an example is given in section 14.1.4 on the next page. 14.1.
14. Networking the console - Page 219 • Each device may have one or more nodes(i.e. the Art-Net to DMX box has 2 nodes, these are the 2 DMX outputs; the dimmer itself is a node), • Each node can be set to a Universe (1-256). This universe is equivalent to a 512 channel DMX line You can then specify which console line is assigned to each node. A console line can be assigned to multiple nodes (this will duplicate the DMX universe), but each node should have only one console line assigned to it.
Page 220 – 14. Networking the console A lot of Art-Net devices, including the Net-Lynx box, are set to IP address 2.x.x.x as default, and can be set to 10.x.x.x using an option jumper, so you should check what the setting of your device is. If your Art-Net devices need to be set to a non-standard IP address, then in steps 1 and 2 you need to use Windows Control Panel to set the console to that address range instead of 2.x.x.x With everything connected, start the console.
14. Networking the console - Page 221 • 14.1.5 An unknown device is one which doesn’t format an Art-Net poll reply properly so the console doesn't known if it is an input or output device. Additional Art-Net Resources To find out more information about Art-Net please refer to the Art-Net Standard published by Artistic Licence. 14.2 Connecting to a simulator with ACDI 14.2.
Page 222 – 14. Networking the console Close any network windows on both machines. Install and run ACDI on the Visualiser Computer. In ACDI change "Source" to "Simulator" Do not close the ACDI window Refer to the previous section to setup a DMX line on the console to be sent to the Visualiser. Finally, start the console, and open or create the theatre file.
14. Networking the console - Page 223 14.4.1 Example CITP setup This example shows how to set up a Hippotizer with the Tiger Touch. 1> Connect the console and Hippotizer to the network. (You can connect the Hippotizer directly to the console, if no other devices are being connected, using a crossover patch cable). 2> Set up the IP addresses and subnet masks of the console and Hippo so that they are on the same address range, for example 192.168.0.1 and 192.168.0.2.
Page 224 – 14. Networking the console There is a strong possibility that if you set the IP address on one network device you will have to set it on all of them, therefore if you manually set your IP address on the console you will have to do it on any TitanNet devices you are using and any Art-Net fixtures. Beware that some Art-Net fixtures have a fixed IP address in the range 2.x.x.x, in which case you have to set the console to that range. 14.5.2 Subnet Masks These are best kept simple.
14. Networking the console - Page 225 IP Address Subnet Mask Titan console 10.100.100.100 255.0.0.0 ShowSafe 10.100.100.101 255.0.0.0 Art-Net Fixtures 10.x.y.z 255.0.0.0 Where a combination of x, y and z are unique for these fixtures. Never set the last number of an IP address to be 255. This is a special address which will not function correctly. 14.5.4 Automatically assigning IP addresses (DHCP) There is another way of assigning IP addresses via an automatic system called DHCP.
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15. Using different Avolites consoles - Page 227 15. Using different Avolites consoles If you are used to other Avolites consoles, this section will help you to cope with the differences between each console. Shows from a Titan console can be loaded into any other Titan console, but not into the Pearl Expert running Classic software, or a Diamond 4, or a Pearl 2000/2004/2008 console, because these consoles have a different show file format. 15.
Page 228 – 15. Using different Avolites consoles If you are using a show from a Pearl Expert, anything programmed on the preset faders won't be visible as the Tiger Touch doesn't have any preset faders. However, by opening the Fixtures and Playbacks window (press View, [Open Workspace Window], [Fixtures and Playbacks] or [Groups and Palettes]) you can access fixtures, playbacks, groups and palettes from the preset faders.
15. Using different Avolites consoles - Page 229 The Titan software allows multiple timers for cues. This means in a complicated show you can have lots of fades going on from different cues each under the control of a different timer. Playback priorities You can configure how playbacks will behave if you turn on two playbacks controlling the same fixture. For each playback, priority can be set to Low, Normal, High or Very High.
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16. Release notes - Page 231 16. Release notes This section describes changes in the most recent version of software. Please ensure you save and backup your shows before attempting to upgrade any software. This section only lists the changes in the most recent update; for changes in earlier versions, please check the release notes provided on the console using the VDU menu option Help → Release Notes. 16.1 Version 8.0 Upgrade Procedure 16.1.1 Upgrading from: Consoles 6.
Page 232 – 16. Release notes Simulator and Personality Builder. Please ensure you save and backup your shows before attempting to upgrade any software. An automated upgrade path from Titan 6.x is provided. You can download the latest Titan software by clicking on the relevant console on the Avolites website. Please download the setup file to your computer. When it has finished downloading find the setup file and double click to run it.
16. Release notes - Page 233 A new [Handle Worlds] softkey option has been added to the disk menu. Pressing this will open the Manage Handle Worlds menu. [Add Handle World] will prompt for a new handle world legend. [Cancel] will exit and [Ok] or on the keypad will then open the View Handle World menu where you can select a handle world to base this on. Choosing an existing handle world will copy over all the current handle locations to the new world.
Page 234 – 16. Release notes Either method will then set the selected console as the Master and connect the current console as a slave, a backup or a slave & backup, depending on which option was chosen. When a console connects as slave or backup the show is transferred across the network from the master console and the shows are synchronised. When connected as a slave you can choose to save to the local or master console.
16. Release notes - Page 235 mixing fixture, both RGB and CMY are calculated regardless of source and a special 'dynamic' value is added to fixed colour channels. When a global palette containing a dynamic colour channel is applied to a fixture that only has fixed colour capability it will attempt to match the colour mixing values wherever possible.
Page 236 – 16. Release notes Filter relevant palettes: There is a new user setting option [Filter Relevant Palettes Enabled/Disabled]. When Enabled (default) selecting fixtures or groups will cause non-applicable palettes to grey out in the palette workspaces. This makes it easy see which palettes are available, particularly when you have large numbers Highlight active palettes: There is a new user setting option [Highlight Active Palettes Enabled/Disabled].
16. Release notes - Page 237 converting to a cuelist the list will also automatcially connect. Additionally, when viewing a cue playback pressing record then touching in the empty space underneath the cue will automatically convert to a cuelist and append cue 2 Record mask: You can now set a mask when recording cues in the same way you can for palettes. In the record cue, cuelist and chase menus there is a new [Set Mask] softkey. This will indicate the current mask.
Page 238 – 16. Release notes the local mask. This provides an easy way to set release masks that apply to everything, or nearly everything, should you wish. Local release masks are remembered even after changing a playback mask source to global allowing you to toggle the local release mask on or off without having to reset the local mask each time. Playback release time: It is now possible to set individual release times per playback.
16. Release notes - Page 239 visualisation image and apply it directly to a cue or palette legend giving you a legend with a rendition of how it might look. Copy/move pixel mapper effect layers, elements and animations: You can now copy or move layers, elements and animations in the Effect Editor. To do this press copy or move, then select a layer, element or animation followed by a destination Reorder pixel mapper effect layers: You can now change the order of layers in a pixel map effect.
Page 240 – 16. Release notes sACN merge priority: A new property has been added to the Streaming ACN Dmx Module Properties to allow setting of an ACN stream priority value for DMX merge sACN network adapter softkey: It is now possible to select network adapters using softkeys when editing Streaming ACN Settings. Timecode disabled toggle: Timecode can now be toggled between disabled (default) and enabled via a new softkey in the Timecode Edit And Offset menu.
16. Release notes - Page 241 Warning when attempting to assign master to occupied handle: If you attempt to move or assign a master to an occupied handle the software will now prompt to warn you of this terrible mistake. Record/cue input delay: Previously when using the syntax record/cue an inputted cue number would highlight to be overwritten after a few seconds. This could result in entering the wrong number if you were thinking about it for too long.
Page 242 – 16. Release notes Preload breaks swop: Fixed issue where preloading a playback would prevent swop working on the same playback until it was lifted. Effect palettes don't reference: Previously cues containing effect palettes would only contain hard values and not the palette reference meaning any changes to the effect palette would not transfer to the cue. Effect palettes now reference in the same way as other types of palette.
16. Release notes - Page 243 No SMPT E tab in timecode workspace: Previously SMPTE was only selectable as a source from the timecode menu softkeys. A SMPTE tab has now been added to the timecode workspace Shape channels in cue view: It is now possible to see channels in cue view used for shapes even if the channel itself has no information. This means you can now see shapes applied to channels when selecting the shapes context filter.
Page 244 – 16. Release notes already containing dimmers would result in an error claiming the address was in use. The erroneous message will no longer appear and the dimmers will patch on top of existing dimmers as expected. [@][@] not taking intensities to full following locate: Fixed an issue where @@ wouldn't take intensities to full for a numeric group immediately after locating a different group.
16. Release notes - Page 245 Set list active page on show load: Fixed an issue where the current page wouldn't highlight an associated track in the set list workspace on show load when pages are in set list mode and the set list workspace is already open. Titan One times out on launch or new show: Fixed an issue where Titan One would wait for panels that don't exist, resulting in a delay before the software was usable.
Page 246 – 17. Titan Commands quick reference 17. Titan Commands quick reference Please note that some commands may require [Enter] to complete the command. In this reference [Enter] has always been omitted for clarity. [] = the use of square backets denotes a physical key on the console. <> = the use of braces denotes an item handle such as playback handle or fixture handle. The available keys may differ depending on which console you are using.
17. Titan Commands quick reference - Page 247 n [.] all sub fixtures of fixture n 1 [THRU] 5 [.] 2 Select the second cell of fixtures 1 to 5 [.] [THRO] [.] j [THRO] [.] j Select cells 1 to j of all selected fixtures [.] m [THRO] Cells m->last of all selected fixtures [.] m [THRO] [.]j [.] m [THRO] i sub fixtures m->j or all selected fixtures n [THRO] i[.] all sub fixtures of fixtures n->i n [THRO] i[.]j sub fixture j of fixtures n->i n [THRO] [.]j sub fixture 1->j of fixture n n [.
Page 248 – 17. Titan Commands quick reference [Record] [Position] [Cue] [Cue] Merge all but position from the programmer with the live cue. [Record] [Options] [Position] [Cue] [Cue] Merge only position from the programmer with the live cue. 17.1.4 Copy, Move [Copy] [Cue] n Copy cue n at the end of the cue list. [COPY/MOVE] 1 [THRO] 10 [NOT] 5 [AND] 20 [@] n [COPY/MOVE] 1 [THRO] 10 [NOT] 5 [AND] 20 [ENTER] n [ENTER] Copy or move cues 1,2,3,4,6,7,8,9,10,20 and insert after cue n.
17. Titan Commands quick reference - Page 249 5sec fade in for attribute connected to wheel B on selected fixtures [TIME] 5 [@] 3 5sec fade in, 3 sec delay [TIME] 5 [AND] 2 5sec fade in, 2sec fade out [TIME] 1 [THRO] 10 times spread across fixtures according to selection order 17.1.8 Cue Lists [Cue] n [Go] Go to cue n TitanUniversal_Man_v8-0_TT.
Page 250 – 18. Glossary of words 18. Glossary of words ADDRESSES The DMX Channels occupied by individual Fixtures. The first Channel occupied is usually encoded onto the Fixture somehow (often by switches or using a menu) and called its ADDRESS. ALIGN A means of copying Attribute characteristics from the first Fixture selected to other selected Fixtures, resulting in the Fixtures being aligned to each other. ATTRIBUTE One Channel or function of an Intelligent Fixture, such as “Colour Wheel”.
18. Glossary of words - Page 251 DIMMER Device used to control the intensity of an individual light. DMX DMX512(1990) a specification for communication between control desks and Fixtures, Originally for Dimmers it has been adopted as a control protocol for most Intelligent Fixtures. It can carry 512 different Channels of data. FADE A continuous transition from one level to another. FIXTURE Any lighting instrument that is patched using a Personality.
Page 252 – 18. Glossary of words example the P(osition) group includes Pan and Tilt attributes. LCD Refers to the console’s on-board displays (stands for Liquid Crystal Display). LED Refers to the small lights within the buttons on the console (stands for Light Emitting Diode). Also a much brighter LED is used as the light source in some intelligent fixtures. LINKS Connections between cues in a Cue List or Chase enabling them to run on from one to another automatically.
18. Glossary of words - Page 253 PARK A Parked fixture is one which is patched to a handle but has no DMX address set. This happens to a fixture when its DMX address is taken by another fixture during a later patching session; the Repatch function is used to give it a new DMX address. PERSONALITY A description of what Attributes a particular Intelligent Fixture has and how the console will patch and use these. It also determines which Attribute Wheel will control which Attribute.
Page 254 – 18. Glossary of words TRACKING Describes the operation of Cue Lists where lighting states follow through from previous cues unless changed by the user. TRIGGER POINT The level set in the User Settings which determines at which point a Playback Fader triggers the LTP Channels programmed onto it. UNFOLD A function that allows Chase Steps to be laid out onto Playback Faders for easy editing. USER SETTINGS User definable desk settings.
18. Glossary of words - Page 255 TitanUniversal_Man_v8-0_TT.
Page 256 - Index Index Softkey Menu items are indicated with capital letters (for example “Activate A Timecode Cuelist”) @ @ button · 73 A acceleration mode of wheels · 70 ACDI, connecting up · 220 active fixture media thumbnail · 71 active fixtures · 221 Add Swop button · 179 adjust attribute values · 73 Align fixtures · 79 All button · 79 always merge · 137 Append · 153 Append Cue (cue list) · 160 Apply Time To Palette · 181 Art-Net, setting up · 217 As In · 169 assign mastering · 203 attribute editor
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Page 258 - Index network connection · 22 New Show · 43 L latch menu · 28 latching the copy menu · 142 latching the rec cue menu · 131 layer masters · 106 LED brightness · 202 legend button · 91 legend, pictures · 91 legends O Off button · 140 offset fixture attribute · 61 offset, DMX patching · 49 order of fixtures · 144 setting for fixtures/dimmers · 54 legends for cues in cue list · 161 level matching of playbacks · 134 limiting attribute range · 61 Link (cue lists) · 169 Link Offset · 169 Load Show
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Page 260 - Index W wipeall · 43 workspace positioning windows · 24, 196 saving · 26, 197 window options · 25 warn before parking fixtures · 202 Wheel sensitivity · 202 wheels acceleration · 70 controlling attributes · 69 fast mode · 70 wheels= softkey · 83 window positions · 24, 25, 196 Wipe · 203 TitanUniversal_Man_v8-0_TT.
18. Glossary of words - Page 261 Avolites Titan Operator’s Manual (Tiger Touch version) part number 8200-3000 Price £30 Additional copies of this manual, together with other useful spares etc. can be purchased through the Avolites On line shop. Visit http://www.avolites.com then navigate to Avo Shop from the links on the left hand side. TitanUniversal_Man_v8-0_TT.