User Guide

Copyright Avolites Limited 2010
5. Shapes - Page 63
PearlExpertTitan_Man_v3.doc 29/03/2010 13:28:00
5.2 Edit
5.2.1 Editing shapes which are running
If more than one shape is running, you can select which one is
connected to the control wheels using Shape option [Edit].
1> If you are not in the Shape menu, press [Shape Generator] at
the top menu.
2> Press [Edit].
3> By the softkeys is a list of the currently running shapes.
4> Press a softkey to make the shape active. The active shape is
highlighted.
5> Press Enter to get back to the Shape Generator menu.
If you applied the same shape several times to different
fixtures, you can change each copy of the shape independently.
5.2.2 Reversing a shape
You can reverse the direction of a shape by pressing [Reverse
Shapes] from the shape menu, then pressing the softkey for the
shape you want to reverse.
5.3 Delete
5.3.1 Deleting shapes
You can delete a running shape by pressing [Delete] from the shape
menu, then pressing the softkey for the shape you want to delete.
5.4 Advanced options
5.4.1 Shape fade mode
When a shape is stored in a cue, you can set how the shape fades in
using the cue’s Mode setting (use [Edit Times] from the main menu
then [Fade Mode]).
Modes 0,1 and 3: The shape size will grow from zero to the
programmed size using the time/delay settings of the cue.
Mode 2: The shape size will be set by the fader position. It will start
at zero and grow to its programmed size when the fader reaches
100%.
If a new cue is fired which controls the same attributes (for example,
a second shape controlling the same fixtures as a currently running
shape), the new shape will crossfade from the running shape.