User Guide
Copyright Avolites Limited 2010
16. Glossary of terms - Page 161
PearlExpertTitan_Man_v3.doc 29/03/2010 13:28:00
LCD Refers to the console’s on-board displays (stands for
Liquid Crystal Display).
LED Refers to the small red lights within the buttons on
the console (stands for Light Emitting Diode).
LINKS Connections between cues in a Cue List or Chase
enabling them to run on from one to another
automatically.
LOCATE A feature of the console that makes it easy to find
your selected Fixtures by putting them in Open
White. Pressing Shift+Locate additionally sets the
Pan and Tilt at 50%.
LTP Latest Takes Precedence, a mechanism for passing
control of a channel from one Playback to another on
the basis that the latest Playback Fader to be moved
has control, providing that Playback Fader has moved
past the Trigger point. (See TRIGGER POINT). Also
see HTP.
MACROS Macros allow functions programmed into an
Intelligent Fixture by the manufacturer to be
executed by sending a DMX command sequence from
the console. They can allow you to reset the Fixture
for example. The DMX command sequences are
defined within the Personality File. Also used on the
Pearl Expert Titan to refer to a stored sequence of
button presses.
MEMORY The name for a Cue on other Avolites consoles.
MIDI Stands for Musical Instrument Digital Interface. It is
the established hardware and software specification
enabling the exchange of data between digital
musical instruments (such as keyboards) and other
devices such as computers, sequencers and sound
and lighting consoles.
ML MENU Provides functions for control of Moving Lights
(Moving Light Menu).
ON and OFF Any channel stored in a playback can be On or Off. A
channel which is ON is changed by the playback
when it is fired. A channel which is OFF is stored in
the playback for future re-use but has no effect when
the playback is fired.
OVERLAP Sets how the Pearl allocates new values to a group of
fixtures. 100% means that all fixtures are updated
simultaneously. 0% means that the fixtures will be
updated one after the other.
PALETTE A term used to describe a referenced pre-defined
state for an Attribute that can be recalled whenever
required during programming. Each Fixture may be
set to a different value in the Palette, the entries can
be named, and recalled with a single button press.
PARK A Parked fixture is one which is patched to a handle
but has no DMX address set. This happens to a
fixture when its DMX address is taken by another
fixture during a later patching session; the Repatch