Pearl Expert Titan Operator’s Manual Version 3.
0 01 d2 ite Lim tes Av oli ht rig py Co PearlExpertTitan_Man_v3.
0 Avolites England (+44) (0) 20 8965 8522 Service out of hours* (+44) (0) 831 17 8888 Fax d2 Sales and service* 01 Useful Avolites phone numbers:- (+44) (0) 20 8965 0290 name@avolites.com Website http://www.avolites.com Lim ite Email *Before contacting Avolites for service enquiry please ensure that you have the product serial number and the Software version.
0 01 d2 ite Lim tes Av oli ht rig py Co This manual was written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk PearlExpertTitan_Man_v3.
Reference Manual Contents - Page 5 S E C T I O N S SETTING UP THE CONSOLE 13 2. PATCHING 3. CONTROLLING DIMMERS AND FIXTURES 4. PALETTES 5. SHAPES 6. CUES 7. CHASES 8. CUE LISTS 9. RUNNING THE SHOW ite d2 01 0 1. Lim 10. REMOTE CONTROL 29 39 51 59 65 79 89 103 107 11. USER SETTINGS AND OTHER OPTIONS 113 12. WORKING WITH FIXTURE PERSONALITIES 129 13. NETWORKING 133 15. RELEASE NOTES Co py rig ht Av oli 16. GLOSSARY OF TERMS tes 14.
Co py rig ht Av oli tes Lim ite d2 01 0 Page 6 – Reference Manual Contents PearlExpertTitan_Man_v3.
Reference Manual Contents - Page 7 C O N T E N T S Setting up the console 13 0 Guide to the console .............................................................. 13 Connecting up....................................................................... 17 01 1.1 1.2 1.2.1 1.2.2 1.2.3 1.2.4 1.2.5 1.2.6 Connecting mains power ...................................................................... Starting up and shutting down..............................................................
Page 8 – Reference Manual Contents 4.1 The Channel Grid window..................................................................... 49 3.3.1 The ML menu button ........................................................................... 50 Palettes 51 0 4. 3.2.1 Advanced options .................................................................. 50 Create ................................................................................. 51 4.1.1 4.1.2 4.1.3 4.1.
Reference Manual Contents - Page 9 7.1 Playback priority ................................................................................. 76 Key Profile ......................................................................................... 76 Chases 79 7.1.1 Programming a chase .......................................................................... 79 7.2.1 7.2.2 7.2.3 7.2.4 7.2.5 7.2.6 Playing back a chase ...........................................................................
Page 10 – Reference Manual Contents 9.1.5 9.1.6 Playback priority ................................................................................104 Manual control during a show (“busking”) .............................................104 9.2.1 9.2.2 View menu ........................................................................................105 Pearl Titan application window .............................................................105 9.3.1 Using the Move function...........................
Reference Manual Contents - Page 11 13.5.1 Installing additional Modules..............................................................139 13.6.1 Example AvoTalk setup .....................................................................140 13.7.1 13.7.2 13.7.3 13.7.4 13.7.5 Setting your IP address.....................................................................141 Subnet Masks ..................................................................................
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1. Setting up the console - Page 13 Setting up the console 0 1. d2 01 This chapter contains: Connecting mains power, DMX lines, VDUs; configuring the console and the various VDU windows; guide to where everything is on the console; loading and saving shows. This manual applies only to the Pearl Expert Titan console but we’ll refer to it simply as “the Pearl”.
Page 14 – 1. Setting up the console Preset faders / handles 01 Mode select keyswitch 0 The main controls ite d2 Master faders Av oli tes Lim Playback page select rollers Main display Playback faders & flash buttons Menu softkeys Control Fixture page wheels buttons Command Numeric buttons Attribute keypad and select buttons controls The Preset Faders are used to control individual dimmer channels and fixture intensities. Cues and chases can also be stored on these faders.
1. Setting up the console - Page 15 The Menu softkeys (labelled A – G) are used to select control options. The display next to the buttons shows what each one will do. The options for each key change depending on what the console is doing. Softkey commands are shown in the manual with square brackets like this: A [Edit Times] • The Numeric keypad and other control buttons are used to enter values and change controls on the console.
Page 16 – 1. Setting up the console The Touch Wing 01 0 Context touch buttons Workspace windows Window selection buttons Window size/position buttons Workspace save/recall touch buttons Attribute display tes Macro buttons Lim ite d2 Playback info Attribute wheels Av oli The optional Touch Wing uses a touch screen and additional wheels to provide a user-friendly interface for selecting fixtures, palettes, groups and setting attributes.
1. Setting up the console - Page 17 1.2.1 Connecting up Connecting mains power 0 1.2 01 You can safely connect the Pearl to any voltage from 80 to 260V. 1.2.2 d2 We recommend that you run the console from a computer UPS (uninterruptible power supply) . If the console unexpectedly loses power, you can lose data (up to the last Autosave) and the console may want to check its disks on startup which can cause delays.
Page 18 – 1. Setting up the console Connecting VDU monitors 01 1.2.4 0 that line one after the other and have a DMX terminator fitted at the end (120 ohm resistor between pins 2 and 3). You should not split the DMX lines using passive splitters (Y-splits) as this can mess up the data. You should connect a computer VDU monitor to the Pearl, which is plugged into the VGA port on the rear of the console. The external VDU can be disabled and if so will show a “disabled” message.
1. Setting up the console - Page 19 Using the displays and menus The Pearl Expert has many useful features on its onboard display and on the VDU. The onboard display d2 1.3.1 01 0 1.3 ite Information window Lim Fixture intensities List of settings Current menu name Av oli Current selection tes Wheel A/B attributes Menu softkeys Down the right hand side of the display, the functions of the A-G menu softkeys are listed. In this manual these are shown in square brackets [Like This].
1.3.2 New menu button: jumps to a new menu Text entry button: press and enter text using the keyboard 01 Option button: cycles through a range of options d2 Action button: console will carry out the action shown 0 Page 20 – 1. Setting up the console Workspace windows on the VDU and Touch Wing Lim ite The VDU screen and, if you are using it, the Touch Wing, show the workspace windows. These contain buttons for selecting fixtures, groups, palettes, playbacks and so on.
1. Setting up the console - Page 21 d2 01 0 Some workspace windows have option settings or commands associated with them. If the Touch Wing is connected, these are positioned in the “context buttons” area on the right of the Touch Wing as shown in the picture above. If the Touch Wing is not connected, a drop down context menu is available at the top right of each window.
The Tools menu on the top left corner of the screen (or the Touch Wing) allows you to access Windows functions such as File explorer (to move files around), Control Panel (to setup hardware), and to stop or restart the Pearl application or run other programs. Help shows you the online manual. ite About gives you information about the software version. 01 The Tools menu d2 1.3.3 0 Page 22 – 1.
1. Setting up the console - Page 23 Keyboard button 01 0 At the right hand end of the toolbar is the keyboard popup button which will open the touch keyboard. This duplicates the function of the keyboard in the drawer, but can be more convenient for quick text entry. d2 The touch keyboard can be switched between large and small size using the Max/Min button and you close it using the large X button in the top right hand corner.
Page 24 – 1. Setting up the console 0 Visualiser is shown in a workspace window, either on the touch screen or on the external monitor. Press [Window Options] then [Move Screen] on the View menu to move it between the touch screen and external monitor. The operation of Visualiser is not covered in this manual, please refer to the Visualiser manual.
1. Setting up the console - Page 25 1.3.6 Key profiles 1.3.7 d2 01 0 The Pearl allows you to reconfigure how the front panel buttons work to suit your method of working. You can also change the way some of the touch keys work on the Touch Wing. You can save your settings as a Key Profile. Different profiles can be selected for different users or to enhance the operation of the console for a particular use. See section 13.2 on page 133 for details.
Page 26 – 1. Setting up the console 0 when you shut it down. It will also autosave the show every 30 minutes in case the console loses power. The time remaining to the next auto save is shown on the status bar of the Titan application. 1.4.2 d2 01 You can disable Autosave or alter the time between saves using option D [Auto Save] on the Disk menu (selected using the blue Disk button). Softkey A enables or disables autosave and Softkey B sets the time between saves.
1. Setting up the console - Page 27 1.5.1 Backup existing show files to USB pen drive On the Tools menu, click on the Folders icon. 2> Double click on “Local Disk (C:)” 3> Double click on the “Program Files” folder. 4> Double click on the “Avolites” folder, then double click the “Titan” folder, then double click the “ShowData” folder. 5> The VDU screen will show a list of the saved shows. 6> Click on the show you want to backup.
Page 28 – 1. Setting up the console Rebooting into original Pearl Expert mode You can run the Pearl Expert in either Titan mode or the original Pearl Expert mode. Click the [Switch Software] button on the VDU tools menu to reboot the console into the desired mode. Lim ite d2 01 0 1.7 Co py rig ht Av oli tes Reboot into different mode PearlExpertTitan_Man_v3.
2. Patching - Page 29 Patching 0 2. 01 This chapter contains: patching dimmers; patching moving light fixtures; checking the patching; changing the DMX address; deleting a patched fixture; patching options.
Page 30 – 2. Patching and 301-360 on page 3--. You can change the fixture page at any time. d2 ite If the Fixtures window is not shown, press View then [Open Workspace Window] then [Fixtures] to show it, or press the Fixtures button on the Touch Wing. 01 0 On the Touch Wing, you can patch fixtures into the Fixtures workspace window . Lim Fixture touch buttons can be shown either in pages with Page buttons, or you can use the scroll bar to show different pages.
2. Patching - Page 31 DMX line (universe) as well by entering {line}.{DMX}, for example 2.56 will set DMX address 56 on DMX line 2. • [User Number = xx] allows you to set a user-defined number for each dimmer or fixture patched, to help you identify them later. You can also edit the User Number from the Repatch Fixture menu. • You can patch multiple dimmer channels to a single handle. This can be useful if, for example, you want to control all the lights for one area from a single fader.
Page 32 – 2. Patching Press Patch (bottom right of console). 2> Press [Fixtures]. 3> Select correct fixture manufacturer from the softkeys (F and G page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4> Select correct fixture from the softkeys (F and G show other pages). You can use Quick Search here as well. 5> Select the correct fixture operating mode from the softkeys.
2. Patching - Page 33 can control it all together. This is called a Pending Dimmer. • Press View then [Fixture Patch] to show the DMX address for fixtures. See section 2.2.3. • If a patch goes over the capacity of a DMX line, the Pearl will patch at the beginning of the next line. For example if you try to patch a Mac500 at channel A510, it will actually be patched at B1. 01 0 [Preset Palettes] sets whether the console will create default colour, gobo and position palettes for the new fixture.
Page 34 – 2. Patching Setting legends 01 2.2.2 0 press [Always Park Conflicting Fixtures] the console will park this and any future conflicting fixtures without warning you. (You can change this option back in the User Settings). At the main menu press [Set Legend]. 2> Press the Select button for the fixture you want to legend. 3> Type the legend on the keyboard. 4> Press Enter when you have finished.
2. Patching - Page 35 • You can Park a fixture by moving to its DMX address and deleting the address using the left arrow key (or backspace on the Qwerty keyboard). 0 You can choose which columns are displayed by selecting [Columns] and choosing which columns to hide or show. 01 2.2.4 • Fixture Exchange d2 The Fixture Exchange function enables you to repatch fixtures in your show using alternative fixtures, retaining important elements such as cue times, shapes and legends.
Page 36 – 2. Patching 2.3.1 2> Press [Update Personality]. 3> The console shows you a list of personalities used in the show which can be updated. 4> Press the personality you want to update. • The new personality is loaded from the Titan/Personalities folder. 01 0 Enter patch mode by pressing Patch. d2 2.3 1> Copy and Move Copying or moving a patched fixture ite Using the Copy button you can make a copy of an existing fixture or move it to a new button.
2. Patching - Page 37 2.4 2.4.1 Delete Deleting a patched fixture 2.5.1 Enter Patch mode by pressing the Patch button. 2> Press the blue Delete button. 3> Press the Select button of the fixture you want to delete. 4> The LCD will show what you are deleting. Press the Select button again to confirm. • All programming for the fixture is also deleted. You cannot undo deletion of a fixture or get the programming back by repatching a fixture to the same handle.
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3. Controlling dimmers and fixtures - Page 39 0 3. Controlling dimmers and fixtures 01 This chapter contains: Selecting fixtures and dimmers for control; changing attributes of the selected fixtures; using groups. 3.1 3.1.1 ite d2 When you are programming a show, and sometimes when you are running a show, you need to manually control the fixtures and dimmers to set the intensity, position, colour, etc.
Page 40 – 3. Controlling dimmers and fixtures can set the LED in the Select button to mimic brightness rather than show fixture selection (see section 11.3.3 on page 118). You can select fixtures on another page by pressing one of the Pages of Fixtures buttons (above the numeric keys). Palettes, groups and any cues you have saved on the preset faders will also change with the fixture page.
3. Controlling dimmers and fixtures - Page 41 toggle the option to [Remember Mask] which will keep the mask setting you used last time. 0 [Clear/Don’t Clear Located Attributes] sets whether the attributes changed by the Locate function will be saved into any cues you store. If the option is set to “Clear” then the Located attributes will not be stored in the Programmer unless you modify them using the wheels.
Page 42 – 3. Controlling dimmers and fixtures 0 playback making some lights green, then you select the lights and change them to red. If you press Clear with this option set to [Freeze] then the lights remain red. If the option is [Release] the lights will go back to green. 3.1.4 Changing attributes using the wheels 01 You can use the Channel Grid window to selectively attributes from fixtures. See section 3.2.1 on page 49. Lim Note: If you are using the Touch Wing, see the next section.
3. Controlling dimmers and fixtures - Page 43 • You can directly control the intensity of the fixture/dimmer using the fader of the handle. • The wheels operate in an “acceleration” mode. If you spin the wheel fast, the fixture changes in larger steps. If you move the wheel slowly, the fixture moves in its smallest increment. • Holding down the Avo button while turning a wheel puts the wheel into “Fast” mode.
Page 44 – 3. Controlling dimmers and fixtures 01 If the wheel display shows a blue arrow next to the legends, this means that there are more than three attributes to control. Press the Attribute button again to toggle through the attributes. d2 • 0 down by one. For continuously variable controls like a dimmer, touching the roller will set the attribute to full or zero.
3. Controlling dimmers and fixtures - Page 45 button will display a horizontal slider bar. You can then move your finger left or right to change the value. 3.1.6 Lim ite d2 01 0 Active fixtures such as media servers will display a thumbnail of the media clip in the button. The media server must support CITP and be patched as an active fixture. Setting attributes by number tes You can directly enter a numeric value for the attributes which are live on the wheels.
Page 46 – 3. Controlling dimmers and fixtures • The @ softkey sets a dimmer level to the selected fixtures, for example 1 Through 8 @ 5 Enter will set 1-8 at 50%. (You can choose whether 50% is entered as “5” or “50” in the User Settings – see section 11.3.3 on page 118). When you press @ there are softkey options for Full, Off and +/- (increase or decrease brightness).
3. Controlling dimmers and fixtures - Page 47 C-Colour (colour wheel, CMY mixing) G-Gobo (gobo wheels, gobo rotate, gobo position) 0 B-Beam (iris, focus, zoom, beam shaper) 01 E-Effects (prism) S-Special (motor speeds) 3.1.10 d2 These groups are used to select which attributes you want to work with in many of the functions on the console, particularly when you are “masking off” certain attributes from being saved.
Page 48 – 3. Controlling dimmers and fixtures You can also recall a group by its number: 2> Type in the number of the group you want to recall. 3> Press [Recall Group]. • The Group button also gives you facilities on the softkeys to edit and delete groups. 01 0 Press the grey Group button. Stepping through selected fixtures one at a time d2 3.1.11 1> ite If you have selected a range of fixtures, or a group, the Pearl has functions to step through the selected fixtures one at a time.
3. Controlling dimmers and fixtures - Page 49 3.1.14 Flip Select the fixtures you want to Flip. 2> Press ML Menu then [Flip Pan and Tilt]. d2 3.1.15 1> 01 0 Moving head fixtures can point at the same stage position from two possible yoke positions. Sometimes to get the fixture moving the same as other fixtures, you need to swap to the opposite yoke position and the Flip function lets you do that. Fan mode ite Fan mode automatically spreads out the values on a selected range of fixtures.
ite d2 01 0 Page 50 – 3. Controlling dimmers and fixtures The window can be set to different modes using the context buttons to the left of the menu. The modes are: Playbacks: shows which playback is controlling each attribute of each fixture • Levels: shows the output levels of each attribute. These may be shown numerically or as range names.
Palettes 01 4. 0 4. Palettes - Page 51 This chapter contains: About palettes; shared and normal palettes; recalling a palette; storing a palette; palette masks. 4.1.1 Create Lim 4.1 ite d2 When programming a show you will find that you frequently use certain positions, colours, etc. The Pearl lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time.
Page 52 – 4. Palettes positions, each fixture will have a different setting. 4.1.3 Storing a palette 0 This is how you save a palette value: Press Clear to clear the programmer. 2> Select the fixtures for which you want to store palette values. 3> Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store any or all attributes of a fixture in each palette entry.
4. Palettes - Page 53 [Mixed] records by attribute group for Position and Colour but by channel for all other controls. You can set a legend for the palette while you are saving it using [Provide a legend]. The legend is shown on the HUD (and if on the Touch Wing, on the button), along with the palette number you set, and one or more of the letters IPCGBES showing which type of attributes are contained in the palette.
Page 54 – 4. Palettes 1> Select some lights 2> Press the Palette button above the numeric keypad 0 You can also recall a palette from any page using its number by doing the following: Type in the number of the palette you want to recall. 4> Press Enter or [Apply Palette] Quick palettes with no fixtures selected 01 3> d2 4.2.3 • 4.2.4 ite If you press a palette button when no fixtures are selected, the palette will be set to all the fixtures the palette applies to.
4. Palettes - Page 55 4.3.2 Setting legends for palettes 2> Press the grey preset palette button for the palette you want to legend, or enter the palette number. d2 Press the Palette button above the numeric keypad. Press [Legend=xx] to change the legend. 4> Type the legend on the keyboard. 5> Press Enter when you have finished. • The IPCGBES attribute groups contained in the palette are displayed below your legend, so for example Position palettes will show a P, colour palettes a C and so on.
Page 56 – 4. Palettes keep pressing the Copy button. Press Exit to unlatch. 4.5.1 • When in Copy mode, option [Copy Legends] can be changed to [Don’t copy legends] so that the copied palettes are given default legends. • When in Move mode, [Swap Items if Required] will attempt to reposition any existing handles which are in the way of the move. This is useful when rearranging buttons on a page which is nearly full.
4. Palettes - Page 57 Overlap]. Then type the fade time (if required) and recall the palette by pressing its button. Master Time for palettes 0 4.6.2 Co py rig ht Av oli tes Lim ite d2 01 Option E [Master Time] on the Palette menu (press the grey Palette button above the numberic keypad) allows you to set a default fade time. This fade time will be used for all palettes unless you manually type in a different time. This can be useful when “busking” a show with palettes.
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Shapes 01 5. 0 5. Shapes - Page 59 d2 This chapter contains: Selecting a shape; changing the size and speed of a shape; spreading a shape across multiple fixtures; editing shapes which are running. tes Lim A shape is simply a sequence of values which can be applied to any attribute of a fixture. A circle shape, for example, applied to the pan and tilt attributes, would cause the fixture to move its beam around in a circular pattern.
Page 60 – 5. Shapes 5.1.1 Playback Creating a shape 0 5.1 d2 Lim When you choose a shape, it will be applied to all selected fixtures. ite Shapes are organised using the IPCGBES attribute groups, so you can pick from a list of Dimmer shapes, or a list of Pan/Tilt shapes, or Colour shapes, and so on. You can also pick from a list of All Shapes. 01 To create a shape you simply pick it from a list on the softkeys, or if you are using the Touch Wing, from the Shapes window.
5. Shapes - Page 61 • Press [Shape Generator] then [Edit] to show what shapes are running. • Use the Shape mode of the channel grid window to show the shape running on each fixture. To show the channel grid, press View then [Open Workspace Window] then [Channel Grid] or press the dedicated Channel Grid button. • If you apply the same shape to two different groups of fixtures, the shape will appear twice on the shape list.
Page 62 – 5. Shapes Workspace Window] then [Channel Grid] or press the dedicated Channel Grid button. Changing the phase of a shape across multiple fixtures 0 5.1.3 01 Shapes get more interesting (and look more impressive) when you apply them to multiple fixtures. The Pearl lets you control how a shape is phased across several fixtures. You can also control Spread, which is a different way of selecting the same thing.
5. Shapes - Page 63 5.2 Editing shapes which are running 0 5.2.1 Edit If you are not in the Shape menu, press [Shape Generator] at the top menu. 2> Press [Edit]. 3> By the softkeys is a list of the currently running shapes. 4> Press a softkey to make the shape active. The active shape is highlighted. 5> Press Enter to get back to the Shape Generator menu. • If you applied the same shape several times to different fixtures, you can change each copy of the shape independently.
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Cues 01 6. 0 6. Cues - Page 65 d2 This chapter contains: HTP and LTP channels; how the Pearl works when programming; recording a cue; playing back a cue; changing playback pages; setting fade times for a cue; copying and deleting cues; the include function; editing cues; the “off” button; blind mode; using shapes in cues. tes Lim The Pearl has 600 playbacks, in 60 pages of 10, which can be used to store cues or chases (sequences of “looks”). Chases are covered in the next chapter.
0 Page 66 – 6. Cues 01 HUD windows and attribute displays. Creating a cue Press Clear to clear the programmer. This ensures that you are starting with a clean slate. 2> Set up the look using the fixtures. You can save shapes in a cue. Remember that only the fixtures you have selected will be saved in the cue. ite 1> Press the blue Memory/Cue button. 4> Press the Swop button of an empty Playback to record the cue. (Select a new roller page first if you want to use a different page).
6. Cues - Page 67 6.1.3 0 hand roller below. Using shapes in cues 01 As you would expect, any shapes you have set up will be saved as part of the cue. 6.2.1 Playback Because it’s possible to play back a large number of cues at the same time, the Pearl has to have rules on how it combines the output from different cues. These are called HTP and LTP rules. Lim 6.
Page 68 – 6. Cues Changing playback pages d2 6.2.3 01 0 active in any other playbacks. This is useful to avoid the fixtures visibly moving into position or changing colours or gobos when you raise the fader of the cue. To assign Preload, hold Avo Shift and press [Edit Key Profile], then press the button you want to assign (also see section 11.3.4 on page 119.) Note that this will assign the function to all buttons of the same type.
6. Cues - Page 69 2> Select the fixtures you want to change, and make the changes. 4> Press Memory/Cue. 5> Press the Swop button for the cue you are editing. 6> Press [Merge] (the cue being edited is highlighted on the HUD) 7> The Pearl will merge the existing cue with your changes. Unchanged information is not affected. • If you want to overwrite the cue entirely, use [Replace] at step 6. • To speed up editing, you can set the console to “Always Merge” the cue.
d2 01 0 Page 70 – 6. Cues You can edit or remove one or more individual control values in the cue. ite Touch or drag over the required control values in the grid to select them – they will be highlighted in blue. Lim The softkeys then give you available settings for that control value, or you can directly edit values by typing numeric values and pressing enter, You can delete the selected control(s) using the [Delete] softkey. Any changes take immediate effect. 6.3.
6. Cues - Page 71 6.3.4 Repeat from 2 to include other attributes from the same fixtures, or repeat from 1 to include other fixtures. Removing attributes from cues using “Off” 0 7> 01 The “Off” button allows you to remove an attribute which has been stored in a cue, as if you’d never recorded it. ite d2 For example, suppose you recorded a cue which had scans at a certain position, with the colour set to green.
Page 72 – 6. Cues while pressing the last in the range. 6.5.1 • The Menu Latch button latches the Copy/Move/Link menu, so you can keep copying, moving or linking things without having to keep pressing the Copy button. Press Exit to unlatch. • [Retain Layout] or [Bunch Up] is used when copying a group of cues with empty playbacks in the group – you can either keep the empty playbacks, or bunch up the used playbacks together.
Av oli tes Lim ite d2 01 0 6. Cues - Page 73 The times are set like this: Press [Edit Times] at the top level menu. 2> Press the Swop button of the cue. 3> Press [Fade Mode x] to set the cue mode. This sets how the times are used, see below. Press [Delay time] to set the delay before the cue starts, [Fade time] to set the fade-in time of the cue, and [Fade out time] to set the fade-out time of the cue.
Page 74 – 6. Cues 0 groups, and for each individual attribute, see next section for details of this. 01 The times you enter are affected by the cue mode which is set using E [Fade Mode]: Mode 0 – Channels will fade in as set by the fade time. The Fade Out time is ignored. If times are set to zero, the HTP channels fade in with the 0-100% position of the playback fader and the LTP channels will snap. • Mode 1 - Channels fade in as set by the fade time.
6. Cues - Page 75 select touch buttons. Press Exit to finish. • You can set several fixtures to have the same sequence number. This means, for example, when used with Overlap they will all do the same thing at the same time. • You can remove a fixture from the sequence by giving it the same sequence number it already has. The fixture sequence will show X. Touch the button again to put it back in the sequence. ite Setting attribute fade times for a cue tes 6.6.
Page 76 – 6. Cues Advanced options To set options for a cue, press [Playback Options] on the root menu, then press the swop button of the playback to be edited. 0 6.7 6.7.1 01 These options are also available for Chases and Cue Lists. Release mask Shape size/speed on fader ite 6.7.2 d2 [Release Mask] lets you specify which attributes will be released to the state they were in from a previously fired playback when this playback is killed.
6. Cues - Page 77 Co py rig ht Av oli tes Lim ite d2 01 0 If the playback Key Profile is set to “None”, the default global profile is used. PearlExpertTitan_Man_v3.
Co py rig ht Av oli tes Lim ite d2 01 0 Page 78 – 7. Chases PearlExpertTitan_Man_v3.
7. Chases - Page 79 Chases 0 7. 01 This chapter contains: Programming a chase; running a chase; setting speed, crossfade and direction; manually controlling the chase steps; setting step times and unlinking; editing a chase using unfold; editing a chase which is running; copying chases; chase options. d2 As well as being used to store static cues, the playback faders on the Pearl can also be used to store chases (sequences of cues). You can also store chases on the preset faders. 7.1.
Page 80 – 7. Chases 7.2.1 You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues. • There is no limit to the number of steps in a chase. 01 • d2 7.2 0 and didn’t change the speed, size or phase of the shape from the previous step; or if you Included the shape from the previous step and have not modified it) Playback Playing back a chase ite To fire a chase, raise the fader of the playback.
7. Chases - Page 81 the chase if you do this. Normally if you change the speed or crossfade of a chase, the new setting is saved. However you can set this change to be temporary, so that when the show is reloaded the speed and fade will go back to the previously saved settings. Go to User Settings (Avo button + [User Settings] and set option C to [Connected View Sets Temporary Chase Speed]. You can still save a temporary speed by pressing [Save Temporary Speed] in the Set Times menu. 7.2.
Page 82 – 7. Chases Manually controlling the steps of a chase 01 7.2.4 0 Beats Per Minute (BPM). Press Avo and A [User Settings], then press B [Tempo Units] to set the option to [Tempo Units Seconds] or [Tempo Units Beats Per Minute (BPM)]. You can pause a chase, if the chase is connected to the wheels, by pressing the Stop button next to the wheels. Press the red Go button to resume playback of the chase.
7.3.2 Lim ite d2 01 0 7. Chases - Page 83 Editing a chase using Unfold tes The Pearl has a powerful chase editing system. The Unfold button places each cue in a chase on one of the playback faders, allowing you to fire and edit each cue individually as if it was a stand-alone cue. Unfold also allows you to set individual timing for cues in the chase. Press the blue Unfold button, then the Swop button of the chase to be edited. 2> The first 20 cues of the chase are loaded into the playback faders.
Page 84 – 7. Chases 7.4 7.4.1 Copy, Move and Link Copying or moving a chase 01 0 Using the Copy button you can make a copy of an existing chase, move it to a new playback, or create a new playback which is linked to the existing playback. You can copy, move or link multiple playbacks (with cues, chases or cue lists) in one operation. 7.5.1 Press the blue Copy button. 2> Select [Copy], [Move] or [Link]. Pressing the Copy button again will also toggle these options.
7. Chases - Page 85 number of the step to be deleted. Press [Delete Cue x] to delete the step. 5> Press [Confirm] to confirm the delete. • Alternatively you can use the Unfold function to delete a step from a chase. 7.6 7.6.1 d2 01 0 4> Timing Global timings for chases ite When a chase is first programmed, each cue in the chase has identical timing. This is called the global timing for the chase.
Lim ite d2 01 0 Page 86 – 7. Chases tes Press [Fixture Overlap] then enter 0-100 on the keypad to change how fixtures overlap in the cue. 100% (the normal setting) means all fixtures fade together. 0% means that the first fixture will finish its fade before the next one starts giving a “rolling” change across a range of fixtures. 50% means that the 2nd fixture will start fading when the first one is half way through its fade.
7. Chases - Page 87 times you want to edit. Use the softkey options to change the times or settings. 4> Repeat from 2 to change other times or settings. • You can change a range of cues all at once by dragging across the grid to select multiple cells, or you can use wheel B to select multiple cells for editing. 01 0 3> d2 Using Unfold: Press the blue Unfold button, then the Swop button of the chase to be edited. 2> Press [Edit Times] then the Swop button of the unfolded cue you want to edit.
Page 88 – 7. Chases 0 Advanced options To set options for a chase, press [Playback Options] on the root menu, then press the swop button of the playback to be edited. 01 7.7 7.7.1 d2 The same options are available as for Cues (see section 6.7 on page 76), with some additional options for Chases. Loop/Stop on Final Cue Option B lets you specify whether the chase will loop back to the beginning or stop on the final cue. Forwards/backwards/bounce/random ite 7.7.2 7.7.
0 8. Cue Lists - Page 89 01 8. Cue Lists d2 This chapter contains: Programming a cue list; running a cue list; editing, copying and deleting cue lists; setting fade times; cue list options. ite Cue Lists allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue. This allows you to build a complete show in a single list and is ideal for theatrical shows where the show must be exactly the same each time.
Page 90 – 8. Cue Lists 8.1.1 Create Programming a cue-list Programming a cue list is similar to recording a chase. 0 8.1 01 You need to set up the look on the stage for each cue and then add it to the cue list. If you want to set fade times, you can either set them while saving the cues or later. Press the blue Chase button twice (or press Chase then [Create Cue List]).
8. Cue Lists - Page 91 • To edit an existing cue, press [Cue Number=] and type the cue number to edit. Make the changes then press [Update Cue x]. • To insert new cues, see section 8.3.2. • The Advanced Options menu allows you to renumber all the cues, and to change the number of an existing cue. • There is no limit to the number of cues in a cue list. 01 0 To add more cues to the end of the existing cues press [Append cue]. d2 8.1.
Page 92 – 8. Cue Lists For a cue, the only option is [Remove this Autoload]. 0 You can set options for each Autoloaded playback by pressing the softkey where the Autoloaded playback is shown. d2 8.2.1 Playback Running a cue list Lim Raise the fader of the cue list and press the Go button to run the first cue. The bottom section of the display shows the cue list; the current cue is highlighted in white and the next cue has a box round it. ite 8.
8. Cue Lists - Page 93 by holding down the Avo Shift button and pressing the blue Select button of the cue list’s handle. 8.3 8.3.1 d2 01 0 You can change this in the Playback Options to make the cue list automatically clear when the fader reaches zero (press [Playback Options] at the program menu, then press the Select button of the cue list, then select [Fader Mode Intensity Kill At 0].
Page 94 – 8. Cue Lists 3> Press Clear to make sure the programmer is empty. Make the changes that you want to the current step. 5> Press Rec. Step, then select [Replace], [Merge] or [Insert After] to save the changes. 6> Press the ↔ button to jump on to the next step. 01 0 4> d2 You can edit the times for a cue using the Rec Times button of the controller as follows: Fire the cue list by raising its fader.
8. Cue Lists - Page 95 8.4 8.4.1 Copy, Move and Link Copying or moving a cue list 01 0 Using the Copy button you can make a copy of an existing cue list, move it to a new playback, or create a new playback which is linked to the existing playback. You can copy, move or link multiple playbacks (which may include cues, chases or cue lists) in one operation. 8.5.1 Press the blue Copy button. 2> Select [Copy], [Move] or [Link]. Pressing the Copy button again will also toggle these options.
Page 96 – 8. Cue Lists 8.6.1 3> Press the blue Delete button. 4> Press the Swop button where the unfolded cue is that you want to delete. 5> Press the Swop button again to confirm the delete. 01 0 Press the Swop button of the cue list. Timing Time and fade options for Cue Lists d2 8.6 2> ite Time settings are independent for each cue in the cue list. The display shows which cue you are working with.
8. Cue Lists - Page 97 [Link After Previous Cue]: The cue fires when the previous cue has finished its delay in and fade in times. A Link Offset can be set to add a delay between the previous cue finishing and this cue firing. The offset can be given as a time in seconds, or as a percentage of the fade time of the previous cue. • [Link With Previous Cue]: The cue fires at the same time as the previous cue fires.
Page 98 – 8. Cue Lists 8.6.3 Individual attribute fade times 01 0 You can set individual fade times for each IPCGBES attribute group. You can also select which fixtures this is applied to. For example you can make the position change take 2 seconds, but the colour change take 10 seconds. Additionally you can set individual times for each attribute so you could make the pan fade over a different time to the tilt. Press [Attribute times]. 2> All fixtures in the cue will be selected.
8. Cue Lists - Page 99 8.6.5 01 0 If you press a fixture button twice, it will show X and be excluded from the sequence. Press Exit to finish setting the fixture order. Running a cue list to timecode ite Lim The timecode can be read from the system clock, from an internal timecode source, from MIDI or from Winamp. Internal timecode is useful for programming a sequence which will later be triggered by an external timecode source. MIDI timecode is only available if you have a U-DMX board connected.
Page 100 – 8. Cue Lists 2> Press the blue Swop key for the cue list you wish to edit. 0 At the top level Program Menu press [Playback Options]. Release mask 01 8.7.1 1> 8.7.2 d2 [Release Mask] lets you specify using the softkeys which attributes will be released to their default state when the playback is killed. You can also use the Attribute Bank buttons on the right side of the console to set the mask. The default setting is to not release any attributes. Fader mode 8.7.
8. Cue Lists - Page 101 8.7.6 Key Profile 01 0 Each playback can have an individual Key Profile allocated to it. This allows you to customise the panel button functions differently for each playback. A list of available Key Profiles is shown, or you can add a new one. The softkeys show the function allocated to the blue and grey buttons for each of the available Key Profiles. Co py rig ht Av oli tes Lim ite d2 If the playback Key Profile is set to “None”, the default global profile is used.
Co py rig ht Av oli tes Lim ite d2 01 0 Page 102 – 8. Cue Lists PearlExpertTitan_Man_v3.
9. Running the show - Page 103 Running the show 0 9. Playback 9.1.1 d2 9.1 01 This chapter contains: Operating modes, master faders, manual control during a show, page shortcuts Back up the show Operating modes Lim 9.1.2 ite At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to back up the show to USB pen drive or floppy disk.
Page 104 – 9. Running the show 0 active in another playback will not change when you use Preload). You can also allocate Go and Stop buttons for cue lists and chases. To quickly change the key profile, hold Avo Shift and press C [Edit Key Profile]. d2 9.1.5 01 The Touch Wing playbacks display shows the allocated function of the blue and grey buttons on the playbacks. Playback priority 9.1.
9. Running the show - Page 105 0 When programming your palettes, group all the colour palettes in one area of the console, position palettes in another area, and so on. This helps you to find them when the show is running and the pressure is on. 01 If you are lighting a band, make position palettes for every person on stage so you can spotlight them for those unplanned solos. Workspaces on touch screen and VDU Lim 9.2 ite d2 You can use the Off function (see section 6.3.
Page 106 – 9. Running the show 3> Press or touch the select key of the destination. 01 0 When moving a range, it is possible to select a range containing different types of items, and there can be gaps between them. In this case, you can set option B to [Bunch Up] to have all of the gaps in the range removed. d2 [Swap Items if Required] will attempt to reposition any existing handles which are in the way of the move. This is useful when rearranging handles on a page which is nearly full.
10. Remote control - Page 107 0 10. Remote control d2 ite With the addition of an external Wireless Access Point, the Pearl can be remote controlled using Wi-Fi from an iPod Touch or an iPhone. This can be invaluable when rigging, testing and focusing. You can also run playbacks and reset fixtures from the remote. 01 This chapter contains: Setting up the remote control; using the remote control. 10.1.
Page 108 – 10. Remote control 10.1.2 01 ite d2 10> Test that the iPod is connected to the Expert: From the Avolites toolbar on the console VDU, open Command Prompt. Type in “ping 192.168.0.3” and then press return. If it displays “Reply from 192.168.0.3” then the test was successful. 0 Select Static, type in an IP address such as 192.168.0.3 and type in a subnet mask 255.255.255.0. Finally exit iPod settings.
10. Remote control - Page 109 01 Operating the remote To connect to the console, open the Safari browser and type in the address of the console; if set up as described above this will be: http://192.168.0.2/Remote/ d2 10.2 0 The Remote menu shows a list of paired remotes on the softkeys. Selecting a remote gives you the option to temporarily disable that remote or to delete it from the system. 10.2.
Page 110 – 10. Remote control For example to reset fixtures 1 to 10 you would press The fixture list view shows you all the fixtures in a familiar spreadsheet style, including the user number, fixture type, DMX address and legend. A drop down “Action” list sets an action which will be activated when you select a fixture. Lim For example if the action is set to Locate, pressing a fixture once will locate it, and pressing the same fixture again will switch it off again (dimmer at 0%).
10. Remote control - Page 111 50%), and “Off”. Once the action is selected, pressing a playback in the list will immediately perform the action. 0 Again you can sort and filter the playbacks using the Filter box to filter by legend, or the column headers. Settings screen d2 10.2.4 01 The “Back” and “Go” buttons are used for CueLists which will be enabled in a future software release. 10.
Co py rig ht Av oli tes Lim ite d2 01 0 Page 112 – 10. Remote control PearlExpertTitan_Man_v3.
11. User Settings and other options - Page 113 0 11. User Settings and other options 01 This chapter contains: Configuring the workspace; Key Profiles; Setting the Tiger Touch options using the VDU menu; the Utilities menu; Curves; upgrading the software. d2 The Pearl has a large number of options to help you set it up just the way you like it. Commonly used options can be set from the User Settings softkey; you can also set a wider range of options using the onscreen Tools menu (on the VDU menu bar).
Page 114 – 11. User Settings and other options 0 You can close the active window using the Close button. You can close all windows by pressing Avo+Close, or use the [Close All] softkey.
11. User Settings and other options - Page 115 [Record Visible/All Windows] sets whether the workspace will contain only the windows which are currently visible, or will also include any windows which are hidden underneath other windows. • [Remove/Leave other windows on recall] sets whether all other windows will be closed when this workspace is recalled. ite d2 01 • Compatibility view Lim 11.1.4 0 workspace button and it will turn red with a +.
ite d2 01 0 Page 116 – 11. User Settings and other options Troubleshooting Lim If you cannot see anything on either the touch screen or external monitor, there are some keyboard shortcuts that should in most cases reset all the screens back to their correct settings.
11. User Settings and other options - Page 117 Key Profiles The Pearl allows you to reconfigure how the front panel buttons work to suit your method of working. You can save your settings as a Key Profile. Different profiles can be selected for different users or to enhance the operation of the console for a particular use. 01 0 11.2 Creating and editing key profiles Lim 11.2.1 ite The current settings of the playback buttons are shown on the playback area of the Touch Wing.
Page 118 – 11. User Settings and other options Chases: the blue or grey key can be allocated to Disabled, Flash, Swop, Latch, Go, Stop, Preload, Connect, Tap Tempo. 01 0 Cue Lists: the blue or grey key can be allocated to Disabled, Flash, Swop, Go, Go Back, Stop, Preload, Connect, Next Cue +, Next Cue -, Review Live Cue, Cut Next Cue To Live, Snap Back. Macros: can be set to Select or Prefer Macro (the Macro function will take precedence over other functions stored on the button). 11.2.
11. User Settings and other options - Page 119 [Warn before parking fixtures …] sets the console action when you patch a fixture which overwrites the DMX channels of another fixture. This causes the overwritten fixture to be “parked” The options are [Always] (console will warn you) and [Never] (console will park the fixture without warning you). • [Tempo Units…] sets the units for displaying tempo. The options are [Beats per Minute] or [Seconds].
Page 120 – 11. User Settings and other options wheels. 11.3.6 Wipe Display Setup d2 11.3.7 01 0 The Wipe menu erases the current show. This is the same as the [New Show] option on the Disk menu, but is provided here for experienced Pearl users who are used to it being on the System menu. ite This option gives you a menu for enabling and disabling the external VDU monitor and Touch Wing.
11. User Settings and other options - Page 121 The user settings menu has the following tabs: tes Lim ite d2 01 0 General tab Autosave enables or disables the autosave option and allows you to set how often the show is saved, and how many previous versions are saved. Av oli Employ speed and storage optimisation will speed up loading and saving by not saving “off” and “on” mode information.
Page 122 – 11. User Settings and other options Lim ite d2 01 0 Wheel options tab Factory settings Av oli 11.4.4 tes Wheel acceleration options set how the wheels behave when you spin them. The factory settings menu sets lowlevel operation of the console. of the console. ht The top drop-down box allows you to set what type of console hardware is fitted. You would only change this selection on the simulator, to simulate the correct type of console.
11. User Settings and other options - Page 123 11.4.6 Setup DMX outputs Hotkeys Av oli tes Lim ite d2 11.4.7 01 0 This option allows you to setup how the 12 DMX universes produced by the console are output. This is described in detail in section 13 starting on page 133. You can assign panel function keys to keys on the QWERTY keyboard using this option. This is useful when using the virtual panel, and may also be handy to customise the operation of the real console.
Page 124 – 11. User Settings and other options 0 Curves The Pearl provides a variety of curves which set how the console tracks the fade; either the same speed all the way (linear), or starting and ending gently but faster in the middle, and various other options. ite d2 01 11.5 Co py rig ht Av oli tes Lim (also called Relay) PearlExpertTitan_Man_v3.
Co py rig ht Av oli tes Lim ite d2 01 0 11. User Settings and other options - Page 125 PearlExpertTitan_Man_v3.
Co py rig ht Av oli tes Lim ite d2 01 0 Page 126 – 11. User Settings and other options PearlExpertTitan_Man_v3.
11. User Settings and other options - Page 127 0 Upgrading the software Having downloaded a new version of software, copy it to a CD Rom or a USB pen disk and install it on the console like this: Copy the install file to a CD Rom or a USB pen disk. 2> On the console desktop, stop the Pearl software using the options on the VDU Tools menu. 3> Open Control Panel and select Add/Remove program. 4> Locate the existing Pearl Expert Titan software version and uninstall it.
Co py rig ht Av oli tes Lim ite d2 01 0 Page 128 – 12. Working with Fixture Personalities PearlExpertTitan_Man_v3.
12. Working with Fixture Personalities - Page 129 0 12. Working with Fixture Personalities d2 01 For each type of fixture, the Pearl has a “personality” file which tells it how to control the fixture, which channel is the dimmer (HTP) channel, and a large amount of other fixture-specific information. When you patch each fixture, you tell the Pearl which personality to use for it.
Page 130 – 12. Working with Fixture Personalities Titan, download it by clicking on the Disk icon. This will download a copy of the complete personality cache. Updating the personality cache on the console 0 12.1.2 01 Download the current Pearl Expert Titan personality cache by clicking on the disk icon in the Cache column for any fixture. Alternatively you can get this file by clicking on the Download link at the top of the screen, then clicking on Pearl Expert Titan.
12. Working with Fixture Personalities - Page 131 01 0 Generic RGB: Allows you to control an RGB fixture such as LED colour changers. This offers 5 modes: 1=Dim 2=R 3=G 4=B VDim 1=R 2=G 3=B 1=R 2=G 3=B 4=Dim VDim + 4xRGB 4xRGB. Co py rig ht Av oli tes Lim ite d2 VDim is a virtual overall dimmer channel for fixtures without a DMX dimmer control. When you use the Dimmer attribute the Pearl will adjust the RGB levels accordingly. PearlExpertTitan_Man_v3.
Co py rig ht Av oli tes Lim ite d2 01 0 Page 132 – 13. Networking PearlExpertTitan_Man_v3.
13. Networking - Page 133 0 13. Networking 01 This chapter contains; Connecting to a Simulator with ACDI; Connecting to fixtures with ArtNet, eDMX and EzDMX; AvoTalk; explanation of IP addressing. d2 There are a number of ways for the Pearl to communicate with lighting fixtures beyond the traditional DMX sockets on the back of the console, which are described in this chapter. The Pearl also supports communicating with a number of different simulators/visualisers over various communication methods.
Page 134 – 13. Networking 13.2.1 Setup DMX outputs screen tes Lim ite d2 01 0 On the left hand side of the screen, the 12 DMX lines generated by the Pearl are shown. On the right hand side is a list of nodes where the DMX can be routed to. As an example we will add an ACDI node to DMX Line 1. On the Pearl Titan application menu, click on Tools, Setup DMX Outputs.
13. Networking - Page 135 13.3.1 01 0 Ethernet. It is not specific to one range of products, and is recognised and implemented by a growing number of manufacturers. Many products (such as Dimmers and Moving lights) can accept the Art Net signal directly, so there is no need to convert the signal to DMX. Most people will, however, need to output DMX to their equipment and this can be done using an Art Net to DMX converter.
Page 136 – 13. Networking Line B to Box 1 universe 2 • Line C to Box 2 universe 2 and the dimmer rack 13.3.2 Lim ite d2 01 0 • Setting up an ArtNet system Av oli tes For this example, it is assumed that you will connect the Pearl to an Art Net DMX output box (such as an Artistic License Net-Lynx) via a network hub. Using standard network cables, attach the devices together. If you are using a hub/switch as shown above, use straight-through cables.
13. Networking - Page 137 Select the ArtNet module. If the module is not shown in the list, it may not be installed; see section 13.5 on page 139. 5> Ensure that the correct Network adapter is set (this may not be the Default Adapter) 6> If you wish to turn off the Art Net output, you can un-check the "Enable DMX output" option. This will stop the Console from outputting Art Net on any Lines. 7> Art Net normally only sends Data when it is changed, rather than a continuous stream.
Page 138 – 13. Networking ite d2 01 0 Computer running Pearl Simulator Lim The network link connection can be made through either a crossover cable, or through a network hub. For this example, both computers are connected together via a crossover cable. tes First, we will set up the Network setting for both computers. It is important that both computers use an IP address in the same range (2.0.0.x in this example) and have the same subnet mask, or they won’t be able to communicate.
13. Networking - Page 139 0 Module Setup A module is a method of sending DMX and can be thought of as a collection of nodes. 01 13.5 d2 For example, consider using wireless networking technology to transmit DMX to several individual receivers. Each receiver is configured to output a specific universe of DMX. In this case, the wireless system as a whole is the module, and each receiver is a node.
Page 140 – 13. Networking network. 13.6.1 01 0 AvoTalk is designed to work alongside other lighting protocols such as eDMX or ArtNet. Once a network connection is established AvoTalk will detect any compatible devices and start talking. Example AvoTalk setup d2 We will look at setting up a Green Hippo Hippotizer with the Pearl using a combination of AvoTalk and ArtNet. You will need the following: Pearl Expert Titan with Software Version 1.
13. Networking - Page 141 node appears. 01 0 Once the Hippo Plugin is installed, it will automatically start every time the Hippotizer is started. If you change the Hippotizer mode, you will need to go to the Hippo Plugin, re-detect the Hippotizer and restart the Pearl. If you disconnect the network cable you will need to go to the Hippo Plugin, re-detect the Hippotizer and re-patch the Pearl. All about IP addressing ite 13.
Page 142 – 13. Networking item called “Internet Protocol (TCP/IP)” ensure this is ticked and click on “Properties” just below the selection box. You are now presented with a box which allows you to select whether you want to “Obtain an IP address automatically” or “Use the following IP address”. By selecting “Use the following IP address” it is possible to enter in a new IP address and Subnet Mask.
Pearl Expert Titan 10.100.100.100 255.0.0.0 ArtNet Fixtures 10.x.y.z 255.0.0.0 0 13. Networking - Page 143 01 Where a combination of x, y and z are unique for these fixtures. Pearl and ShowSafe outputting over ArtNet (and DMX). Subnet Mask Pearl Expert Titan 2.100.100.100 255.0.0.0 ShowSafe 2.100.100.101 255.0.0.0 ArtNet Fixtures 2.x.y.z 255.0.0.0 IP Address ite Or d2 IP Address Subnet Mask 10.100.100.100 255.0.0.0 ShowSafe 10.100.100.101 255.0.0.0 ArtNet Fixtures 10.x.y.
Page 144 – 13. Networking Repairing a Network Connection If you are sure your network connection settings are correct or had them working but they are no longer working it may be necessary to repair the network connection. This is a simple windows function that can be accessed by doing the following: 01 0 13.8 Go to the control panel from the Tools menu. 2> Double Click on Network Connections 3> Double Click on the Network Connection you would like to repair 4> Click on the Support tab.
0 14. Titan for Pearl users - Page 145 01 14. Titan for Pearl users If you are used to the Pearl Expert or standard Pearl consoles, this section will help you to make the move to the Titan operating system. d2 If it all gets too much, or if you need to run a standard Pearl Expert show, you can reboot the Titan console into the normal Pearl Expert mode. See section 1.7 on page 28. The controls and LCD The operation of the controls and LCD is significantly different to the normal Pearl.
Page 146 – 14. Titan for Pearl users Programmer (see page 118). Titan Remote New programming features d2 14.2 01 0 Titan remote runs on an iPhone or iPod Touch and can control the console using Wi-Fi. This is invaluable for focusing, and you can also activate playbacks. There are some great new programming features which previously were only found on the Diamond 4. ite Fixture overlap, Attribute overlap Lim The overlap functions allow you to sequence the way a cue plays back.
0 15. Release notes - Page 147 01 15. Release notes This section describes changes in the most recent version of software. d2 Please ensure you save and backup your shows before attempting to upgrade any software. 15.1.1 Version 3.0 Upgrading from: 2.0: Lim 15.1 ite Note: This section only lists the changes in the most recent update; for changes in earlier versions, please check the release notes provided on the console using the VDU menu option Help → Release Notes. 15.1.
Page 148 – 15. Release notes 0 Fixture Selection Status: When using the Expert Wing a selection status bar is displayed on the top of the screen. A list of selected fixtures with their user number is displayed. When a group is selected the group name is presented instead of the fixture user number. 01 Window Option Shortcut Keys: The following keyboard shortcut keys allow quick access to window options.
15. Release notes - Page 149 Tapping or dragging in the grid takes you to the Edit Times menu or the Playback Options menu to edit the value. 0 Cue View: d2 01 The cue view allows you to view and edit the contents of a cue within a playback. It lists all the fixtures and controls in the cue with the saved values for each control. You can then select values to directly edit the content of the cue.
Page 150 – 15. Release notes 0 [Visualiser]. You have access to the visualiser functions such as load and save theatre on the window context menu. It is useful to use the [Screen] button under [Window Options] to move it to the external monitor. 01 Visualiser Patch Syncronisation: The visualiser now updates when you patch or repatch fixtures. You no longer have to close and reload visualiser to update your patch.
15. Release notes - Page 151 d2 01 0 Workspace Handle Windows: Four new windows have been added to store and organise palettes and groups. These are 'Groups', 'Colours', 'Positions' and 'Gobos and Beams'. They are accessed using the hardware keys or from the Open Workspace Window menu. There is a also a factory workspace called 'Groups and Attributes' which will open all four windows. Into these windows you can store palettes and groups arranged by type.
Page 152 – 15. Release notes This allows you to see which fixtures will be affected even if they aren't visible. d2 01 0 Move Handles From Compatability Mode: If you load a show created on the version 2 software or on an Expert and wish to move all the mixed content from the blue and grey preset handles to the Fixtures, Groups, Playbacks, Colours, Positions and Gobos and Beams windows you can do so easily using the 'Move to Workspace' function.
15. Release notes - Page 153 Cue 2 - Fixture 2 @ 100%, Fade In 15s, Link With Previous, Link Offset 10s • Cue 3 - Fixture 1 AND 2 @ 0%, Fade Out 3s, Link After Previous, Link Offset 5s 0 • d2 01 Window Pop-up Context Menu: On the Pearl Expert if you do not have a wing attached a button appears in the top right hand corner of each window. Clicking this button reveals a popup context menu for that window. A dedicated close button is also added for convenience.
Page 154 – 15. Release notes 0 hardware keys. The HUD layout can now be save in a Workspace allowing you to quickly save and recall HUD layouts. The old VDU views have been moved into the HUD window context menu. 01 Handle Pages Reset On New Show: When you start a new show the handle pages now reset to their default values.
15. Release notes - Page 155 the state of the shift button by showing the key legeneds in the correct case. 01 0 Touch Screen Calibration Shown In Front: Previously the top touch screen calibration point could be obsucted by the toolbar. The calibration window is now brought to the front. d2 Mask Settings Retained: All the mask settings (such as Clear mask, Locate mask, Palette Record mask, etc) are now retained when you restart the console an when you reload a show.
Page 156 – 15. Release notes 0 the fixture patch view has been resolved. On Tiger Touch if you entered a handle number the page assigned would be 1 more than the page displayed. 01 Setting Cue List Delay In To Fractional Ammount: Found in version: 2.0 - An issue with assigning fractional delay in times to cue list cues has been resolved. Previously the test input field for 'Delay In' would not accept the decimal point. d2 Channel Grid Failed To Load Columns When Switching View: Found in version: 2.
15. Release notes - Page 157 palette programmer. 01 0 Copy Fixture And Shape: Found in version: 2.0 - If you copied a fixture it would not always be included in all the shapes the source fixture was included in. It not copies all the shape parameters from the source fixture in every cue. d2 Crash When Autoloading A List From Itself: Found in version: 2.0 - If you autoloaded a cue list from a cue within that list Titan could crash. This has been resolved.
Co py rig ht Av oli tes Lim ite d2 01 0 Page 158 – 16. Glossary of terms PearlExpertTitan_Man_v3.
16. Glossary of terms - Page 159 0 16. Glossary of terms The DMX Channels occupied by individual Fixtures. The first Channel occupied is usually encoded onto the Fixture somehow (often by switches or using a menu) and called its ADDRESS. ALIGN A means of copying Attribute characteristics from the first Fixture selected to other selected Fixtures, resulting in the Fixtures being aligned to each other. ATTRIBUTE One Channel or function of an Intelligent Fixture, such as “Colour Wheel”.
Page 160 – 16. Glossary of terms DMX512(1990) a specification for communication between control desks and Fixtures, Originally for Dimmers it has been adopted as a control protocol for most Intelligent Fixtures. It can carry 512 different Channels of data. FADE A continuous transition from one level to another. FIXTURE Any lighting instrument that is patched using a Personality. Generally refers to a moving light or colour changer, not an individual Dimmer channel.
16. Glossary of terms - Page 161 Refers to the console’s on-board displays (stands for Liquid Crystal Display). LED Refers to the small red lights within the buttons on the console (stands for Light Emitting Diode). LINKS Connections between cues in a Cue List or Chase enabling them to run on from one to another automatically. LOCATE A feature of the console that makes it easy to find your selected Fixtures by putting them in Open White.
Page 162 – 16. Glossary of terms function is used to give it a new DMX address. A description of what Attributes a particular Intelligent Fixture has and how the console will patch and use these. It also determines which Attribute Wheel will control which Attribute. PLAYBACK Area of the console that can replay recorded Cues or Chases using Playback Faders. PRELOAD A playback button which sets the LTP channels in a cue but not the HTP channels. Used to pre-position fixtures before firing a cue.
16. Glossary of terms - Page 163 The process of recording points on a stage so that the console can work out the TRACKING for Moving Lights. TRIGGER POINT The level set in the User Settings which determines at which point a Playback Fader triggers the LTP Channels programmed onto it. UNFOLD A function that allows Chase Steps to be laid out onto Playback Faders for easy editing. USER SETTINGS User definable desk settings. Found in the Tools menu on the VDU.
Co py rig ht Av oli tes Lim ite d2 01 0 Page 164 – 16. Glossary of terms PearlExpertTitan_Man_v3.
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Page 166 - Index entering numerically · 45 patching · 30 H display setup · 120 DMX address handle · 29 handle paging · 76, 100 HiLight button · 48 hotkeys · 123 HTP and LTP, explanation of · 67 DMX nodes · 134 DMX outputs · 17 E 01 0 displaying for fixture · 31 setting for fixture · 32 Edit Times · 72 editing a cue · 68 editing values · 49 Editor · 65 effects generator · 59 enter numeric values · 45 ethernet, configuring DMX outputs · 134 external monitor · 115 ite control using preset faders ·
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Page 168 - Index Store Palette · 52 swap items if required · 36, 56, 72, 84, 95 Swap Pan Tilt · 37 system menu · 118 VDU · 115 VDU screen connecting · 18 0 V T tap tempo · 85 tempo units · 119 temporaru speed · 81 temporary chase speed · 119 theatre mode · 89 timecode · 99 touch button size · 119 touch keyboard · 22 transparent lock · 76, 100 W d2 01 view fixture patch · 34 view menu · 105 viewing key profiles · 117 virtual dimmer · 43 Visualiser · 23 Visualiser auto patch · 33 ite warn before p
rig ht Av oli tes Lim ite d2 01 0 16. Glossary of terms - Page 169 Avolites Pearl Expert Titan Operator’s Manual py part number 8200-???? Price £30 Co Additional copies of this manual, together with other useful spares etc. can be purchased through the Avolites On line shop. Visit http://www.avolites.com then navigate to Avo Shop from the links on the left hand side. PearlExpertTitan_Man_v3.