Operator`s manual

6. Shapes and Pixel Mapper effects - Page 99
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
The display above the left hand wheel shows the phase in degrees.
For example, 180 degrees repeats every 2 fixtures, 90 degrees
repeats every 4 fixtures, 60 degrees repeats every 6 fixtures, and so
on.
The Offset function allows you to set the starting phase of the shape,
when more than one shape is running. For example, if you were
running a Cyan shape and a Magenta shape to create a mix of
colours, you would probably want to start them with Cyan at full and
Magenta at zero to give the full range of colours. In this case you
would set one of the shapes to have a Phase Offset of 180 degrees.
Without the phase offset, both shapes would reach full at the same
time.
6.1.4 Creating Pixel Mapper effects
The Pixel Mapper works on a group of fixtures, which you have set up
using the Fixture Layout function. This tells the console where the
fixtures are physically located on the stage. The console then maps
the fixtures as pixels and uses them to output a 2D effect. See
section
4.1.14 on page 74 for details of how to layout the fixtures.
At the end of this section (Section 6.4 on page 104)
there are a number of step-by-step examples of
creating effects with the pixel mapper.
You set up the Pixel Mapper as follows.
Phase=180 deg (Spread=2 fixture) Phase=60 deg (Spread=6 fixture)
Phase=22.5 deg (Spread=16 fixture) Phase=0 deg