Operator`s manual

6. Shapes and Pixel Mapper effects - Page 97
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
Shapes are based on the current settings of the fixture, so a
position circle would move around the current pan-tilt position
of the fixture.
You can change the base value of a shape (e.g. the centre of a
circle) by changing the attributes using the wheels in the usual
way. You can reduce the Size to zero (see next section) to help
you see what the base value actually is.
You can run more than one shape at a time by repeating the
above procedure. You can run several shapes on one fixture
and the output will combine in interesting ways.
Press [Shapes and Effects], [Shape Generator] then [Edit] to
show what shapes are running.
If you apply the same shape to two different groups of fixtures,
the shape will appear twice on the shape list. You can edit the
two shapes separately to give different directions, speeds etc
(see later)
If the selected fixture has subfixtures (cells) then you will be
given the option to run the shape on the main fixture, keeping
all cells identical, or spread across the subfixtures/cells.
Each shape is designed to work on a particular attribute.
Obviously if the fixtures don’t have the attribute, you will not
see any effect if you use the shape.
Each shape has a default size and speed setting (defined in the
shape file).
When using a Rainbow colour shape, to get the full
range of colours you need to set the CMY or RGB
attributes to 50%.
6.1.2 Changing size and speed of a shape
It is easy to change the size and speed of a shape after it has first
been created. If the display above the wheels is showing Spread and
Offset rather than Size/Speed, press softkey E to select [Adjust
Speed and Size].