Operator`s manual

Reference Manual Contents - Page 9
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
6.2 Editing shapes and effects .................................................... 102
6.2.1 Editing shapes and effects in cues........................................................102
6.2.2 Selecting a running shape to edit.........................................................103
6.2.3 Changing fixture order in a shape ........................................................103
6.2.4 Removing or adding fixtures................................................................103
6.2.5 Reversing a shape..............................................................................104
6.2.6 Deleting shapes.................................................................................104
6.3 Advanced options ................................................................ 104
6.3.1 Fading shape size and speed ...............................................................104
6.4 Pixel Mapper examples......................................................... 104
6.4.1 Randomising effects ...........................................................................104
6.4.2 Overlaying effects..............................................................................108
6.4.3 Creative use of fixture layouts .............................................................110
6.4.4 Other Layout Editor tools ....................................................................114
6.4.5 Playback Order and Priorities...............................................................115
6.4.6 Displacement and Layer Properties.......................................................119
6.4.7 Spawn and Pre-Spool .........................................................................122
7. Cues
127
7.1 Creating a cue..................................................................... 127
7.1.1 How the Pearl Expert works when programming ....................................127
7.1.2 Creating a cue...................................................................................128
7.1.3 Quick Build cues ................................................................................129
7.1.4 Using shapes/effects in cues................................................................129
7.1.5 Blind mode........................................................................................129
7.2 Using a cue......................................................................... 129
7.2.1 HTP and LTP......................................................................................130
7.2.2 Playing back a cue .............................................................................130
7.2.3 Changing playback pages....................................................................130
7.2.4 Viewing active playbacks ....................................................................131
7.2.5 Speed Masters...................................................................................131
7.2.6 Releasing running playbacks................................................................132
7.2.7 Turning off individual fixtures/attributes in playbacks .............................132
7.3 Editing cues........................................................................ 132
7.3.1 Editing a cue by merging ....................................................................132
7.3.2 Updating stored values and palettes used in a cue .................................133
7.3.3 Playback and Cue view .......................................................................133
7.3.4 Using parts of existing cues - the Include function..................................135
7.3.5 Removing attributes from cues using “Off” ............................................135
7.4 Copying, moving, linking and deleting .................................... 136
7.4.1 Copying or moving a cue ....................................................................136
7.4.2 Deleting a cue ...................................................................................137
7.5 Cue timing.......................................................................... 137
7.5.1 Setting fade times and Overlap for a cue ..............................................137
7.5.2 Changing fixture order........................................................................139
7.5.3 Setting attribute fade times for a cue ...................................................140
7.5.4 Editing times in the programmer..........................................................141
7.6 Advanced options ................................................................ 141
7.6.1 Release mask....................................................................................141
7.6.2 Shape size/speed on fader ..................................................................142
7.6.3 Curve...............................................................................................142
7.6.4 Locking a playback onto a handle.........................................................142
7.6.5 Playback priority................................................................................142
7.6.6 Blind mode........................................................................................143
7.6.7 Key Profile ........................................................................................143
8. Chases 145
8.1 Creating a chase ................................................................. 145
8.1.1 Programming a chase.........................................................................145
8.1.2 Creating a chase with Quick Build ........................................................146
8.2 Playback ............................................................................ 146
8.2.1 Playing back a chase ..........................................................................146
8.2.2 Connecting a chase for control.............................................................147
8.2.3 Setting speed and crossfade for a chase ...............................................147
8.2.4 Manually controlling the steps of a chase ..............................................148
8.2.5 Changing chase direction ....................................................................149
8.2.6 Jumping to a step ..............................................................................149
8.3 Editing a chase.................................................................... 149
8.3.1 Opening a chase for editing.................................................................149