Operator`s manual

Page 88 – 5. Palettes
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
you can choose Pen or Eraser, set the pen/eraser size, set the colour
(white in the above picture), clear the whole picture, and Enter the
legend. The Min button top left reduces the editor to a smaller size.
If you select Library you can choose a picture from a wide range of
pre-programmed pictures. The pictures are sorted into various folders
which are listed on the left.
5.1.5 Creating an effects palette (shape or pixel mapper)
It can be very useful to create some palettes which apply shapes or
pixel mapping effects.
For an effects palette to be useful, it needs to contain only effect
settings (for example, for a pan/tilt circle you want it to move the
fixtures around their current set position, not to change the position
as well). To achieve this you can either use the FX mask when saving
the palette, or you can just remember not to set any other values
when programming.
1> Press Clear, select some fixtures and locate them. If you need
to move them so you can see what’s happening, you can do
that too.
2> Press [Shapes and Effects], [Shape Generator] and choose a
shape to start (see section on page for more information about
shapes).
3> Alter the parameters of the shape as you require.
4> Press Palette, [Record Palette].
5> If you moved the fixtures in step 1, press [Set Mask] and
exclude everything except FX.
6> Press a palette button to store the shape palette.
5.1.6 Creating a time palette
You can create palettes which contain only time information. These
can be used to set cue times and fixture attribute times without
needing to set times manually. Using a time palette also means that
you can go back and change the times once in the palette, and the
changes will automatically apply to all cues which use the palette.