Operator`s manual

5. Palettes - Page 85
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
2> Select the fixtures for which you want to store palette values.
3> Using the attribute buttons and wheels, set the attributes you
want in the palette entry. You can store any or all attributes of
a fixture in each palette entry.
4> Press the Record Palette button.
5> Set the palette Mask – this sets which attributes will be
recorded in the palette. Select attributes using the Attribute
Bank buttons – anything lit up will be saved. [Set Mask] and
[Record by] softkeys also control the Mask (see below).
6> Press an unused Palette button (either the grey preset buttons,
or on the Touch Wing) to store the palette (available buttons
will flash). Or enter a palette number and press [Store]
The console will automatically set the palette as Shared or
Normal (by checking if the values to be stored are the same
across all fixtures of the same type). You can override the
setting by pressing softkey C.
[Set Mask] allows you to specify which attribute groups will be
included in the palette. You can also use the grey Attribute
Bank buttons on the right hand edge of the console to set the
mask.
An attribute group is included when the softkey is inverted (like
the Colour group in the picture) and when the LED is lit on the
Attribute Bank button. If you use Quick Record (see next
section) the mask is automatically set if you save the palette in
a workspace window – Positions only includes P, Colours only C
and Beams includes IGBES. If you use the Record Palette
button then you need to set the mask manually.
Press the Attribute Options button to toggle all mask groups
between Include and Exclude.
[Record By…] allows you to control how the mask is used when
saving the palette. The options are:
[Channel in programmer] records only channels which are in
the programmer (which have been changed)