Operator`s manual
Page 84 – 5. Palettes
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
5.1 Creating palettes
5.1.1 Which attributes are stored in palettes
Although each palette entry can store all attributes of a fixture, it’s
easier to operate the console if you create some palettes which only
set positions, some for colour, some for gobo and so on. The console
helps you with this by providing separate windows on the Touch Wing
for Colour palettes, Position palettes, and Gobo/Beam palettes. If you
are using the Palette buttons on the presets, it’s best to group the
colours together, then the positions together, and so on, to make
them easier to find.
When you store a palette, it will only contain what’s in the
programmer (the attributes you have changed since you last pressed
Clear). For example to create a colour palette you would just set the
colour, and not change any other attribute. You can also make
palettes which contain effects such as shapes and pixel mapping. If
fade or delay times are programmed for fixtures or attributes, these
will also be stored in the palette, and you can create palettes which
contain only time information.
If the programmer contains more than one attribute, you can set a
mask to restrict which fixture attributes will be stored in the palette.
Palette information may be either Shared or Normal. Shared palettes
are used where the same value is set for all fixtures of the same type
– for example when setting colours, the “Red” palette would set the
same colour values for “Red” to all MAC 2000 fixtures. Normal
palettes are used when each fixture requires its own value - for
example when programming positions, each fixture will have a
different setting.
It is possible, by merging information into palettes, to create a
palette which contains both shared and normal attributes.
5.1.2 Storing a palette
This is how you save a palette value:
1> Press Clear to clear the programmer.