Operator`s manual
Page 8 – Reference Manual Contents
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
3.4.1 Swap pan and tilt................................................................................ 55
3.4.2 Invert attributes ................................................................................. 55
3.4.3 Attribute limits.................................................................................... 55
3.4.4 Fixture / Attribute curves..................................................................... 56
3.4.5 Freeze fixtures or attributes ................................................................. 57
3.4.6 Editing the personality......................................................................... 57
4. Controlling dimmers and fixtures 59
4.1 Using the select buttons and wheels......................................... 59
4.1.1 Selecting fixtures and dimmers for control ............................................. 59
4.1.2 Setting fixtures to a start position (Locate)............................................. 60
4.1.3 Clearing selection................................................................................ 61
4.1.4 Fixtures with multiple cells/subfixtures .................................................. 62
4.1.5 Changing attributes using the wheels .................................................... 63
4.1.6 Setting attributes using the touch wing.................................................. 65
4.1.7 Setting attributes from the softkeys ...................................................... 69
4.1.8 Adjusting attributes with the @ buttons ................................................. 70
4.1.9 Selecting fixtures and dimmers by number (Channel).............................. 70
4.1.10 Selecting using a pattern.................................................................... 71
4.1.11 Selecting fixtures which are in a palette or playback.............................. 72
4.1.12 Attribute groups – IPCGBES-FX........................................................... 73
4.1.13 Using fixture groups .......................................................................... 73
4.1.14 Fixture Order and Fixture Layout in groups........................................... 74
4.1.15 Stepping through selected fixtures one at a time................................... 76
4.1.16 Highlighting the selected fixture with Prev/Next .................................... 76
4.1.17 Flash selected fixtures to full .............................................................. 76
4.1.18 Turn off unselected fixtures................................................................ 76
4.1.19 Align fixtures.................................................................................... 77
4.1.20 Flip.................................................................................................. 77
4.1.21 Fan mode......................................................................................... 77
4.1.22 Setting fixture/attribute times............................................................. 80
4.2 Viewing and using numerical values ......................................... 81
4.2.1 The Channel Grid window..................................................................... 81
4.3 Advanced options ..................................................................82
4.3.1 The ML Menu button............................................................................ 82
4.3.2 Lamping fixtures on and off.................................................................. 82
5. Palettes 83
5.1 Creating palettes................................................................... 84
5.1.1 Which attributes are stored in palettes................................................... 84
5.1.2 Storing a palette................................................................................. 84
5.1.3 Quick record....................................................................................... 86
5.1.4 Setting legends for palettes.................................................................. 87
5.1.5 Creating an effects palette (shape or pixel mapper)................................. 88
5.1.6 Creating a time palette........................................................................ 88
5.2 Recalling palettes .................................................................. 89
5.2.1 Recalling a palette value ...................................................................... 89
5.2.2 Palette pages ..................................................................................... 89
5.2.3 Quick palettes with no fixtures selected ................................................. 90
5.2.4 Setting palettes to all fixtures in a playback ........................................... 90
5.3 Editing palettes.....................................................................90
5.3.1 Viewing and editing the content of palettes ............................................ 90
5.3.2 Changing the content of palettes........................................................... 90
5.3.3 Updating palettes used in a playback..................................................... 91
5.4 Copying, moving and deleting palettes .....................................91
5.4.1 Copying or moving a palette................................................................. 91
5.4.2 Deleting palettes................................................................................. 92
5.5 Timing with palettes............................................................... 92
5.5.1 Palettes with saved times..................................................................... 92
5.5.2 Manually overriding palette times.......................................................... 92
5.5.3 Manual fixture overlap when recalling palettes........................................ 93
5.5.4 Master Time for palettes ...................................................................... 93
6. Shapes and Pixel Mapper effects
95
6.1 Creating effects..................................................................... 96
6.1.1 Creating a shape................................................................................. 96
6.1.2 Changing size and speed of a shape...................................................... 97
6.1.3 Changing the phase of a shape across multiple fixtures............................ 98
6.1.4 Creating Pixel Mapper effects................................................................ 99
6.1.5 Pixel mapper Layer Masters.................................................................102