Operator`s manual
3. Patching - Page 41
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
3. Patching
Patching is the process where you tell the Pearl Expert
• What type of lighting units you have connected to it
• What DMX addresses they are operating at
• Which DMX line (universe) each unit is connected to (there are
64 lines, but the console itself can only output 12; further lines
can be controlled using networked DMX processors over
TitanNet)
• Which buttons on the console you want to use to access them
(either physical buttons or touch buttons)
• Particular option settings for each fixture.
Before you start rigging, you can use the console to
work out the DMX addresses for the fixtures in your rig.
Patch them on the console (or simulator), then press
View, Patch to show the Patch View window. This will
use the DMX channels as efficiently as possible without
leaving any gaps.
The console’s System/Run/Program keyswitch must be set to
Program before you can patch.
By default, DMX lines 1-4 are linked to the 4 XLR outputs on the
console. If you want to change this or use other lines, go to the DMX
Settings window in System mode – see section
12.3.6 on page 200 .
3.1 Patching new fixtures or dimmers
3.1.1 Fixture select buttons and handles
To control intelligent fixtures or dimmer channels, they must be
patched to a preset fader handle or to a fixture button in the Fixtures
workspace window.
Presets are the faders, buttons and displays located in 2 rows along
the top of the console. Each preset consists of:
Pages of fixtures buttons
Handles (Preset faders)