Operator`s manual

10. Running the show - Page 175
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
10. Running the show
So, it’s showtime. This chapter describes the functions of the console
which are useful when running a show.
10.1 Playback controls
10.1.1 Back up the show
At regular intervals while you are programming, and when you have
finished programming (or you’ve run out of time) and it’s showtime,
the most important thing is to save the show (see section
2.3.6 on
page
31 for instructions). It is important to also back up the show by
saving it to a USB drive, enabling you to swap to a different console if
there are problems.
10.1.2 Label the console
When you are running your show you will need to know where
everything is. Use the Legend functions to set onscreen labels on the
Touch Wing, or you can’t beat the low tech method of marker pen
and tape.
10.1.3 Run mode
If your show is fully pre-programmed and you wish to avoid
accidental modifications, switch the mode switch to Run. This
prevents anyone from altering the programming of the console.
However the operator can still select fixtures and adjust attributes
live.
For busked shows it’s often useful to run the console in Program
mode to allow updating of the programming as the show progresses.
The main differences between Run mode and Program mode are:
In Program mode, preset faders go into the programmer and
take over the output, but in Run mode they do not.
Run mode provides quick access to different Key Profiles.
Run mode provides a tap tempo button.
10.1.4 Master faders
In the top left hand corner of the console are the master faders which
allow you to set the overall intensity of various areas of the console.
Grand Master controls the intensity of all output from the
console.
Swop and Flash masters control intensity of the swop/flash
buttons
Preset master controls intensity of the preset faders
Playback master controls intensity of all playbacks.