Operator`s manual

Page 158 – 9. Cue Lists
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
you are sure to only record the attributes you have explicitly
set, but you do need to make sure you have changed all the
things you want to be recorded so they are in the programmer.
4> Set the default Fade and Delay times, and automatic cue
linking, using [Set Times]. These settings will be allocated to
every new cue.
5> Set up the look for the first cue, either manually or by using
“Include” on existing cues. You can use the Shape Generator
and the Pixel Mapper.
6> If you require a legend for the cue, set it now using [Legend].
You can also change this later using Unfold or Set Legend (see
next section).
7> Press the Select button of the handle or [Append Cue] to store
the programmer contents as Cue 1 of the cue list.
8> Repeat from step 5 for the next cue. Do not press Clear in
between cues, unless you want levels to track through from
previous cues, as any faders moving to zero will not be stored.
If you do press clear, you must make sure that all channels you
want to record are selected or in the programmer (inverted
display).
9> Press Exit to finish when you have stored all the cues you want.
[Record Mode] lets you select Record By Fixture (all attributes
of any modified or selected fixture are saved), Record By
Channel (only modified attributes are saved), Record Stage (all
fixtures with a non-zero dimmer channel are saved) or Quick
Build (allows you to build a cue from other playbacks or
palettes; select the playbacks/palettes you wish to use and
press [OK]).
Record By Channel is useful if you want to layer this cue list
with other playbacks to create an effect.