Operator`s manual
Page 154 – 8. Chases
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
Linking can be set to [Link After Previous] (the chase will run
automatically) or [Link Wait For Go] which will stop the chase until
you press Go.
8.5.3 Setting attribute fade times for a cue in a chase
For each cue in a chase, you can set individual fade times for each
attribute group (such as position). If you set a time, it overrides the
normal times. You can use the Cue View window, or the Unfold
function to set attribute times.
To set an attribute group fade time:
1> Press
View or the Unfold button, then the Swop button of the
chase to be edited.
2> Press [Edit Times] then touch the cue you want to edit in the
Playback View, or if using Unfold, press the Swop button of the
unfolded cue you want to edit.
3> Press the Attribute Options button (right hand side) for the
attribute you want to change.
4> Press [Delay] to set delay time or [Set fade] to set fade time.
5> Type the new time using the numeric keypad and press Enter to
save it, or press [Use Global] to delete the attribute times and
go back to the normal times.
6> Press Enter to save the changes.
8.6 Advanced options
To set options for a chase, press [Playback Options] on the root
menu, then press the swop button of the playback to be edited.
The same options are available as for Cues (see section
on page
141), with some additional options for Chases:
8.6.1 Loop/Stop on Final Cue
Option B lets you specify whether the chase will loop back to the
beginning or stop on the final cue.
8.6.2 Forwards/backwards/bounce/random
Option C sets the direction of the chase.
8.6.3 Cue linking
Option D sets how the cues in the chase are linked. The settings are:
• [Always Link Steps]: The chase will run on its own using the
times
• [Never Link Steps]: The chase will pause after every delay/fade
time for the user to press Go.
• [Link according to individual steps]: Each step in the chase will
obey its individual link settings which are set using the Playback
View window or the Unfold function.