Operator`s manual

Page 154 – 8. Chases
TitanUniversal_Man_v7-0_PE.doc 02 September 2013
Linking can be set to [Link After Previous] (the chase will run
automatically) or [Link Wait For Go] which will stop the chase until
you press Go.
8.5.3 Setting attribute fade times for a cue in a chase
For each cue in a chase, you can set individual fade times for each
attribute group (such as position). If you set a time, it overrides the
normal times. You can use the Cue View window, or the Unfold
function to set attribute times.
To set an attribute group fade time:
1> Press
View or the Unfold button, then the Swop button of the
chase to be edited.
2> Press [Edit Times] then touch the cue you want to edit in the
Playback View, or if using Unfold, press the Swop button of the
unfolded cue you want to edit.
3> Press the Attribute Options button (right hand side) for the
attribute you want to change.
4> Press [Delay] to set delay time or [Set fade] to set fade time.
5> Type the new time using the numeric keypad and press Enter to
save it, or press [Use Global] to delete the attribute times and
go back to the normal times.
6> Press Enter to save the changes.
8.6 Advanced options
To set options for a chase, press [Playback Options] on the root
menu, then press the swop button of the playback to be edited.
The same options are available as for Cues (see section
 on page
141), with some additional options for Chases:
8.6.1 Loop/Stop on Final Cue
Option B lets you specify whether the chase will loop back to the
beginning or stop on the final cue.
8.6.2 Forwards/backwards/bounce/random
Option C sets the direction of the chase.
8.6.3 Cue linking
Option D sets how the cues in the chase are linked. The settings are:
[Always Link Steps]: The chase will run on its own using the
times
[Never Link Steps]: The chase will pause after every delay/fade
time for the user to press Go.
[Link according to individual steps]: Each step in the chase will
obey its individual link settings which are set using the Playback
View window or the Unfold function.