Pearl Expert Titan Operator’s Manual Version 7.
TitanUniversal_Man_v7-0_PE.
Useful Avolites phone numbers:Avolites England Sales and service* (+44) (0) 20 8965 8522 Service out of hours* (+44) (0) 831 17 8888 Fax (+44) (0) 20 8965 0290 Email support@avolites.com Website http://www.avolites.com Before contacting Avolites for service enquiry please ensure that you have the product serial number and the software version.
Written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk TitanUniversal_Man_v7-0_PE.
Reference Manual Contents - Page 5 SECTIONS 1. QUICK START 13 2. SETTING UP AND USING THE CONSOLE 17 3. PATCHING 41 4. CONTROLLING DIMMERS AND FIXTURES 59 5. PALETTES 83 6. SHAPES AND PIXEL MAPPER EFFECTS 95 7. CUES 127 8. CHASES 145 9. CUE LISTS 157 10. RUNNING THE SHOW 175 11. REMOTE CONTROL 187 12. USER SETTINGS AND OTHER OPTIONS 193 13. WORKING WITH FIXTURE PERSONALITIES 209 14. NETWORKING THE CONSOLE 213 15. USING DIFFERENT AVOLITES CONSOLES 223 16.
Page 6 – Reference Manual Contents TitanUniversal_Man_v7-0_PE.
Reference Manual Contents - Page 7 CONTENTS 1. Quick Start 13 2. Setting up and using the console 17 1.1 1.2 1.3 1.4 1.5 2.1 2.2 Patching fixtures ................................................................... 13 Controlling fixtures ................................................................ 13 Programming cues and chases................................................. 14 Programming palettes ............................................................ 15 DMX / network setup ...........
Page 8 – Reference Manual Contents 3.4.1 3.4.2 3.4.3 3.4.4 3.4.5 3.4.6 4. 4.1 Swap pan and tilt................................................................................ Invert attributes ................................................................................. Attribute limits.................................................................................... Fixture / Attribute curves ..................................................................... Freeze fixtures or attributes ....
Reference Manual Contents - Page 9 6.2 Editing shapes and effects .................................................... 102 6.3 Advanced options ................................................................ 104 6.4 Pixel Mapper examples ......................................................... 104 7. 7.1 6.2.1 6.2.2 6.2.3 6.2.4 6.2.5 6.2.6 Editing shapes and effects in cues ........................................................102 Selecting a running shape to edit .............................
Page 10 – Reference Manual Contents 8.3.2 Editing a chase using Unfold................................................................150 8.4.1 8.4.2 8.4.3 Copying or moving a chase .................................................................151 Deleting a chase ................................................................................151 Deleting a step from a chase ...............................................................151 8.5.1 8.5.2 8.5.3 Global timings for chases ..............
Reference Manual Contents - Page 11 10.1.11 10.1.12 Blind mode ....................................................................................178 Busking with palettes ......................................................................178 10.2 Using multiple on-screen workspaces ..................................... 179 10.3 Organising the console ......................................................... 180 10.4 10.5 Set List window ..........................................................
Page 12 – Reference Manual Contents 14.2.1 ACDI ..............................................................................................217 14.4.1 Example CITP setup .........................................................................219 14.5.1 14.5.2 14.5.3 14.5.4 14.5.5 Setting your IP address.....................................................................219 Subnet Masks ..................................................................................
Reference Manual Contents - Page 13 1. Quick Start This section is a quick guide on how to do most things on the Pearl Expert. Each section has a link to take you to the appropriate manual section for more details. Softkeys are shown in square brackets like [This]. 1.1 Patching fixtures Press Patch, [Dimmers] or [Fixtures]. For Fixtures, from the softkeys choose fixture manufacturer (type on keyboard to filter the list) then fixture type, then fixture mode. Set [DMX Line] and [Address].
Page 14 – 1. Quick Start At top menu press [Shapes and Effects], [Shape Generator], [Create]. Select attribute of shape then select a shape to run. (Section 6.1.1, p96). Or from the Shape Library window (View, [Open Workspace Window], [Shape Library]) you can select a shape directly. Filter the list of shapes using the attribute buttons. Use the wheels and [Adjust Speed, Size and Phase]/[Adjust Phase, Spread and Offset] to configure the shape.
1. Quick Start - Page 15 [Fixture Overlap] sets each fixture to fade in sequence (100%=all together, 0%=fixture waits for previous one to complete). [Attribute times] sets individual fade times for different attributes. [Fixture order] changes sequence for shapes and Overlap. (Section 8.5, p151). Cue Lists Cues may be stored in a Cue List which allows a full show to be run from a Go button. Chases can be included using Autoload. 1.4 Programming palettes Set up the attributes to be recorded.
Page 16 – 1. Quick Start To change the IP address of the console, press [Network Settings] in System mode (Section 14.1.1, p213). To change User Settings which let you personalise how the console works, hold down Avo and select [User Settings] (Section.12.3.3, p198). TitanUniversal_Man_v7-0_PE.
2. Setting up and using the console - Page 17 2. Setting up and using the console Welcome to the Pearl Expert from Avolites. This manual is a reference guide to all the functions of the console. We explain things in the order you’re most likely to use them, so we start with how to set up the console, then look at patching lights, controlling lights and how to program cues. 2.
Page 18 – 2. Setting up and using the console The main controls Mode select keyswitch Preset faders / handles Master faders Playback page select rollers Main display Playback faders & flash buttons Menu softkeys Control Fixture page wheels buttons Command Numeric buttons Attribute keypad and select buttons controls • The Preset Faders are used to control individual dimmer channels and fixture intensities. Cues and chases can also be stored on these faders.
2. Setting up and using the console - Page 19 • The Menu softkeys (labelled A – G) are used to select control options. The display next to the buttons shows what each one will do. The options for each key change depending on what the console is doing. Softkey commands are shown in the manual with square brackets like this: A [Edit Times] • The Numeric keypad and other control buttons are used to enter values and change controls on the console.
Page 20 – 2. Setting up and using the console The Touch Wing Context touch buttons Workspace windows Playback info Workspace save/recall touch buttons Window selection buttons Macro buttons Window size/position buttons Attribute display Attribute wheels The optional Touch Wing uses a touch screen and additional wheels to provide a user-friendly interface for selecting fixtures, palettes, groups and setting attributes. • The main area of the Touch Wing shows up to 4 workspace windows.
2. Setting up and using the console - Page 21 2.2 Connecting up 2.2.1 Cautions Radio transmitters may affect the operation of the console and we recommend that they are not placed on, above or behind the console. If you are wearing one it is best placed in a back pocket or behind you when attached to a belt. 2.2.2 Connecting mains power You can safely connect the Pearl Expert to any voltage from 80 to 260V.
Page 22 – 2. Setting up and using the console Do not use the power switch on the rear of the console to switch off the console as this would not close down the console properly and you will lose any changes to your show. 2.2.4 Titan Healthcheck When the console starts up, it runs a small utility called Titan Healthcheck which checks the file system and the installed firmware and software. If any problems are found, a warning screen is displayed which offers the option to fix the problems.
2. Setting up and using the console - Page 23 outputs on the back of the console, or over an Ethernet protocol (see section 14 on page 213.) By default, DMX Lines 1-4 are connected to the four XLRs on the console.
Page 24 – 2. Setting up and using the console A 3-pin XLR socket for a desk lamp is provided on the rear edge of the console. Suitable lamps are available from Avolites. The lamps are 12 volt, wired from pins 1 (negative) and 2 (positive) of the XLR. 2.2.8 Connecting the Touch Wing The Touch Wing connects to the DVI port and the 9-pin D connector on the rear of the console, just above the panel with the rear USB/network sockets. 2.3 Using the menus, monitor and Touch Wing 2.3.
2. Setting up and using the console - Page 25 settings which are available on the fixtures. The horizontal bar shows which attributes are being controlled by each wheel and the boxes show the current attribute. If a chase is being controlled, information about the chase is shown here. Above this, the current fixture intensity is shown in a grid arranged by handle number. A dot shows a fixture that is not lit, otherwise a percentage brightness is shown, with 'FL' for full.
Page 26 – 2. Setting up and using the console Up to 4 windows can be shown on the screen in a 2x2 grid, but if you need a larger view, you can make a window twice as big, or maximise it to take up the whole screen. You can also move windows to an external screen which can show a further 4 windows. Some possible window sizes/positions are shown below.
2. Setting up and using the console - Page 27 Press View then a fixture select button to open the Fixture View window showing patch details for that fixture. Press View then Connect to open the View Cue window. Press View then Off to open the Active Playbacks window. Press View then Macro to open the Macro window. Workspace window options You can change the window sizes and positions by clicking the small ‘i’ button in the top right corner of the window.
Page 28 – 2. Setting up and using the console Legends and picture legends All touch buttons can have legends set to remind you what they do. In addition, you can draw picture legends on the buttons. To do this, select [Set Legend] then press [Picture]. A drawing space will open on the touch screen for you to draw the legend. There is also a library of pictures to choose from including popular gobo designs.
2. Setting up and using the console - Page 29 Manual/Auto Change size Close 2.3.3 The toolbar Across the very top of the screen is the toolbar. If you click/touch on 'Tools', you will get a menu giving you access to some configuration functions (these options may change slightly depending on the console). About gives you information about the software version. Help shows you the online manual.
Page 30 – 2. Setting up and using the console Touch Screen Setup (in Control Panel) opens the setup utility which allows you to align touch positions on the screen. See next section. Usb Expert Console (in Control Panel) sets up the connection between the front panel controls and the software. If you are having problems this can be used to troubleshoot. Folders opens the file explorer. You might need this when backing up show files or when updating the operating software.
2. Setting up and using the console - Page 31 2.3.5 Visualiser The console runs Avolites Visualiser internally. This allows you to view the output of the console if you can’t use the real lights, enabling you to make changes to your show at home or in your hotel. It can also be used in Blind mode for programming during a show. Visualiser is shown in a workspace window, either on the Touch Wing or on the external monitor.
Page 32 – 2. Setting up and using the console operation of the console for a particular use. See section 12.2 on page 196 for details. 2.3.7 Undo/Redo You can undo and redo up to 20 actions by pressing Avo shift and the Undo or Redo buttons below the numeric keypad (on black Pearl Expert consoles these are the Left arrow (Undo) and Right arrow (Redo) buttons). So for example if you press Clear then wish you hadn’t, the Undo function will restore the console state.
2. Setting up and using the console - Page 33 receive keypresses. Pressing Break on the keyboard releases the keyboard for other applications but disables all text entry for Titan including the shortcut keys; changing menus will reconnect the keyboard to Titan.
Page 34 – 2. Setting up and using the console 2.3.10 Locking the console You can lock the console controls to prevent people fiddling with it while you’re not looking. Hold down Avo and press [Lock], then type a password (numbers or letters). To unlock, enter the password again, or restarting the console will also unlock it. While the console is locked, all functions are disabled except the DMX outputs and currently running playbacks. 2.
2. Setting up and using the console - Page 35 Once licensed Titan Simulator will run in 'Offline' mode which is shown towards the top right of the screen. In Offline mode the software will function as normal including Visualiser and Art-Net outputs. However periodically random DMX values will be sent down all DMX outputs, please wait for this to stop before continuing programming. 2.4.2 Running Titan Simulator When you start the simulator you need to select which console you are simulating.
Page 36 – 2. Setting up and using the console To save your current show: 1> Press the Disk button. 2> Press [Save Show]. 3> If you have a USB drive connected, use the softkeys to select whether to save on [Removable Disk] or [Internal hard drive]. 4> If this is a new show, enter a name for the show on the keyboard. If this is a new version of an existing show you can enter a tag to help identify the version, which will be shown on the Show Browser screen when you load shows.
2. Setting up and using the console - Page 37 On the top left you can select which drive is used, or show files on all drives. On the bottom left you can filter the list of shows to see all shows, or just manual saves, quick saves or autosave files. On the right you can see different versions of the showfile; this allows you to reload an earlier version if you need to. You can also load shows from the softkeys: 1> Press the Disk button. 2> Press [Load Show].
Page 38 – 2. Setting up and using the console Button for imported show Filter fixtures in current show Import new show Arrow shows mapped fixture Fixtures in imported show Filter fixture list in imported show You can then select items from the imported show and store them onto workspace or panel buttons in your current show. Filter display of items in show The items which can be imported 1> Press the Disk button.
2. Setting up and using the console - Page 39 browser. You can import items from more than one show at once by repeating steps 1-3. 5> Click on the Mapper tab, and select your imported show. 6> Select a fixture in your imported show, then click the arrow beside the fixture it maps to in the current show. To remove a mapping, click the [Clear Fixture Mapping] context button. 7> When you have mapped all fixtures you want to import data from, click on the Show Library tab.
Page 40 – 2. Setting up and using the console the console which determines how the XLR sockets on the back of the console are used and how DMX is sent over the network. • 2.7 There is also an option [Wipe] in the System menu (when the console is in System mode) which has the same function, and is located in the same place as on other Avolites consoles.
3. Patching - Page 41 3.
Page 42 – 3. Patching • a fader, used to set the intensity of the fixture or dimmer • a blue Select button which is used to select the fixture • a grey Palette button which is used to store and select Palettes, Groups and various other things The fader and buttons are together referred to as a handle. There are 4 pages of presets controlled by the fixture page buttons, located just above the numeric keypad.
3. Patching - Page 43 first dimmer in the range, then press the last Select button in the range. On the Touch Wing, run your finger across the buttons. The range of dimmers will be patched to sequential DMX addresses. 3.1.3 4> The Select buttons light up dimly to show they are patched. Touch buttons turn dark blue and show fixture details. 5> Repeat from step 2 for other dimmers. • When setting the DMX address using [Address=], you can set the DMX line (universe) as well by entering {line}.
Page 44 – 3. Patching 3> Select the correct fixture manufacturer from the softkeys ([Previous] and [Next] page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4> Select correct fixture from the softkeys (F and G show other pages). You can use Quick Search here as well. 5> Select the correct fixture operating mode from the softkeys. 6> [Address =] shows the first free DMX address.
3. Patching - Page 45 3.1.4 9> Repeat from 7 to patch more of the same fixture type. The DMX address automatically updates so you can just keep patching by pressing Select buttons. • You can patch a number of fixtures in one go using the [Quantity] button, or by holding down the Select button for the first fixture in the range, then pressing the last Select button in the range. On the Touch Wing, run your finger across the buttons, in the same way as for dimmers.
Page 46 – 3. Patching You will see the fixtures laid out on screen in handle number order. You can then use the Visualiser controls to reposition the fixtures if you wish. 3.1.5 Patching fixtures with multiple cells (sub fixtures) Some fixtures have multiple cells of control within a single fixture (for example an RGB LED batten). To avoid having to patch every cell as a single fixture, you can patch the whole fixture as one “super fixture” and each cell will then appear as a “sub fixture”.
3. Patching - Page 47 3.1.7 • Select one or more fixtures in the grid and click the Patch context menu button to patch the devices. • Click on the Mode or Address cells in the grid to change these settings remotely. • Click on the Identify button (at the right hand end of the screen, you might need to scroll to see it) to turn the fixture on so you can see where it is in the rig. • Click on the RDM Quick Patch context menu button to automatically patch all RDM devices.
Page 48 – 3. Patching 3.2 Changing the patch 3.2.1 Patch View The Patch View window gives a full overview of how all the fixtures in your show are patched, and allows you to patch, repatch, legend, renumber, invert, pan/tilt swap, freeze, exchange, park and view fixtures. To show the Patch View window press View then Patch, or use the Open Workspace Windows menu command. Fixture type: lists the different types of fixture in your show. Each fixture has a unique colour code.
3. Patching - Page 49 • You can add notes to each fixture in the Patch View. Click on the Notes field and enter text using the keyboard. The tabs across the top allow you to switch the window to Personality List (lists all fixtures available on the console), RDM (allows you to patch devices using RDM) and Attribute Behaviour (allows you to set invert, freeze, curve, and limit. See section 3.4.2 and following sections for Attribute Behaviour. 3.2.
Page 50 – 3. Patching 3.2.4 4> To change DMX press [Address], type the new address and press enter. If this address is already in use, a warning icon will be shown. 5> To change the DMX output line, press [DMX Line=x] and enter a new output line number 1-12. 6> Press Enter or [Repatch] to confirm the change. 7> Repeat from step 3 if you want to change other fixtures. • You can “Park” the fixture using [Park]. This removes the fixture from the DMX output map, but all programming is retained.
3. Patching - Page 51 using the LCD screen. If you do have a Touch Wing, the Patch View workspace described above in section 3.2.1 gives you more control. To open the fixture patch view, press the white View button (next to the numeric keypad) followed by [Fixture Patch]. You will get a table on the touch screen showing all your fixtures. The list of fixtures can be filtered by typing in a search term on the keyboard.
Page 52 – 3. Patching The buttons on the left let you select the different output lines from the console. Scrolling the window to the right shows more information about each DMX channel. 3.2.7 Fixture Exchange The Fixture Exchange function enables you to repatch fixtures in your show using alternative fixtures, retaining important elements such as cue times, shapes and legends. This is very useful for touring shows and venues with a high turnover of events.
3. Patching - Page 53 The pan, tilt and dimmer will always be preserved from one fixture type to the next, as will times, shapes and legends for recorded items. Links from the palettes to groups, cues, chases and cue lists will also be preserved, so the show can be easily recreated by updating your palettes as normal. Fixture exchange also gives you a powerful way to re-use an existing show with new lights, so you can give yourself a programming head start when faced with a new fixture.
Page 54 – 3. Patching 3.3 Copying, moving and deleting fixtures 3.3.1 Copying or moving a patched fixture Using the Copy button you can make a copy of an existing fixture or move it to a new button. You cannot link fixture buttons. You can copy or move multiple fixtures in one operation. Move is useful for tidying up the console. 3.3.2 1> Press the Copy button. 2> Select [Copy] or [Move]. Pressing the Copy button again will also toggle through these options.
3. Patching - Page 55 1> Enter Patch mode by pressing the Patch button. 2> Press the Delete button. 3> Press the Select button of the fixture you want to delete. 4> The button will light up red and the console asks for confirmation. Press the Select button again to confirm. • You can delete a range of fixtures in one operation. 3.4 Advanced options 3.4.1 Swap pan and tilt This allows you to make the pan channel control tilt and the tilt control pan.
Page 56 – 3. Patching Attribute limits are set either from the Edit Fixtures menu or using the Attribute Behaviour tab of the Patch View window. 1> Press Patch. 2> Press [Edit Fixtures]. 3> Press [Set Limits]. 4> Select the fixtures to be set. 5> Use the softkeys to select which attributes are to be set, then select upper or lower limit. 6> Input a percentage value for the limit value, or press [Set To Current Value]. To remove a limit press [Remove Limit]. 7> Press Exit when finished.
3. Patching - Page 57 3.4.5 Freeze fixtures or attributes This option allows you to freeze individual attributes of a fixture, or to freeze the whole fixture. Attributes or fixtures which are frozen are not affected by playbacks or by the programmer. 3.4.6 1> Press Patch. 2> Press [Edit Fixtures]. 3> Press [Freeze Fixture or Attribute]. 4> Select the fixtures to be frozen/unfrozen. 5> Use the softkeys to select which attributes are frozen, or to freeze the whole fixture.
Page 58 – 4. Controlling dimmers and fixtures TitanUniversal_Man_v7-0_PE.
4. Controlling dimmers and fixtures - Page 59 4. Controlling dimmers and fixtures When you are programming a show, and sometimes when you are running a show, you need to manually control the fixtures and dimmers to set the intensity, position, colour, etc. To do this you first select the fixtures you want to change using the select buttons, then you set the attributes of those fixtures using the Wheels and Attribute buttons.
Page 60 – 4. Controlling dimmers and fixtures • Press Clear (right of numeric keys) to deselect all fixtures and remove all changes from the programmer. See the next section for more Clear options. • Once you have changed any attribute, pressing a Select button will deselect all fixtures and start the selection process again. All previously selected fixtures (since you last pressed Clear) stay in the programmer.
4. Controlling dimmers and fixtures - Page 61 • Option [Auto Reset Mask] sets the mask to be automatically reset to include everything each time Locate is pressed, or you can toggle the option to [Remember Mask] which will keep the mask setting you used last time. • Option [Clear/Don’t Clear Located Attributes] sets whether the attributes changed by the Locate function will be saved into any cues you store.
Page 62 – 4. Controlling dimmers and fixtures given a list of attributes in the Programmer – press the appropriate softkey to clear that attribute. • [Clear All Programmers] will clear all programmers that are currently active on the console. This will be used for multi-user programming in future and is currently used to clear values added to the Titan Remote programmer.
4. Controlling dimmers and fixtures - Page 63 You can also use Unfold to expand the cells onto individual select buttons. In the Fixtures workspace, the current page of fixtures will be replaced by select buttons for each individual fixture cell. On the preset faders, the unfolded fixture cells will start at preset 1. There are two ways to unfold fixture cells: • Press Unfold then select range of fixtures. The cells will immediately appear on the handles.
Page 64 – 4. Controlling dimmers and fixtures Attribute select buttons Control wheels If you have the Touch Wing connected, the wheels on the Touch Wing are used instead of the wheels on the console; see the next section. Each attribute button controls several attributes, one on each wheel. 1> With some fixtures selected, press the button for the attribute to be changed 2> Turn the wheels to set the attribute.
4. Controlling dimmers and fixtures - Page 65 3> Repeat from 1 to change other attributes of the selected fixtures. Some other things to know about attributes: 4.1.6 • If an attribute is in the programmer, it is highlighted (as shown with the “Green” setting in the screen picture above). This provides a quick way to see which attributes are in the programmer. • You can also select the attribute to be changed from the softkeys by pressing the “Attribute Options” button.
Page 66 – 4. Controlling dimmers and fixtures The touch display above the wheels shows the attribute bank (Intensity, Position, Colour and so on) and the current values on the wheels. Touch here to open attribute editor Touch here to change attribute bank Touch here to change attribute values up and down Touch the attribute bank buttons to change to a different bank. You can also use the attribute bank buttons down the right hand side of the console as usual.
4. Controlling dimmers and fixtures - Page 67 Touch here to open attribute editor Touch here to change attribute bank Touch here to change attribute values up and down Press View then [Open Workspace Window] then [Attribute Editor] to show it. As a shortcut you can also show it by touching the attribute name text just below the IPCGBES buttons (for example Colour Func in the above picture). The buttons on the left of the window select the attribute to change.
Page 68 – 4. Controlling dimmers and fixtures For variable attributes like Dimmer, holding down the button will display a horizontal slider bar. You can then move your finger left or right to change the value. Active fixtures such as media servers will display a thumbnail of the media clip in the button. The media server must support CITP and be patched as an active fixture. Fixtures which support keystoning or blades/shutters can be controlled graphically in the attribute window.
4. Controlling dimmers and fixtures - Page 69 Updated personality files may be required to support the keystone/blade functions. When the selected fixture has subfixtures, buttons appear at the top of the attribute editor window allowing you to select the main fixture, or individual cells for control. 4.1.7 Setting attributes from the softkeys You can directly enter a numeric value for the attributes which are live on the wheels.
Page 70 – 4. Controlling dimmers and fixtures attributes where the output is divided up into ranges, such as colour wheels, you enter the index of the range you want. For example to select the 3rd colour (as displayed in the list above the wheel) you would enter 3. 4.1.8 Adjusting attributes with the @ buttons Pressing the @ button next to a wheel opens the Adjust Attribute Value menu for that attribute.
4. Controlling dimmers and fixtures - Page 71 4.1.10 • To miss out fixtures in a range, use [Not], for example 1 Through 4 Not 3 Enter will select 1, 2, and 4. • The @ softkey sets a dimmer level to the selected fixtures, for example 1 Through 8 @ 5 Enter will set 1-8 at 50%. (You can choose whether 50% is entered as “5” or “50” in the User Settings – see section 12.3.3 on page 198). When you press @ there are softkey options for Full, Off and +/- (increase or decrease brightness).
Page 72 – 4. Controlling dimmers and fixtures 4.1.11 3> Select a pattern from the softkeys. Your selection is modified so you will only be controlling, say, the odd fixtures. 4> Press the white 'Next' button to change the selection to the next stage of the pattern. 5> To end the pattern selection, press All twice. • For example, if you are programming a chase using 16 fixtures and you want every 4th fixture to do the same thing, you just select the 16 fixtures, then press All, then D [1 in 4].
4. Controlling dimmers and fixtures - Page 73 4.1.12 Attribute groups – IPCGBES-FX To make life a bit simpler, the console groups together attributes which have similar effects, using the letters IPCGBES-FX.
Page 74 – 4. Controlling dimmers and fixtures If the Groups window is not visible, you can show it by pressing View, Group (above numeric keys). 1> Select the fixtures/dimmers you want in the group (the order in which you select them will also be stored in the group). 2> Press the grey Group button (top right of the numeric keys) then [Record Group]. You can also press Record then the Group button. 3> Use softkey A to enter a number for the group, or B [Provide a legend] to set a legend.
4. Controlling dimmers and fixtures - Page 75 1> Press [Edit Times]. 2> Select the group you want to edit. 3> Press [Fixture Order]. The fixtures in the group will be shown numbered in the fixtures window. To change the order, select [Auto Increment] to On, then select the fixtures in the order you want. If you press a fixture twice, it will show an X indicating that it is not part of the sequence. To change fixture layout: 1> Press [Edit Times] 2> Select the group you want to edit.
Page 76 – 4. Controlling dimmers and fixtures 4.1.15 • It is possible to accidentally overlay one fixture on another, making the bottom fixture hidden. To access overlaid fixtures, drag off the fixture which is hiding it, or select the hidden fixture and use the wheels to move it somewhere visible. • You can use the Fan button to evenly spread fixtures in the layout.
4. Controlling dimmers and fixtures - Page 77 4.1.19 Align fixtures You can copy attributes from one fixture to another using the Align Fixtures function. This is very useful, for example, if you’ve accidentally left a fixture out of a cue you can copy settings from its neighbour. 4.1.20 1> Select the fixtures you want to Align. 2> At the top level menu press Fixture Tools/ML Menu then [Align Fixtures].
Page 78 – 4. Controlling dimmers and fixtures If you have selected fixtures from multiple groups, you can choose whether the fan effect works with or ignores the groups. For example if you have 12 fixtures across the stage in 3 groups of 4, you may want a fan of light beams spread evenly across the stage, or you may want 3 groups of separately fanned light beams.
4. Controlling dimmers and fixtures - Page 79 colour mixing, tilt and dimmer. • Pull Ends - The first and last selected fixture are affected most, the midpoint is unchanged. This is useful for colour mixing, tilt and dimmer. • Arrow - The first and last selected fixture are affected equally to the midpoint fixture but in the opposite direction. This is useful for colour mixing, tilt and dimmer . Fan Parts When using the Fan function you can split the fan into a number of groups.
Page 80 – 4. Controlling dimmers and fixtures 2: 3: 4.1.22 Setting fixture/attribute times Fade and delay timings can be directly set for each fixture or individual attributes of a fixture. When you store the settings into a cue, the time settings will then become part of the cue. There are a number of ways to set the times: • You can set individual attribute times by switching the wheels to Fade Time / Delay Time mode using the [Wheels=] softkey on the root menu.
4. Controlling dimmers and fixtures - Page 81 Setting a time attribute value will cause the 'in programmer' indication to light up. The Channel Grid window has a Times context menu button which allows you to view or edit all the attribute times currently in the programmer. You can set a time to Off to temporarily disable it; the On option will restore the previous setting. You can try out time settings by pressing Avo Shift + Time or double tap the Time button.
Page 82 – 4. Controlling dimmers and fixtures You can clear attributes in the channel grid by selecting them (touch or touch and drag to select multiple attributes). Then press Clear. You can edit values by selecting one or more values in the grid, then modify the values using the wheels, or type a new value on the numeric keypad and press Enter. 4.3 Advanced options 4.3.
5. Palettes - Page 83 5. Palettes When programming a show you will find that you frequently use certain positions, colours, etc. The console lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time. This is very useful when busking a show. When you use a palette to record a cue, the console stores a reference to the palette, rather than the actual value.
Page 84 – 5. Palettes 5.1 Creating palettes 5.1.1 Which attributes are stored in palettes Although each palette entry can store all attributes of a fixture, it’s easier to operate the console if you create some palettes which only set positions, some for colour, some for gobo and so on. The console helps you with this by providing separate windows on the Touch Wing for Colour palettes, Position palettes, and Gobo/Beam palettes.
5. Palettes - Page 85 2> Select the fixtures for which you want to store palette values. 3> Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store any or all attributes of a fixture in each palette entry. 4> Press the Record Palette button. 5> Set the palette Mask – this sets which attributes will be recorded in the palette. Select attributes using the Attribute Bank buttons – anything lit up will be saved.
Page 86 – 5. Palettes [Group in programmer] records all channels in any attribute group which has one or more channels in the programmer. For example if Cyan is in the programmer, all colour channel settings will be recorded even if not in the programmer. [Group in mask] records everything included by the mask set on the attribute buttons [Mixed] records by attribute group for Position and Colour but by channel for all other controls. 5.1.
5. Palettes - Page 87 Palette touch buttons on the Touch Wing are completely separate from palettes stored onto the preset handles, unless the Groups and Palettes window is used – this view duplicates the blue/grey preset buttons on the touch screen and can be useful when transferring shows from a Pearl Expert to another Titan console. See section 12.1.4 on page 230 for more details. 5.1.
Page 88 – 5. Palettes you can choose Pen or Eraser, set the pen/eraser size, set the colour (white in the above picture), clear the whole picture, and Enter the legend. The Min button top left reduces the editor to a smaller size. If you select Library you can choose a picture from a wide range of pre-programmed pictures. The pictures are sorted into various folders which are listed on the left. 5.1.
5. Palettes - Page 89 1> Press Clear, select some fixtures and locate them. If you need to move them so you can see what’s happening, you can do that too. 2> Press Time (previously Set button on Mobile/Sapphire, and Next Time on Expert/Tiger). 3> Change Fade time to 2 sec. This sets the global fade time into the programmer. 4> Press Palette, [Record Palette]. 5> If you moved the fixtures in step 1, press [Set Mask] and exclude everything except Time.
Page 90 – 5. Palettes 5.2.3 Quick palettes with no fixtures selected If you press a palette button when no fixtures are selected, the palette will be set to all the fixtures the palette applies to. This is called a Quick Palette. For example if you’ve got some colour palettes programmed for your MAC 2000’s, pressing one of the palettes when no MAC 2000’s are selected will set the colour to all the MAC 2000’s. 5.2.
5. Palettes - Page 91 merging with a position palette, but have also modified the colour attributes, the colour attributes would not be merged in). When double clicking a palette button to update, the default option is Quick Merge. 5.3.3 • You can set the console to “Always Merge” (so it doesn’t ask you) using option A of the User Settings (hold down the Avo button to set these). You can also press the palette button a second time to select the Merge option.
Page 92 – 5. Palettes 5.4.2 4> Press the empty button where you want it to go. • The Menu Latch button latches the Copy/Move/Link menu, so you can keep copying, moving or linking things without having to keep pressing the Copy button. Press Exit to unlatch. • [Retain Layout] or [Bunch Up] is used when copying a group of palettes with empty handles in the group – you can either keep the empty handles, or bunch up the used handles together.
5. Palettes - Page 93 5.5.3 2> Type in the fade time for the palette on the numeric keypad. 3> Press a palette button to recall the palette. • This overrides any timing stored in the palette itself. • You have to re-enter the time each time you recall a palette. To use the same fade every time, set a Master Time: Press Palette, [Master Time]. To disable Master Time set to 0.
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6. Shapes and Pixel Mapper effects - Page 95 6. Shapes and Pixel Mapper effects The Shape Generator in the Pearl Expert (sometimes known as an Effects Generator on other consoles) allows you to quickly create exciting light shows using lots of movement and changes, with the minimum of programming. The Pixel Mapper is used to generate animated textures using the colour or intensity of a group of fixtures (often LED battens, starcloths or LED web type fixtures).
Page 96 – 6. Shapes and Pixel Mapper effects 6.1 Creating effects 6.1.1 Creating a shape To create a shape you simply pick the attribute of the shape from a list on the softkeys, then choose the shape you want from the Shapes window. Shapes are organised using the IPCGBES attribute groups, so you can pick from a list of Dimmer shapes, or a list of Pan/Tilt shapes, or Colour shapes, and so on. You can also pick from a list of All Shapes.
6. Shapes and Pixel Mapper effects - Page 97 • Shapes are based on the current settings of the fixture, so a position circle would move around the current pan-tilt position of the fixture. • You can change the base value of a shape (e.g. the centre of a circle) by changing the attributes using the wheels in the usual way. You can reduce the Size to zero (see next section) to help you see what the base value actually is. • You can run more than one shape at a time by repeating the above procedure.
Page 98 – 6. Shapes and Pixel Mapper effects 1> Control the speed of the shape using the left hand wheel. 2> Control the size of the shape using the right hand wheel. 3> The size and speed is shown above the wheels on the display. Other things to know about size and speed of shapes: 6.1.3 • If you are using the Touch Wing, the wheels on the console are used to control size/speed, not the wheels on the Wing. • If you have more than one shape running, the controls operate on the most recent one.
6. Shapes and Pixel Mapper effects - Page 99 Phase=0 deg Phase=22.5 deg (Spread=16 fixture) Phase=60 deg (Spread=6 fixture) Phase=180 deg (Spread=2 fixture) The display above the left hand wheel shows the phase in degrees. For example, 180 degrees repeats every 2 fixtures, 90 degrees repeats every 4 fixtures, 60 degrees repeats every 6 fixtures, and so on. The Offset function allows you to set the starting phase of the shape, when more than one shape is running.
Page 100 – 6. Shapes and Pixel Mapper effects 1> Select the group of fixtures. 2> From the top level menu select [Shapes and Effects] then [Pixel Mapper] 3> Select [Create effect]. The Pixel Mapper Editor will open with a blank background. You can overlay your fixture layout on the window, to help you see where your fixtures are, by clicking on the [Fixture Overlay 50/50] context menu button. Click on the + button at the bottom to add an effect, and choose a graphic element.
6. Shapes and Pixel Mapper effects - Page 101 Available animations are: • • • • • • Rotate Slide Zoom Opacity/Fade Random Grid Fit (elements will accurately align with the pixel grid) Edit the parameters of the effect by clicking the effect name on the left hand side. Sliders are provided to configure the effect, the sliders may vary depending on the particular effect. For Grid Fit you need to specify the number of rows and columns in the grid.
Page 102 – 6. Shapes and Pixel Mapper effects button at the bottom of the screen, you can select each of these by pressing the button. If you wish you can overlay further layers on the effect. Once you have an effect you like, you can save it to a playback. When adjusting the parameter sliders, as well as using click/drag on the screen you can also use the wheels or type in a numerical value. To assign a slider to the wheels or for numerical input, click the value box to the right of the control.
6. Shapes and Pixel Mapper effects - Page 103 To view and/or edit the parameters of the shape or effect, click on the View Shape or View Pixel Effect button. If more than one shape or effect is stored, the button will show […]. A Shape View window or Pixel Mapper Effect View window will open, listing the shapes or effects in the cue. You can then edit parameters of the shape or effect by clicking on the parameter and editing on the softkeys.
Page 104 – 6. Shapes and Pixel Mapper effects 6.2.5 Reversing a shape You can reverse the direction of a shape by pressing [Reverse Selected Fixtures] from the shape menu. The shape will be reversed only on fixtures which are selected, allowing you to run the shape forward on some fixtures and backwards on others. 6.2.6 Deleting shapes You can delete a running shape by pressing [Delete] from the shape menu, then pressing the softkey for the shape you want to delete. 6.3 Advanced options 6.3.
6. Shapes and Pixel Mapper effects - Page 105 1> The fixtures you want to use need to be recorded into a group, do this first if they are not already. 2> Adjust the layout of the fixtures in the group using [Shapes And Effects]/[Pixel Mapper]/[Edit Group Layout]/(select group). 3> Start creating an effect by selecting the group then [Shapes And Effects]/[Pixel Mapper]/[Create Effect].
Page 106 – 6. Shapes and Pixel Mapper effects 7> Drag the 'Zoom' slider until the circle covers approximately one cell. You can also use the 'Width' and 'Height' sliders to turn the circle into an oval if that helps. Then drag the 'X' and 'Y' sliders to position the circle roughly in the centre of your fixtures if it is not already. 8> Select [+] again and choose Displacement from the animations that appear (this is represented as a few static blocks). (Note that nothing changes yet.
6. Shapes and Pixel Mapper effects - Page 107 9> Select [+] and this time choose Opacity animation (represented as a block fading in). The displacement acts on the opacity animation causing it to appear at random locations each time it is drawn. Drag the 'In Time' and 'Out Time' sliders to 0%. (This will cause the effect to snap on/off instead of fade.) Increase the 'Speed' and 'Spawn Rate' settings to make the effect run quicker and with more circles respectively.
Page 108 – 6. Shapes and Pixel Mapper effects 6.4.2 Overlaying effects This example shows you how to create a diagonal white wipe with a rotating red fan on top. 1> Select a group containing a fixture layout as described in previous example. 2> Start creating an effect by selecting the group then [Shapes And Effects]/[Pixel Mapper]/[Create Effect] 3> Select [Layer 1], click [+] at the bottom of the screen and then choose Block from the elements that appear.
6. Shapes and Pixel Mapper effects - Page 109 Reduce 'Spawn Rate' until only one stripe is on screen the same time. For this type of effect the value will usually need to be quite low - approximately 0.2. You might want to reduce 'Speed' slightly at this point. (Note that a higher speed was initially useful for getting the correct spawn rate above.) 5> Click on [Layer 2], select [+] and select the Swirl element (represented by a 'fan' shape with four arms).
Page 110 – 6. Shapes and Pixel Mapper effects 8> Click on [Effect] at the top left to access the global controls. Drag 'Pre Spool' to the left until it reads 0s. (This is to ensure the wipe begins off screen where we placed it when it is fired.) 6.4.3 9> Record the cue. • Note how the red fan sits on top of the white bar when they interact. This is because the white is on a lower layer. A higher layer number has priority over a lower number.
6. Shapes and Pixel Mapper effects - Page 111 Example 1: Odd/Even 1> Select your fixtures. 2> Open the Selection Pattern menu by pressing the 'All' key. 3> Choose [Odd] from the softkey options. (This will select all the odd numbered fixtures according to fixture order.) 4> Record a group. 5> Press '+1' (or 'Next') key. (This will select all the even numbered fixtures.) 6> Merge this into the first group. 7> Open the Layout Editor.
Page 112 – 6. Shapes and Pixel Mapper effects 2> Drag a marquee select across the even fixtures. 3> Drag the selected fixtures so they sit directly under the odd fixtures. 4> Select 'Crop Grid' from the Layout Editor context menu. (This will get rid of the unused pixels.) Now a block element animated to run vertically from top to bottom will run down the odd fixtures followed by the even fixtures. TitanUniversal_Man_v7-0_PE.
6. Shapes and Pixel Mapper effects - Page 113 Example 2 - Pseudo random 1> Select your fixtures and create a group. 2> Open the Layout Editor. 3> Click on the vertical resize tool and drag down until the grid is at least twice the original height. Note that to help with creation and manipulation of larger grids you can use the zoom control on the left-side of the window. Clicking on the magnifying glass gives a quick shortcut to zoom in/out. 4> Select the group again.
Page 114 – 6. Shapes and Pixel Mapper effects 2> Open the Layout Editor. 3> Select the fixture(s) that you want to angle and use the appropriate wheel to control. (If wheels are not assigned to control the cell layout you can toggle this on/off using the context menu item 'Wheel Control'. Also, on the Pearl Expert you may need to select 'Adjust Angle' and to return wheels to controlling position select 'Adjust X,Y'.
6. Shapes and Pixel Mapper effects - Page 115 Context menu - 'Highlight' When enabled this will highlight selected fixtures live on stage. This can be useful to see which fixture you are positioning in the layout. Context menu - 'Arrange/Select Only' When set to 'Select Only' fixtures are locked in position on the grid and cannot be dragged around. This provides an alternative way of selecting fixtures to edit while preventing accidental movement.
Page 116 – 6. Shapes and Pixel Mapper effects Drag 'In Time' to zero and 'Out Time' to 100%. (This will make the effect start large and finish small. Alternatively the same effect can be created by making 'Start Zoom' larger than 'End Zoom'.) Increase 'End Zoom' until the element begins by filling the whole window. 5> Double-click on [Zoom Animation] (or press [+]) and select the Opacity animation. Reduce 'Spawn Rate' to zero. (This will ensure the opacity only works on the zoom animation.
6. Shapes and Pixel Mapper effects - Page 117 having to manually match the individual values.) 7> Record the cue. Next we will create the second effect: 1> Select the same group as used for the first effect and [Create Effect] 2> Select [Effect] and change 'Background Opacity' to zero. 3> Select [Layer 1] and this time add a Spiral element. Increase 'Zoom' so that it's nice and big. Drag 'Thinning' until it is at 0%. (This will make the lines of the spiral stay the same width.
Page 118 – 6. Shapes and Pixel Mapper effects Increase 'Exponent' to around 25%. (This causes the spiral to 'expand' at a faster rate.) 4> Add a Spin animation for genuine psychedelic effect. 5> Select the Layer to show the layer controls and change the colour to blue using the colour picker. 6> Record the cue. Adjust speed until you are unable to look away from the screen. Now let's look at how they interact on the playbacks: • Fire the blue spiral effect. TitanUniversal_Man_v7-0_PE.
6. Shapes and Pixel Mapper effects - Page 119 • Fire the white pulse. Notice how the white takes priority over the spiral. The blue spiral only appears as the white oval fades out and gets smaller. • Kill both effects. • Fire the white pulse. • Fire the blue spiral. This time the blue spiral sits on top of the white pulse. That is because the playbacks are following a 'latest takes precedence' rule (LTP).
Page 120 – 6. Shapes and Pixel Mapper effects horizontally. 5> Reduce Y until the bar disappears off the top of the grid. (This is in preparation for adding a displacement animation.) 6> Add a Displacement animation. By default this will offset the original position by anything up to 30% distance. This is because the default value for 'Distance' is set to a maximum of 30% and 'Distance Random' is set to 100% meaning it can use any random value between zero and 30%.
6. Shapes and Pixel Mapper effects - Page 121 Reduce 'In Time' and 'Out Time' to create a snapping effect. 8> Click on 'Displacement' in the Layer to get back to the controls for this animation again. Now increase 'Distance Random' to 100%. (This will make the bar draw at a random offset around the 'Distance' setting, in this case making it anywhere within the grid.) 9> Return to the Opacity animation controls and increase speed until you're happy.
Page 122 – 6. Shapes and Pixel Mapper effects Now you have a vertical bar that draws randomly using a horizontal displacement. Similarly you can use the [layer] or [effect] controls to make global changes to X/Y position and Zoom allowing quick manipulation of entire effects. 6.4.7 Spawn and Pre-Spool The director has asked for lots of animated spinning shurikens that slowly move across a backdrop while pulsating. It is a mystery why, but you know how it is with directors.
6. Shapes and Pixel Mapper effects - Page 123 Reduce 'Zoom' so that we can fit lots of baby shurikens in the grid. 3> Add a Spin animation. Reduce 'Speed' so they are relatively harmless. 4> Add a Linear Movement animation. Slow it down so it looks like it is rolling along. 5> Select the Star element again and change 'X' so the shuriken starts further from the left and rolls along the whole grid. 6> Add a Displacement animation.
Page 124 – 6. Shapes and Pixel Mapper effects Increase 'Direction Random' slightly. (This will allow a random variation in the direction of travel based upon the 'Direction' value.) 8> Add a Zoom animation. Reduce 'Spawn Rate' to zero. (This is a special setting that will allow the zoom animation to run continuously during the life of a shuriken. If the rate is set to 1 it will only run once and the shurikens will quickly disappear as a result.) Increase 'Out Time' to 100%.
6. Shapes and Pixel Mapper effects - Page 125 9> Click on [Effect] and set 'Pre-Spool' to zero. (This is to demonstrate the purpose of the property.) 10> Store the cue. 11> Press clear, open the Pixel Mapper Preview workspace and fire the cue. You will notice that initially there are no shurikens on the screen and it takes a while to build up to a nice random collection. To fix that we can use 'Pre-Spool'. 12> Include the cue and open the Effect Editor workspace if it is not already.
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7. Cues - Page 127 7. Cues So you’ve set up a great look on the stage, and you want to save it to use in your show. There are three ways of saving looks on the Pearl Expert. Cue: This is a single look. It may contain movement in the form of shapes, and have fade in and fade out times. Chase: This is a timed sequence of cues, often used for an individual effect. Cue List: This is a linked sequence of cues, usually used to store and replay an entire show or an element of a show from a “go” button.
Page 128 – 7. Cues If a fixture is selected after you have changed some attributes then the current list of fixtures in the Editor is emptied and a new list is started. All fixtures and attributes that have been edited since the last Clear are stored in the Programmer. The order in which you selected the fixtures is also stored, and is used with the Fixture Overlap function. When you record a cue, the contents of the Programmer are saved into the cue.
7. Cues - Page 129 • 7.1.3 The bottom of the Touch Wing screen shows a legend for the playback. To set this, press [Set Legend], then the playback Swop button (or the touch select button), then enter a legend on the keyboard. Press Enter to store it. Quick Build cues Setting [Record Mode] to Quick Build allows you to build a cue from existing playbacks or palettes (you can also use the Include function to do this).
Page 130 – 7. Cues 7.2.1 HTP and LTP Control channels are handled in two ways: 7.2.2 • Dimmer or intensity channels work on the principle of “Highest Takes Precedence” (HTP). If an HTP channel is active at different levels in several cues, the highest level will be output. When you fade out a cue, the HTP channels fade out with it. • All other channels work on the principle of “Latest Takes Precedence” (LTP).
7. Cues - Page 131 previous page, lower the fader to zero then raise it again. The cue from the previous page will stop and the cue from the new page will fire. 7.2.4 • If you return to a page with an active playback, the fader will not resume control of the playback until it matches the current level of the playback. This prevents the playback level “jumping” when the fader is first moved. • You can set a legend for each roller page.
Page 132 – 7. Cues The 4 different BPM Masters and 4 different Rate Masters allow you to individually control the speed of different playbacks. You will also need to assign one or more handles to act as the master faders; to do this, switch the console to System mode and select [Assign Mastering]. Special key profile options are available for Speed Masters, BPM Masters default to Tap Tempo. 7.2.
7. Cues - Page 133 7.3.2 6> Press [Merge] (the cue being edited is highlighted on the screen). 7> The console will merge the existing cue with your changes. Unchanged information is not affected. • If you want to overwrite the cue entirely, use the option [Replace] at step 6 – but remember that unless you are in “Record by Stage” mode, any fixtures you haven’t changed won’t be saved. • To speed up editing, you can set the console to “Always Merge” the cue.
Page 134 – 7. Cues If you touch the View button at the right hand end of the row or the [View Cue] context button, the Cue View window opens, showing you details of the settings individual timings for all the fixtures in the cue. The Cue View has four different views: Levels, Palettes, Times, Shapes. Views are selected using the context buttons to the left of the menu buttons. • The Levels view shows the individual attribute values for each fixture.
7. Cues - Page 135 Any changes take immediate effect. • 7.3.4 The context menu option View Tracking Values allows you to highlight in grey values which are tracked from previous cues. Using parts of existing cues - the Include function The Include function lets you load selected parts of a cue back into the programmer. (Normally, only manual changes to fixtures are put in the programmer). You can then use this to make a new cue.
Page 136 – 7. Cues set by previous playbacks will remain, you set the colour values to Off in the programmer, which when saved will remove those values from the cue. You can also use the Off function to remove complete fixtures from a cue by selecting all the attributes. Setting an attribute to Off is not the same as recording an attribute at zero, since this would change the attribute when the cue was fired.
7. Cues - Page 137 7.4.2 2> Select [Copy], [Move] or [Link]. Pressing the Copy button again will also toggle these options. 3> Press the Select button of the cue you want to copy/move/link. You can select a range of playbacks by holding the first button while pressing the last in the range. 4> Press the empty Select button where you want it to go.
Page 138 – 7. Cues All times which you have set while programming the fixtures/dimmers will be recorded when you save the cue. You can also edit times of a cue you have already saved like this: 1> Press [Edit Times] at the top level menu. 2> Press the Swop button of the cue. 3> Press [Fade Mode x] to set the cue mode. This sets how the times are used, see below.
7. Cues - Page 139 7> Press Exit to get out of Edit Times mode. • You can also set independent times for the IPCGBES attribute groups, and for each individual attribute, see next section for details of this. • You can quickly set times from the keypad using the Time button, e.g. TIME 5 AND 2 sets 5 sec fade in and 2 sec fade out. (The Time button is the button previously labelled Set on Titan Mobile and Sapphire Touch, and Next Time on Tiger Touch and Pearl Expert).
Page 140 – 7. Cues 7.5.3 3> Press [Fixture Order]. 4> Set the sequence number to start from using option A. 5> If you want the sequence number to increase automatically, set [Autoincrement] to On. If you want some fixtures to have the same sequence number, set it to Off. 6> Touch the Select buttons of the fixture(s) you want to place in that position in the sequence. The sequence number is shown in the top right hand corner of the fixture select touch buttons. 7> Press Exit to finish.
7. Cues - Page 141 When you are in the Set Attribute Times menu you can only select fixtures which are in the cue you are editing. 7.5.4 Editing times in the programmer You can check and edit the times which are set in the programmer before saving a cue. You can also set times into the programmer and merge them into cues as a quick way of updating times, just like you would with attribute values. Press the Time button to access this menu.
Page 142 – 7. Cues You can use Key Profiles to allocate one of the handle buttons to release the playback. 7.6.2 Shape size/speed on fader If the cue contains shapes, options B and C set how the shape behaves when the playback fades in. You can set the size and/or speed to be either fixed or to change with the fader. You can also allocate a Speed Master to the cue which will allow you to modify the shape during playback, see section 7.2.4 on page 131. 7.6.
7. Cues - Page 143 7.6.6 Blind mode Individual playbacks can be set to Blind mode using this option. The playback will then output only to Visualiser, not to the stage. This can be very useful if you need to program cues during a live show. 7.6.7 Key Profile Each playback can have an individual Key Profile allocated to it. This allows you to customise the panel button functions differently for each playback. A list of available Key Profiles is shown, or you can add a new one.
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8. Chases - Page 145 8. Chases As well as being used to store static cues, the playback faders can also be used to store chases (sequences of cues). You can also store chases on touch buttons in the Playbacks window. Chases can run once or repeat continuously. You can set individual fade time for each cue in the chase and unlink cues so that the console waits for you to press Go before the chase continues. 8.1 Creating a chase 8.1.
Page 146 – 8. Chases 8.1.2 • You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues. • There is no limit to the number of steps in a chase. Creating a chase with Quick Build Quick Build mode, as the name suggests, allows you to build a chase very quickly from existing palettes and playbacks. Start recording a chase as described in the previous section, set [Record Mode] to Quick Build.
8. Chases - Page 147 • While the chase is running, the area of the screen above the wheels shows details of the chase steps. • You can temporarily pause the chase by pressing the Stop button near the wheels. Press Go to resume playback. There are many options you can set to determine the way the chase runs and these are described in the rest of this chapter. 8.2.
Page 148 – 8. Chases display. You can also enter a speed from the keypad as described below. The last speed you set on the wheel is always remembered, you do not have to tell the Pearl Expert to save it. Crossfade is the “slope” between cues; with a crossfade of 0, the fixtures snap instantly to the next cue, but with a crossfade of 100, the fixtures spend the whole cue time fading to the next cue. With a crossfade of 50, the fixtures delay for half the cue time and fade for the other half of the time.
8. Chases - Page 149 While the chase is stopped you can use the ← and → buttons next to the Connect button to move to the next or previous step. You can also configure the blue and grey buttons of the playback handle to be Stop and Go. This uses the Key Profiles function. 8.2.5 1> Hold Avo and press [Edit Current Key Profile]. 2> If you are using the default Key Profile which is not editable, you will be prompted to add a new profile.
Page 150 – 8. Chases 8.3.2 Editing a chase using Unfold Unfold provides another way to edit chases. The Unfold button places each cue in a chase on one of the playback faders, allowing you to fire and edit each cue individually as if it was a stand-alone cue. Unfold also allows you to set individual timing for cues in the chase. 1> Press the Unfold button, then the Swop button of the chase to be edited. 2> The first 10 cues of the chase are loaded into the playback faders.
8. Chases - Page 151 • If the chase has more steps than there are playback faders, you can go between pages using the [Previous Page] and [Next Page] buttons. 8.4 Copying, moving, linking and deleting 8.4.1 Copying or moving a chase Chases can be copied or moved to a new playback, or you can create a linked copy of a playback. Move is useful for tidying up the console.
Page 152 – 8. Chases • When in Run mode, you can set the chase speed of the connected chase by tapping the [Tap Tempo] button in the main menu at the speed you want the chase to run. (The option only appears when a chase is connected). You can also assign the blue or grey handle button to be a “tap tempo” button using the Key Profiles option (see section 12.2.1 on page 196). The Overlap functions allow you to offset and overlap the timing of changes in the chase.
8. Chases - Page 153 It is easier to use a Cue List rather than a chase if you need a lot of different timings or link/unlinks. Cue lists are described in the next chapter. Using the Playback View window: 1> Touch the playback display relating to the fader, or press View then the swop button of the playback. The Playback View window will open. 2> In the grid, touch the times you want to edit. 3> Use the softkey options to change the times or settings.
Page 154 – 8. Chases Linking can be set to [Link After Previous] (the chase will run automatically) or [Link Wait For Go] which will stop the chase until you press Go. 8.5.3 Setting attribute fade times for a cue in a chase For each cue in a chase, you can set individual fade times for each attribute group (such as position). If you set a time, it overrides the normal times. You can use the Cue View window, or the Unfold function to set attribute times. To set an attribute group fade time: 8.
8. Chases - Page 155 When a chase is unlinked, raising the fader does not fire the first cue, which can be a problem. To get round this, if the chase is not looped, simply link the first cue to the previous one. If the chase is looped, add a dummy step at the end with 0 sec fade, 0 sec delay and link the first step to this one. 8.6.4 Renumber cues Option [Renumber cues] will renumber all the cues in the chase starting from 1. TitanUniversal_Man_v7-0_PE.
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9. Cue Lists - Page 157 9. Cue Lists Cue Lists allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue. This allows you to build a complete show in a single list and is ideal for theatrical shows where the show must be exactly the same each time. Cue lists can also be useful in busked shows, especially on consoles with a small number of playback faders, to offer a number of different looks on one fader.
Page 158 – 9. Cue Lists you are sure to only record the attributes you have explicitly set, but you do need to make sure you have changed all the things you want to be recorded so they are in the programmer. 4> Set the default Fade and Delay times, and automatic cue linking, using [Set Times]. These settings will be allocated to every new cue. 5> Set up the look for the first cue, either manually or by using “Include” on existing cues. You can use the Shape Generator and the Pixel Mapper.
9. Cue Lists - Page 159 9.1.2 • You can reopen the cue list to add more cues by repeating the procedure above; this does not affect any cues already stored in the cue list. • To add more cues to the end of the existing cues press [Append cue]. • To edit an existing cue, press [Cue Number=] and type the cue number to edit. Make the changes then press [Update Cue x]. • To insert new cues, see section 9.3.5.
Page 160 – 9. Cue Lists To manually edit autoloads: 1> Press [Playback Options] in the top level menu. 2> Press the blue Select button of the Cue List. 3> Press [Autoload]. 4> The cues in the cue list are shown on the screen. Use Wheel A to select the cue which is to have the Autoload set. 5> Press the Select button of the playback which is to be loaded. The playback legend appears on the softkeys. 6> You can continue to add Autoloads to other cues, or press Exit to finish.
9. Cue Lists - Page 161 9.1.4 Running a key macro from a cue list You can program a cue within a cue list to trigger a key macro. This allows you to set up custom actions which can be performed when a cue in a cue list fires; for example you may want to lamp on your fixtures as the first cue in the cue list. 9.1.5 1> Press [Playback Options]. 2> Select the cue list. 3> Select [Macros]. 4> In the Playback View window, select the step you want to add a macro to.
Page 162 – 9. Cue Lists 9.2.2 • The HTP levels of cues in the cue list are mastered by the fader level. • You can pause a fade by pressing the Stop button above the Go button. Press Go again to resume the fade. • You can skip to any cue in the cue list by selecting a “next” cue using Wheel A, or using the left/right arrow keys. When you press Go, the cue list will run that cue next.
9. Cue Lists - Page 163 9.3.2 Editing values in Cue View window You can edit the value of every fixture in each cue using the Cue View window. Press the View Cue button at the right hand end of the Playback View window. You can then click on the values you want to change and edit them using the softkeys. 9.3.3 • The context menu buttons allow you to view levels, shapes, effects and times for each attribute of each fixture in each cue.
Page 164 – 9. Cue Lists • COPY/MOVE [THRO ] [NOT ] [AND ] [@][ENTER] ENTER • COPY/MOVE [THRO ] [NOT ] [AND ] [@][ENTER] ( is a playback swop key, is the cue number and sections in square brackets are optional) 9.3.4 Editing a cue list using Unfold The Unfold button places each cue of the cue list on one of the playback faders.
9. Cue Lists - Page 165 The Update function will go back through the cue list from the currently fired cue and automatically update the correct cue. 1> With the cue list fired, select the fixtures and change them to the settings you want to store. 2> Press Record Cue, [Update]. 3> Press Enter to immediately store the new values to the cue list. Alternatively, the softkeys show a list of palettes and playbacks which can be updated. Select or deselect these as required. 9.3.
Page 166 – 9. Cue Lists 9.3.7 Editing a cue list while recording You can edit cues while you are in the Record Cue List menu. 9.3.8 1> Press [Cue Number=x] and type the cue number to be edited. 2> The console will jump to the cue and show the output. 3> Make the changes that you want to the programming of the current step, or to the timings using [Edit Cue x Times]. 4> Press [Update Cue x] to save the changes.
9. Cue Lists - Page 167 9.5 Cue list timing 9.5.1 Time and fade options for Cue Lists Time settings are independent for each cue in the cue list. The display shows which cue you are working with. You can select which cue is active using Wheel A or softkey A of the Cue Times menu. See the diagrams in section 7.5.1 on page 137 and section 8.5.2 on page 152 for more information about overlaps and fade times. 9.5.2 1> Press A [Edit Times] at the main Program menu then the Swop button of the Cue List.
Page 168 – 9. Cue Lists between the previous cue firing and this cue firing, set either in seconds or as a percentage of the fade time of the previous cue. These options allow you to create complex self timed sequences by building up simple steps.
9. Cue Lists - Page 169 To set times for an attribute group, first select the Set Times menu and go to the cue you want to set as described above, then press G [Next] to go to the second page of options. 9.5.4 1> Press C [Attribute times]. 2> All fixtures in the cue will be selected. If you don’t want to change the times for any fixtures, deselect them now. You can press the ALL button (below Next Time) to select all fixtures in the cue or Shift+ALL to deselect all fixtures.
Page 170 – 9. Cue Lists Press Exit to finish setting the fixture order. 9.5.5 Running a cue list to timecode The console can run a cue list automatically to a timecode. This is very useful for complex performances which must be exactly the same time after time, or for unattended operation. Each step in the cue list is assigned a time at which it will run. The timecode can be read from the system clock, from an internal timecode source, from MIDI or from Winamp.
9. Cue Lists - Page 171 While editing a time you can also use Wheel B to select multiple cues, and use the softkey options to enter a value to change the time of all the cues (offset, add a fixed time or subtract a fixed time). You can open a timecode display window to show you the incoming timecode – press [Open Workspace Window] then [Timecode]. 9.6 9.6.1 Advanced options Advanced cue list options are set from the Playback Options menu.
Page 172 – 9. Cue Lists 9.6.2 Fader mode This option sets how the cue list fader behaves. If set to [Fader Mode Intensity Kill With Off], the fader masters the overall HTP level and the cue list remains active (connected) even when the fader is lowered to zero. If set to [Fader Mode Intensity Kill At 0], the fader masters the overall HTP level and the cue list is killed when the fader is lowered to zero.
9. Cue Lists - Page 173 9.6.7 Key Profile Each playback can have an individual Key Profile allocated to it. This allows you to customise the panel button functions differently for each playback. A list of available Key Profiles is shown, or you can add a new one. The softkeys show the function allocated to the blue and grey buttons for each of the available Key Profiles. If the playback Key Profile is set to “None”, the default global profile is used. 9.6.
Page 174 – 9. Cue Lists • [Cue Offset] specifies a preferred number of cues in advance • [Disabled] prevents Move In Dark for this cue • [Early] will move as early as possible • [Late] will move as late as possible. Move In Dark delay and Move In Dark fade times can be set for the whole cue list or for each cue using the Set Times menu. Each cue also has a Move In Dark Inhibit option which prevents any movements during that cue (useful if you need to prevent fixture noise).
10. Running the show - Page 175 10. Running the show So, it’s showtime. This chapter describes the functions of the console which are useful when running a show. 10.1 Playback controls 10.1.1 Back up the show At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to save the show (see section 2.3.6 on page 31 for instructions).
Page 176 – 10. Running the show The Grand Master fader is disabled by default. It can be enabled in the user settings if required. You can, if you wish, assign any playback fader to be a master fader by going to System mode and selecting [Assign Mastering]. 10.1.5 Speed Masters Playbacks can be assigned to a Speed Master which allow you to control the speed of shapes or effects stored in a cue (or in the case of chases, to modify the speed of the chase).
10. Running the show - Page 177 • 10.1.7 When a group master is set to disabled or moved to a handle without a fader, it will become locked at the current fader level. Re-enable or move back to a fader to adjust the level. Flash and swop buttons The Flash and Swop buttons on the playback faders may be used at any time to flash and solo cues and chases. The Flash button adds the playback into the current output, the Swop button turns off all other output. .
Page 178 – 10. Running the show appear instead of the locked one. This can be useful if you only need the locked playback to appear on certain pages but wish to reuse the handle on other pages. You can also lock Palettes stored on the grey handle buttons, and Macros stored on the touch wing buttons. 10.1.10 Viewing active playbacks The Active Playbacks window shows details of which playbacks are active. This provides an easy way to see what is currently running.
10. Running the show - Page 179 If the palette contains programmed times, you can change the Key Profile of the palette button to set whether the programmed times will be used or not. (Press Avo Shift+[Key Profiles], then [Palettes] to set the key profile). Options are [Palette is fired ignoring its times] or [Palette is fired with its times]. You can also set whether the palette will take precedence over a flashed cue or not. A time entered manually as above will always override a programmed time.
Page 180 – 10. Running the show • [Window Options] allows you to reposition and resize windows, and to move them between screens. • [Open Workspace Window] gives a list on the softkeys of all the possible windows, allowing you to open the one you need. 10.3 Organising the console 10.3.
10. Running the show - Page 181 A set list is made up of tracks. When a track is added it automatically links to the current page. Pressing the play button next to the track will automatically select the correct playback page (except on Pearl Expert, because the rollers cannot be moved automatically). To create a Set List, click the plus button in the top right corner of the window. You can choose Empty, Pages, and Build.
Page 182 – 10. Running the show The left hand side of the window has a list of trigger sets. The “classic Pearl” MIDI trigger implementation is provided as one of these. Each set of triggers can be enabled or disabled using the button at the right hand end of the mapping name. 1> Add a new mapping using the + button at the bottom of the left hand column, and enter a name for it. 2> Add a trigger to the mapping using the + button in the right hand column or softkey [Add trigger].
10. Running the show - Page 183 To delete a trigger from the mapping, select it in the list and press the rubbish bin button at the bottom. To delete a complete mapping, select it and press the rubbish bin button at the bottom of the left hand column. 10.5.3 Classic Pearl MIDI triggers This trigger map sets up the console to mimic the MIDI setup of the classic Pearl software. It is used for triggering playbacks from MIDI.
Page 184 – 10. Running the show To turn off a playback, send a note on command with velocity=0. The console does not recognise MIDI note off ($8n) commands. Stop/run/step a chase etc: after touch ($An pp cc) Note number (pp) = playback number, from 0 - 19 (decimal) Aftertouch value (cc) = control codes: $00 $01 $02 $03 $04 stop chase run chase restart from step 1 fade to next step using programmed fade times snap directly to next step 10.6 Running a second console as backup 10.6.
10. Running the show - Page 185 A green line between consoles represents a good connection. If a red line is shown there is a problem with the network connection. A blue line will appear during sync operations. • Shows will automatically sync whenever a show is saved on the main console (including autosave). You can also choose to sync at any time by selecting [Sync Now]. • Pressing [Exit] will abort backup.
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11. Remote control - Page 187 11. Remote control With the addition of an external Wireless Access Point, the console can be remote controlled using Wi-Fi from an Android or iOS mobile device such as a smartphone or tablet. This can be invaluable when rigging, testing and focusing. You can also run and store playbacks and palettes from the remote. You can connect multiple remotes to the console and the console itself remains functional while the remote is connected.
Page 188 – 11. Remote control the internet rather than between the remote and the console. If the remote does not work properly, disconnect your router from the network. 11.1.1 Using an existing network If you are connecting to an existing network, DHCP will probably be enabled which will automatically set suitable IP addresses on the console and mobile device. All you should need to do is to plug the console’s Ethernet connection into the network.
11. Remote control - Page 189 pad (the keypad overlays all the other screens, so you will need to turn it off to see the others). 11.2.1 Keypad The keypad screen lets you do most common tasks in the way a programmer's remote normally works. You can turn on/Locate fixtures and dimmers either singly or together. The User Number of the fixture or dimmer is used for control.
Page 190 – 11. Remote control You can then use the Palette screens to control the fixtures, or press the IPCGBES buttons to directly control functions of the fixtures using wheels. You can scroll the fixture screen up and down by dragging the window. To view the fixture pages, drag the Pages bar to the right. Press the All button to select all fixtures. Hold down the All button to step through various selection patterns (odd, even etc). TitanUniversal_Man_v7-0_PE.
11. Remote control - Page 191 The wheels show function values (such as colours or gobo names). To go to the next function, just touch the arrows at the top or bottom of the wheel. To manually scroll the value, spin the wheel with your fingers. If there are more than three functions, touch the IPCGBES button again to change to the other functions. Press the Clear button to clear the selection and all changes in the programmer.
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12. User Settings and other options - Page 193 12. User Settings and other options The console has a large number of options to help you set it up just the way you like it. Commonly used options can be set from the User Settings menu which is available on a softkey when you hold down the Avo button. In this chapter there is also information on how to upgrade the application software. 12.
Page 194 – 12. User Settings and other options 12.1.3 Saving workspaces You can save different workspace setups to the Workspaces touch buttons (to the left of the menu) by pressing View then [Record Workspace], then touching one of the Workspaces buttons. This button will then reconfigure the entire workspace with a single touch. Workspaces are saved with the show.
12. User Settings and other options - Page 195 12.1.4 Compatibility windows for Pearl Expert shows The “Fixtures and Playbacks” and “Groups and Palettes” windows allow you to access the preset fader handles in shows which have been programmed on the Pearl Expert. When either of these windows is opened, there is a context button option to [Move to workspace]. This will move the handles from the compatibility window to the appropriate workspace window.
Page 196 – 12. User Settings and other options Ctrl+Shift+Alt+F3 (1280x1024 for external monitor) Ctrl+Shift+Alt+F4 (1600x1200 for external monitor) All of the above will reset the touch screen to the required resolution. The first shortcut is the preferred choice, however none of these should be used unless it’s necessary (using the menu or Display Setting where possible). Once any of these keyboard shortcuts has been used, power off and restart the console to complete the changes.
12. User Settings and other options - Page 197 The current settings for the [blue], [grey] and (where available), [touch] buttons are shown on the left side of the screen. The groups of keys you can set are as follows. The blue or grey fixture/palette buttons only exist on the Pearl Expert, on other consoles these settings will not do anything. Fixtures: the blue, grey or touch key can be allocated to Disabled, Select, Flash, Swop, Latch.
Page 198 – 12. User Settings and other options 12.2.3 Individual Key profiles for playbacks Each playback can have an individual Key Profile allocated to it. This allows you to customise the panel button functions differently for each playback. The Key Profile for the playback is selected using the [Key Profile] option on the Playback Options menu (softkey B on the main program menu). If the playback Key Profile is set to “None”, the default global profile is used. 12.
12. User Settings and other options - Page 199 12.3.4 • [Connected View … Chase Speed] sets the console action when you change the speed of a connected chase. [Connected View Sets Temporary Chase Speed] means that the console will not save the modified speed, and the next time the chase is fired it will go back to its programmed speed. [Connected View Sets Chase Speed] means that the console will modify the saved speed of the chase.
Page 200 – 12. User Settings and other options experienced Avolites users who are used to it being on the System menu. The [Wipe Visualiser Patch] option will erase all fixtures from the visualiser without affecting the current show. 12.3.6 DMX settings Allows you to configure how the console outputs DMX. This option is described in detail in the next section 12.4. 12.3.7 Triggers Sets up the console for external triggering such as MIDI or DMX-in. This option is described in detail in section 10.
12. User Settings and other options - Page 201 You can individually assign Nodes to Lines using the arrow button, or assign all Nodes of the same type using the group assign button. For example, to assign each XLR output socket on the back of the console to a DMX line, you would click on the Group Assign button of the ExpertDMX nodes. Group assign Individual assign To assign a node to a line, click on the arrow on the node (the node will be highlighted), then click the line you want to assign to it.
Page 202 – 12. User Settings and other options 12.4.2 TitanNet Overview If you select the TitanNet Overview tab at the top of the screen, you can see all the DMX nodes which are connected and which output lines they are allocated to. The left side of the screen shows the 64 possible DMX output lines on the console. To the right of this are the processing nodes which are connected, the top one being the console itself. Each node shows how the lines are allocated to the physical outputs on the device.
12. User Settings and other options - Page 203 (also called Relay) TitanUniversal_Man_v7-0_PE.
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Page 206 – 12. User Settings and other options 12.6 Upgrading the software The console operating software is under constant revision by the Avolites team. You can always download the latest version of the software from the Avolites website: http://www.avolitesdownload.com. Software upgrades can be installed from a CD-ROM (where fitted) or a USB drive. Having downloaded a new version of software, copy it to the media and install it on the console like this: 12.
12. User Settings and other options - Page 207 To use the recovery CD, turn off the console, place the CD in the drive and turn on the power. To use a USB stick, you will need to change the BIOS to boot from USB - hold down Delete while powering on the console to enter BIOS, then enter the password 68340. Go to the boot menu and put the USB drive at the top of the list. After you have installed the software, go back into the BIOS and change boot back to the internal hard disk.
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13. Working with Fixture Personalities - Page 209 13. Working with Fixture Personalities For each type of fixture, the console has a “personality” file which tells it how to control the fixture, which channel is the dimmer (HTP) channel, and a large amount of other fixture-specific information. When you patch each fixture, you tell the console which personality to use for it.
Page 210 – 13. Working with Fixture Personalities Click on the fixture name to open the details in the right hand window. This shows all the personalities available for that fixture type (if you have entered the console type on the top left, only personalities for that console will be displayed). If the personality is included in the standard library (cache) then the column will be ticked. If there is a personality listed for your fixture, download it by clicking on the Disk icon.
13. Working with Fixture Personalities - Page 211 You can incorporate your custom personality into the standard fixture library on the console, however there is a danger that it will be overwritten when you next update the Fixture Library from Avolites.
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14. Networking the console - Page 213 14. Networking the console There are a number of ways for the console to communicate with lighting fixtures beyond the traditional DMX sockets, and these are described in this chapter. The console also supports communicating with a number of different simulators/visualisers over various communication methods.
Page 214 – 14. Networking the console 14.1.2 Setting up DMX outputs The console has 64 DMX output lines (up to 12 on the console itself, with further lines available using networked DMX processing nodes). The Titan One dongle is limited to one DMX line. The lines may be routed to physical DMX sockets or to network nodes. Section 12.4.1 on page 200 tells you how to set up this routing, and an example is given in section 14.1.4 on the next page. 14.1.
14. Networking the console - Page 215 • Each device may have one or more nodes(i.e. the Art-Net to DMX box has 2 nodes, these are the 2 DMX outputs; the dimmer itself is a node), • Each node can be set to a Universe (1-256). This universe is equivalent to a 512 channel DMX line You can then specify which console line is assigned to each node. A console line can be assigned to multiple nodes (this will duplicate the DMX universe), but each node should have only one console line assigned to it.
Page 216 – 14. Networking the console A lot of Art-Net devices, including the Net-Lynx box, are set to IP address 2.x.x.x as default, and can be set to 10.x.x.x using an option jumper, so you should check what the setting of your device is. If your Art-Net devices need to be set to a non-standard IP address, then in steps 1 and 2 you need to use Windows Control Panel to set the console to that address range instead of 2.x.x.x With everything connected, start the console.
14. Networking the console - Page 217 • 14.1.5 An unknown device is one which doesn’t format an Art-Net poll reply properly so the console doesn't known if it is an input or output device. Additional Art-Net Resources To find out more information about Art-Net please refer to the Art-Net Standard published by Artistic Licence. 14.2 Connecting to a simulator with ACDI 14.2.
Page 218 – 14. Networking the console Close any network windows on both machines. Install and run ACDI on the Visualiser Computer. In ACDI change "Source" to "Simulator" Do not close the ACDI window Refer to the previous section to setup a DMX line on the console to be sent to the Visualiser. Finally, start the console, and open or create the theatre file.
14. Networking the console - Page 219 14.4.1 Example CITP setup This example shows how to set up a Hippotizer with the Pearl Expert. 1> Connect the console and Hippotizer to the network. (You can connect the Hippotizer directly to the console, if no other devices are being connected, using a crossover patch cable). 2> Set up the IP addresses and subnet masks of the console and Hippo so that they are on the same address range, for example 192.168.0.1 and 192.168.0.2.
Page 220 – 14. Networking the console There is a strong possibility that if you set the IP address on one network device you will have to set it on all of them, therefore if you manually set your IP address on the console you will have to do it on any TitanNet devices you are using and any Art-Net fixtures. Beware that some Art-Net fixtures have a fixed IP address in the range 2.x.x.x, in which case you have to set the console to that range. 14.5.2 Subnet Masks These are best kept simple.
14. Networking the console - Page 221 IP Address Subnet Mask Titan console 10.100.100.100 255.0.0.0 ShowSafe 10.100.100.101 255.0.0.0 Art-Net Fixtures 10.x.y.z 255.0.0.0 Where a combination of x, y and z are unique for these fixtures. Never set the last number of an IP address to be 255. This is a special address which will not function correctly. 14.5.4 Automatically assigning IP addresses (DHCP) There is another way of assigning IP addresses via an automatic system called DHCP.
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15. Using different Avolites consoles - Page 223 15. Using different Avolites consoles If you are used to other Avolites consoles, this section will help you to cope with the differences between each console. Shows from a Titan console can be loaded into any other Titan console, but not into the Pearl Expert running Classic software, or a Diamond 4, or a Pearl 2000/2004/2008 console, because these consoles have a different show file format. 15.
Page 224 – 15. Using different Avolites consoles Change button functions You can change the functions of the blue and grey buttons on the console to give you quick access to the functions you want, such as Preload, Stop and Go for chases, Tap Tempo and so on. This feature is called Key Profiles (see page 199). 15.2 Programming features in Titan There are some great programming features in Titan consoles which previously were only found on the Diamond 4.
15. Using different Avolites consoles - Page 225 When a playback is killed, you can set how the LTP channels release. The default setting is to not release any attributes (i.e. LTP channels will not change when the playback is killed), but you can set attributes to revert to their state in the most recently active playback. TitanUniversal_Man_v7-0_PE.
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16. Release notes - Page 227 16. Release notes This section describes changes in the most recent version of software. Please ensure you save and backup your shows before attempting to upgrade any software. This section only lists the changes in the most recent update; for changes in earlier versions, please check the release notes provided on the console using the VDU menu option Help → Release Notes. 16.1 Version 7.0 16.1.1 Upgrade instructions Upgrading from: Consoles 5.
Page 228 – 16. Release notes 16.1.2 New Features Remote: It is now possible to remotely control the console via Android and iOS devices. You can choose to connect to any console connected to the same network as the device. This will automatically load a mirror of the show onto the device and allow control from both the remote and the console at the same time. Any changes made on the remote will update on the console and vice-versa.
16. Release notes - Page 229 options will present a list of availble shows to import and the Show Browser workspace will automatically open. To import a show either select it on the softkeys or select it in the Show Browser workspace and press the [Import] button. Imported shows will then appear as buttons at the top of the Show Library workspace alongside the current show. Multiple shows can be imported at the same time.
Page 230 – 16. Release notes palettes to (temporarily) remove a time value. Times set to on in the programmer can be merged into cues or palettes to restore time values that had previously been turned off. While setting time values in the programmer it is possible to 'try' them out as you go. This can be accessed at any time by shift+TIME or double-tap TIME. You can even temporarily toggle times off and on while in the programmer and test them with and without using the try cue function.
16. Release notes - Page 231 Attribute On: In addition to the mergeable 'in-programmer' option in the new @ menus it is also now possible to directly restore values previously turned off from cue view. When one or more cells set to 'off' are selected, softkey A ([ON]) will restore those cells to the values they had prior to being turned off. Pressing the OFF function key will also toggle selected cells on or off. Set List: There is a new workspace called 'Set List'.
Page 232 – 16. Release notes Note - when a group master is set to disabled or moved to a handle without fader it will become locked at the current fader level until it is re-enabled and/or moved back to a fader as appropriate. Pixel Map Layer Masters: It is now possible to assign four new pixel mapper layer masters. Each of the four layers in the Effect Editor has a switch to enable or disable control of the layer by a master.
16. Release notes - Page 233 Find Fixture: The Find Fixture function provides a way to identify the start address of a fixture when it is not known or if a fixture is not responding as expected. This can be toggled on/off via the Patch Fixture/[Options] menu. On touch consoles the current state of the function is detailed above the wheel display. By default find fixture is turned off. When enabled the console will output locate values for the chosen fixture at the current line/start address.
Page 234 – 16. Release notes Cuelist Fire First Cue: In Playback Options for Cue lists there is a new softkey toggle to enable/disable firing the first cue. When enabled the first cue will immediately go as soon as the cue list is fired. Default is disabled. Disable Cue List Cue: Cues in cue lists now have a new 'disable' option. When a cue is set to disabled it will be skipped. This provides a way to temporarily remove a cue with the ability to reinstate later if required.
16. Release notes - Page 235 Fan in Layout Editor: Fan now functions in the layout editor to provide an easy way to evenly spread fixtures. TNPN Network Adapter View: It is now possible to view the current network adapter and IP address of a TitanNet Processing Node on its main screen to help with identification. TitanNet Event Log: There is a new workspace called 'Event Log'. This provides feedback and history on node connection and current status. 16.1.
Page 236 – 16. Release notes Show 64 lines in DMX view: You can now view all 64 lines in DMX view. OFF in channel grids: The OFF function key can now be used to switch selected cells off (and on where appropriate) in cue view and channel grid. TitanNet resilience: Improvements to resilience of loss of nodes or where nodes are rebooting. Includes feedback to user on current state. Wireless adaptors and Art-Net: It is now possible to use wireless network adaptors to output Art-Net.
16. Release notes - Page 237 Renumber changes: 'Renumber cues' has been renamed 'Renumber ALL cues' and a prompt with [Confirm] or [Cancel] has been added to prevent accidental operation. A Renumber All Cues button has also been added to the Playback Options menu so that it is easier to find. Renumber cue from Set Legend: It is now possible to renumber individual cues from the Set Legend menu. Remove show loaded prompt: The show saved/loaded [OK] prompt has been removed.
Page 238 – 16. Release notes Release shapes ignores master or user timing: Previously when releasing a playback that contained a shape the shape was removed instantly. It will now fade out using the master release or user timing. Fade in, delay in "as in" removed: There was an issue where it was possible to set Fade in and Delay in to 'As In'. This has been fixed. Replace doesn't fully remove previous fixtures: Previously when you replaced a cue it would not remove the unused fixtures.
16. Release notes - Page 239 Pressing ML while in Edit Palette exits and clears programmer: On Sapphire Touch and Titan Mobile consoles attempting to enter the ML Menu from the Edit Palette menu would cause it to exit the Edit Palette function and clear the programmer. This has been resolved. Patch active over manual gives error: Previously, attempting to link an active fixture by patching over the top of a manually patched fixture would result in an error prompt.
Page 240 – 16. Release notes were not working. Setting Playback Options on master handles now selects the correct handle! Master handle lock showing wrong in playback options: Previously when first setting playback options on a newly assigned master handle it would incorrectly show as being unlocked. It will now show correctly as transparent lock (default).
16. Release notes - Page 241 Review does not play back last cue with fade times: The review function stopped working in previous versions. Now pressing review will cause the previous cue to play with its times. Blade index reset control doesn't work: Fixed an issue where the blade index and reset controls were not working properly in attribute editor.
Page 242 – 16. Release notes Exchange from cells -> no cells and back loses control of cells: Previously if you exchanged from a fixture with cells to a fixture without cells and back again you would no longer be able to select cells in the attribute editor. This has been resolved.
16. Release notes - Page 243 Dimmers do not fade by fader when merged into referenced palette: If a dimmer was merged into a palette with user setting [add new palette channels to playbacks] enabled, firing a cue that referenced the palette would cause the dimmer to snap and ignore the fader level. This has been fixed. View normal palette order: Normal palettes had a strange order when viewed. This has been resolved.
Page 244 – 16. Release notes cue in the list was fired it would fade in using the timing from the new cue. Now the cue will continue to fade with its own time. Selecting sub fixtures from the root menu does not work: Previously it was not possible to use the '[n].' syntax to select sub fixtures from the root menu. This is now possible.
16. Release notes - Page 245 • • • • • • • • • • • • • • Record Update Include Edit Copy [Shift] + Copy = Move Delete Fan Unfold Off Release Patch Disk [Shift] + Disk = System To activate the new panel layout the Program Panel id must be changed to index 2 in USB Expert. In addition the [Include] key is now [Macro] above the keypad. Tiger Touch View Key: On the Tiger Touch console with the Pro upgrade the View key is now above the numeric pad rather than to the right. 16.2.
Page 246 – 16. Release notes If Art-Net is set to output on the 'Default' adaptor on new consoles that have two network ports then it will output only on local area connection 2. For Art-Net output you should use the right hand connector as you look from the rear of the console or manually select Local Area Connection 1 in Art-Net settings. 16.3 Version 6.1 16.3.1 Upgrading from: 6.0: Please download the upgrade installer from our Avolites download website.
16. Release notes - Page 247 Palettes on celled fixtures: Sometimes when applying palettes stored on celled fixtures the applied palette would not output as recorded. Cue list copy ignoring tracked value: When copying a cue list the tracking information was not being copied correctly which rarely resulted in the cue list outputting incorrect levels. Changing IP address stopped Art-Net: Changing the console IP Address would stop Art-Net output until you refreshed the settings.
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17. Glossary of terms - Page 249 17. Glossary of terms ADDRESSES The DMX Channels occupied by individual Fixtures. The first Channel occupied is usually encoded onto the Fixture somehow (often by switches or using a menu) and called its ADDRESS. ALIGN A means of copying Attribute characteristics from the first Fixture selected to other selected Fixtures, resulting in the Fixtures being aligned to each other. ATTRIBUTE One Channel or function of an Intelligent Fixture, such as “Colour Wheel”.
Page 250 – 17. Glossary of terms DIMMER Device used to control the intensity of an individual light. DMX DMX512(1990) a specification for communication between control desks and Fixtures, Originally for Dimmers it has been adopted as a control protocol for most Intelligent Fixtures. It can carry 512 different Channels of data. FADE A continuous transition from one level to another. FIXTURE Any lighting instrument that is patched using a Personality.
17. Glossary of terms - Page 251 example the P(osition) group includes Pan and Tilt attributes. LCD Refers to the console’s on-board displays (stands for Liquid Crystal Display). LED Refers to the small lights within the buttons on the console (stands for Light Emitting Diode). Also a much brighter LED is used as the light source in some intelligent fixtures. LINKS Connections between cues in a Cue List or Chase enabling them to run on from one to another automatically.
Page 252 – 17. Glossary of terms PARK A Parked fixture is one which is patched to a handle but has no DMX address set. This happens to a fixture when its DMX address is taken by another fixture during a later patching session; the Repatch function is used to give it a new DMX address. PERSONALITY A description of what Attributes a particular Intelligent Fixture has and how the console will patch and use these. It also determines which Attribute Wheel will control which Attribute.
17. Glossary of terms - Page 253 TRACKING Describes the operation of Cue Lists where lighting states follow through from previous cues unless changed by the user. TRIGGER POINT The level set in the User Settings which determines at which point a Playback Fader triggers the LTP Channels programmed onto it. UNFOLD A function that allows Chase Steps to be laid out onto Playback Faders for easy editing. USER SETTINGS User definable desk settings.
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Page 256 - Index step through selection · 76 D Delay Time · 139 delete palette · 92 deleting chase · 137 cue · 137 deleting patched fixtures · 54 desk lamps · 24 DHCP · 221 dimmer, virtual · 65 dimmers Flash Full/Flash Out · 76 flash with times · 177 Flip · 77 freeze fixture or attribute · 57 G entering numerically · 70 patching · 42 Generic fixtures · 211 global chase timing · 151 go and stop · 148 Go button · 161 group displaying for fixture · 43 setting for fixture · 44 Group button · 73 group m
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Page 258 - Index system menu · 198 R RDM · 46 Rec Step button · 165 Rec Times button · 165 Record (in unfold mode) · 150, 164 Record Chase button · 145 Record Cue button · 128 recording macros · 32 reinstalling software · 206 release mask · 141 releasing playbacks · 132 Rem Dim · 76 remote control · 187 remote trigger · 181 remove fixtures from a shape · 103 reports · 40 resetting fixtures · 82 Retain Layout · 54, 92, 137 roller · 130 running a chase · 146 S T tap tempo · 152 tempo units · 198 temporary
17. Glossary of terms - Page 259 X TitanUniversal_Man_v7-0_PE.
Avolites Titan Operator’s Manual ( Pearl Expert version) part number 8200-0168 Price £30 Additional copies of this manual, together with other useful spares etc. can be purchased through the Avolites On line shop. Visit http://www.avolites.com then navigate to Avo Shop from the links on the left hand side.