Operator`s manual
Copyright Avolites Limited 2010
Page 8 – Reference Manual Contents
PearlExpertTitan_Man_v4.doc 29/09/2010 16:27:00
3.1.15 Fan mode......................................................................................... 53
3.2 Edit ..................................................................................... 54
3.2.1 The Channel Grid window..................................................................... 54
3.3 Advanced options ..................................................................55
3.3.1 The ML menu button ........................................................................... 55
4. Palettes 57
4.1 Create .................................................................................57
4.1.1 Palette values stored as a reference ...................................................... 57
4.1.2 Which attributes are stored in palettes................................................... 57
4.1.3 Storing a palette................................................................................. 58
4.1.4 Quick record on the Touch Wing ........................................................... 59
4.2 Playback ..............................................................................59
4.2.1 Recalling a palette value ...................................................................... 59
4.2.2 Palette pages ..................................................................................... 59
4.2.3 Quick palettes with no fixtures selected ................................................. 60
4.2.4 Setting palettes to fixtures in a playback................................................ 60
4.3 Edit ..................................................................................... 60
4.3.1 Editing palettes................................................................................... 60
4.3.2 Setting legends for palettes.................................................................. 61
4.4 Copy and Move .....................................................................61
4.4.1 Copying or moving a palette................................................................. 61
4.5 Delete.................................................................................. 62
4.5.1 Deleting palettes................................................................................. 62
4.6 Timing ................................................................................. 62
4.6.1 Fading a palette and fixture overlap ...................................................... 62
4.6.2 Master Time for palettes ...................................................................... 63
5. Shapes 65
5.1 Playback ..............................................................................66
5.1.1 Creating a shape................................................................................. 66
5.1.2 Changing size and speed of a shape...................................................... 67
5.1.3 Changing the phase of a shape across multiple fixtures............................ 68
5.2 Edit ..................................................................................... 69
5.2.1 Selecting which shape to edit ............................................................... 69
5.2.2 Changing fixture order in a shape ......................................................... 69
5.2.3 Removing or adding fixtures................................................................. 69
5.2.4 Reversing a shape............................................................................... 69
5.3 Delete.................................................................................. 69
5.3.1 Deleting shapes.................................................................................. 69
5.4 Advanced options ..................................................................70
5.4.1 Shape fade mode................................................................................ 70
6. Cues 71
6.1 Create .................................................................................71
6.1.1 How the Pearl works when programming ............................................... 71
6.1.2 Creating a cue.................................................................................... 72
6.1.3 Using shapes in cues ........................................................................... 73
6.1.4 Blind mode......................................................................................... 73
6.2 Playback ..............................................................................73
6.2.1 HTP and LTP....................................................................................... 73
6.2.2 Playing back a cue .............................................................................. 73
6.2.3 Changing playback pages..................................................................... 74
6.2.4 Releasing running playbacks................................................................. 74
6.3 Edit ..................................................................................... 75
6.3.1 Editing a cue ...................................................................................... 75
6.3.2 Playback and Cue view ........................................................................ 75
6.3.3 The Include function............................................................................ 76
6.3.4 Removing attributes from cues using “Off” ............................................. 77
6.4 Copy, Move and Link.............................................................. 78
6.4.1 Copying or moving a cue ..................................................................... 78
6.5 Delete.................................................................................. 78
6.5.1 Deleting a cue .................................................................................... 78
6.6 Timing ................................................................................. 78
6.6.1 Setting fade times and Overlap for a cue ............................................... 79
6.6.2 Changing fixture order......................................................................... 80
6.6.3 Setting attribute fade times for a cue .................................................... 81