Pearl Expert Titan Operator’s Manual Version 4.
0 10 ted im i sL oli te Av ht rig py Co PearlExpertTitan_Man_v4.
Useful Avolites phone numbers:Avolites England (+44) (0) 20 8965 8522 Service out of hours* (+44) (0) 831 17 8888 Fax 20 10 Sales and service* (+44) (0) 20 8965 0290 name@avolites.com Website http://www.avolites.com ted Email sL im i *Before contacting Avolites for service enquiry please ensure that you have the product serial number and the Software version.
20 10 ted im i sL oli te Av ht rig py Co This manual was written by Tim Mitchell, Sabre Technology Ltd http://www.sabretechnology.co.uk PearlExpertTitan_Man_v4.
Reference Manual Contents - Page 5 S E C T I O N S SETTING UP THE CONSOLE 13 2. PATCHING 31 3. CONTROLLING DIMMERS AND FIXTURES 43 4. PALETTES 57 5. SHAPES 6. CUES 7. CHASES 8. CUE LISTS 9. RUNNING THE SHOW 10. REMOTE CONTROL im i 11. USER SETTINGS AND OTHER OPTIONS ted 20 10 1. 65 71 85 95 109 113 119 137 13. NETWORKING 141 14. TITAN FOR PEARL USERS 15. RELEASE NOTES Co py rig ht Av oli te 16. GLOSSARY OF TERMS sL 12.
Co py rig ht Av oli te sL im i ted 20 10 Page 6 – Reference Manual Contents PearlExpertTitan_Man_v4.
Reference Manual Contents - Page 7 C O N T E N T S 1.1 1.2 Setting up the console 13 Guide to the console .............................................................. 13 Connecting up....................................................................... 17 1.2.1 1.2.2 1.2.3 1.2.4 1.2.5 1.2.6 Connecting mains power ...................................................................... Starting up and shutting down.............................................................. Connecting DMX lines ...
Page 8 – Reference Manual Contents 3.1.15 Fan mode......................................................................................... 53 3.2 Edit ..................................................................................... 54 3.3 Advanced options .................................................................. 55 4.1 The Channel Grid window..................................................................... 54 3.3.1 The ML menu button .............................................
Reference Manual Contents - Page 9 7. 7.1 Advanced options .................................................................. 82 6.7.1 6.7.2 6.7.3 6.7.4 6.7.5 6.7.6 6.7.7 Release mask ..................................................................................... Shape size/speed on fader ................................................................... Curve ................................................................................................ Handle Paging ...........................
Page 10 – Reference Manual Contents 9. 9.1 Running the show 109 Playback ............................................................................ 109 9.1.1 9.1.2 9.1.3 9.1.4 9.1.5 9.1.6 9.1.7 Back up the show ..............................................................................109 Operating modes ...............................................................................109 Master faders ....................................................................................
Reference Manual Contents - Page 11 13.1.1 Setting IP address ............................................................................141 13.2.1 Setup DMX outputs screen ................................................................142 13.3.1 13.3.2 13.3.3 A simple ArtNet system.....................................................................143 Setting up an ArtNet system..............................................................144 Additional ArtNet Resources............................
Co py rig ht Av oli te sL im i ted 20 10 Page 12 – 1. Setting up the console PearlExpertTitan_Man_v4.
1. Setting up the console - Page 13 1. Setting up the console 20 10 This chapter contains: Connecting mains power, DMX lines, VDUs; configuring the console and the various VDU windows; guide to where everything is on the console; loading and saving shows. This manual applies only to the Pearl Expert Titan console but we’ll refer to it simply as “the Pearl”.
Page 14 – 1. Setting up the console The main controls Mode select keyswitch Preset faders / handles ted 20 10 Master faders oli te sL im i Playback page select rollers Av Main display Playback faders & flash buttons Menu softkeys Control Fixture page wheels buttons Command Numeric buttons Attribute keypad and select buttons controls The Preset Faders are used to control individual dimmer channels and fixture intensities. Cues and chases can also be stored on these faders.
1. Setting up the console - Page 15 The Menu softkeys (labelled A – G) are used to select control options. The display next to the buttons shows what each one will do. The options for each key change depending on what the console is doing. Softkey commands are shown in the manual with square brackets like this: A [Edit Times] • The Numeric keypad and other control buttons are used to enter values and change controls on the console.
Page 16 – 1. Setting up the console The Touch Wing Context touch buttons 20 10 Workspace windows im i ted Playback info Macro buttons sL Window selection buttons Window size/position buttons Workspace save/recall touch buttons Attribute display oli te Attribute wheels The optional Touch Wing uses a touch screen and additional wheels to provide a user-friendly interface for selecting fixtures, palettes, groups and setting attributes.
1. Setting up the console - Page 17 1.2 Connecting up 1.2.1 Connecting mains power You can safely connect the Pearl to any voltage from 80 to 260V. 1.2.2 20 10 We recommend that you run the console from a computer UPS (uninterruptible power supply) . If the console unexpectedly loses power, you can lose data (up to the last Autosave) and the console may want to check its disks on startup which can cause delays.
Page 18 – 1. Setting up the console Each DMX line should pass through all the fixtures to be connected on that line one after the other and have a DMX terminator fitted at the end (120 ohm resistor between pins 2 and 3). You should not split the DMX lines using passive splitters (Y-splits) as this can mess up the data. 1.2.4 Connecting VDU monitors 20 10 You should connect a computer VDU monitor to the Pearl, which is plugged into the VGA port on the rear of the console.
1. Setting up the console - Page 19 1.3 Using the displays and menus The Pearl Expert has many useful features on its onboard display and on the VDU. The onboard display 20 10 1.3.1 ted Information window Menu softkeys im i Fixture intensities Current selection oli te sL Wheel A/B attributes List of settings Current menu name Av Down the right hand side of the display, the functions of the A-G menu softkeys are listed. In this manual these are shown in square brackets [Like This].
Page 20 – 1. Setting up the console 1.3.2 Option button: cycles through a range of options New menu button: jumps to a new menu Text entry button: press and enter text using the keyboard 20 10 Action button: console will carry out the action shown Workspace windows on the VDU and Touch Wing Context buttons rig ht Av oli te sL im i 4 window positions ted The VDU screen and, if you are using it, the Touch Wing, show the workspace windows.
ted Some workspace windows have option settings or commands associated with them. If the Touch Wing is connected, these are positioned in the “context buttons” area on the right of the Touch Wing as shown in the picture above. If the Touch Wing is not connected, a drop down context menu is available at the top right of each window. 20 10 1.
Page 22 – 1. Setting up the console Workspace window options sL Saving workspaces im i ted 20 10 You can change the window sizes and positions by clicking the small ‘i’ button in the top left corner of the window. These options also allow you to set the button size and the text size of the window. oli te You can save different workspace setups to the Workspaces touch buttons on the Touch Wing or to grey handle buttons on the console.
1. Setting up the console - Page 23 The Tools menu The Tools menu on the top left corner of the screen (or the Touch Wing) allows you to access Windows functions such as File explorer (to move files around), Control Panel (to setup hardware), and to stop or restart the Pearl application or run other programs. About gives you information about the software version. Help shows you the online manual.
Page 24 – 1. Setting up the console Keyboard button At the right hand end of the toolbar is the keyboard popup button which will open the touch keyboard. This duplicates the function of the keyboard in the drawer, but can be more convenient for quick text entry. 20 10 The touch keyboard can be switched between large and small size using the Max/Min button and you close it using the large X button in the top right hand corner.
1. Setting up the console - Page 25 Visualiser is shown in a workspace window, either on the touch screen or on the external monitor. Press [Window Options] then [Move Screen] on the View menu to move it between the touch screen and external monitor. • 20 10 Configuration buttons for Visualiser are provided in the context button area in the top right of the Touch Wing screen, or on the context menu at the top right of the window if you aren’t using the Touch Wing.
Page 26 – 1. Setting up the console 1.3.6 Key profiles 1.3.7 20 10 The Pearl allows you to reconfigure how the front panel buttons work to suit your method of working. You can also change the way some of the touch keys work on the Touch Wing. You can save your settings as a Key Profile. Different profiles can be selected for different users or to enhance the operation of the console for a particular use. See section 13.2 on page 141 for details. Undo/Redo 1.3.
1. Setting up the console - Page 27 1.4 Loading and saving shows You can save any number of different shows on a USB drive or the Pearl’s internal hard disk. The Pearl will also autosave the show periodically. 1.4.1 20 10 Note: You cannot transfer shows between the Pearl Expert Titan and other versions of the Pearl or Pearl Expert as the showfile format is different. You can load shows to/from other Titan consoles such as the Tiger Touch.
Page 28 – 1. Setting up the console 5> Press Exit to leave Disk mode. You can save any number of different shows on the Pearl’s internal hard disk. 1.5 Backing up a show to USB drive 20 10 If you save to the internal hard drive, it’s a good idea to regularly copy a backup of the show to an external storage device such as a USB pen drive just in case something bad happens to the console.
1. Setting up the console - Page 29 4> Press Exit to leave Disk mode. • There is also an option E [Wipe] in the System menu (when the key is turned to System) which has the same function, and is located in the same place as on the “classic” Pearl versions. 20 10 Press [OK] to confirm. Rebooting into original Pearl Expert mode You can run the Pearl Expert in either Titan mode or the original Pearl Expert mode.
Co py rig ht Av oli te sL im i ted 20 10 Page 30 – 1. Setting up the console PearlExpertTitan_Man_v4.
2. Patching - Page 31 2. Patching This chapter contains: patching dimmers; patching moving light fixtures; checking the patching; changing the DMX address; deleting a patched fixture; patching options.
Page 32 – 2. Patching and 301-360 on page 3--. You can change the fixture page at any time. ted If the Fixtures window is not shown, press View then [Open Workspace Window] then [Fixtures] to show it, or press the Fixtures button on the Touch Wing. 20 10 On the Touch Wing, you can patch fixtures into the Fixtures workspace window . im i Fixture touch buttons can be shown either in pages with Page buttons, or you can use the scroll bar to show different pages.
2. Patching - Page 33 • To see how DMX channels are patched, press View then [Fixture Patch]. See section 2.2.3. • [User Number = xx] allows you to set a user-defined number for each dimmer or fixture patched, to help you identify them later. You can also edit the User Number from the Repatch Fixture menu. • You can patch multiple dimmer channels to a single handle. This can be useful if, for example, you want to control all the lights for one area from a single fader.
Page 34 – 2. Patching Press Patch (bottom right of console). 2> Press [Fixtures]. 3> Select correct fixture manufacturer from the softkeys (F and G page through the list of manufacturers). Or use Quick Search and type the first few letters of the manufacturer’s name on the keyboard to find the one you want. 4> Select correct fixture from the softkeys (F and G show other pages). You can use Quick Search here as well. 5> Select the correct fixture operating mode from the softkeys.
2. Patching - Page 35 the same handle as the moving light part of the fixture so you can control it all together. This is called a Pending Dimmer. [Preset Palettes] sets whether the console will create default colour, gobo and position palettes for the new fixture. These are assigned to palette handles 1-30. • Press View then [Fixture Patch] to show the DMX address for fixtures. See section 2.2.3. • If a patch goes over the capacity of a DMX line, the Pearl will patch at the beginning of the next line.
Page 36 – 2. Patching using the above procedure before you can use it again. If you press [Always Park Conflicting Fixtures] the console will park this and any future conflicting fixtures without warning you. (You can change this option back in the User Settings). 2.2.2 Setting legends At the main menu press [Set Legend]. 2> Press the Select button for the fixture you want to legend. 3> Type the legend on the keyboard. 4> Press Enter when you have finished.
2. Patching - Page 37 2.2.4 • You can choose which columns are displayed by selecting [Columns] and choosing which columns to hide or show. • You can Park a fixture by moving to its DMX address and deleting the address using the left arrow key (or backspace on the Qwerty keyboard). DMX view window Co py rig ht Av oli te sL im i ted 20 10 When you’re having problems getting fixtures to work it can be useful to see the actual DMX output values coming from the console.
Page 38 – 2. Patching For example, if you have programmed your show in a venue which has MAC 500s and are moving to a venue with VL6s you can exchange the MAC 500s for VL6s whilst retaining many elements of your show. 20 10 Fixture Exchange works best if you use Palettes to create your cues. This allows you to adjust for position differences and so on by reprogramming a few position palettes, rather than having to reprogram every cue.
2. Patching - Page 39 2.3 Copy and Move 2.3.1 Copying or moving a patched fixture Using the Copy button you can make a copy of an existing fixture or move it to a new button. You can copy or move multiple fixtures in one operation. You cannot link fixtures. Press the blue Copy button. 2> Select [Copy] or [Move]. Pressing the Copy button again will also toggle through these options. 3> Press or touch the select button of the fixture you want to copy/move.
Page 40 – 2. Patching The LCD will show what you are deleting. Press the Select button again to confirm. • All programming for the fixture is also deleted. You cannot undo deletion of a fixture or get the programming back by repatching a fixture to the same handle. Advanced options 2.5.1 20 10 2.5 4> Swap pan and tilt This allows you to make the pan channel control tilt and the tilt control pan. This is useful for moving-mirror fixtures rigged sideways. 3> Press [Swap Pan and Tilt].
2. Patching - Page 41 Use the softkeys to select which attributes are frozen, or to freeze the whole fixture. Frozen attributes are indicated on the softkey.. 6> Press Exit when finished. Co py rig ht Av oli te sL im i ted 20 10 5> PearlExpertTitan_Man_v4.
Co py rig ht Av oli te sL im i ted 20 10 Page 42 – 3. Controlling dimmers and fixtures PearlExpertTitan_Man_v4.
3. Controlling dimmers and fixtures - Page 43 3. Controlling dimmers and fixtures This chapter contains: Selecting fixtures and dimmers for control; changing attributes of the selected fixtures; using groups. Create 3.1.1 ted 3.1 20 10 When you are programming a show, and sometimes when you are running a show, you need to manually control the fixtures and dimmers to set the intensity, position, colour, etc.
Page 44 – 3. Controlling dimmers and fixtures can set the LED in the Select button to mimic brightness rather than show fixture selection (see section 11.3.3 on page 124). You can select fixtures on another page by pressing one of the Pages of Fixtures buttons (above the numeric keys). Palettes, groups and any cues you have saved on the preset faders will also change with the fixture page.
3. Controlling dimmers and fixtures - Page 45 toggle the option to [Remember Mask] which will keep the mask setting you used last time. 3.1.3 [Clear/Don’t Clear Located Attributes] sets whether the attributes changed by the Locate function will be saved into any cues you store. If the option is set to “Clear” then the Located attributes will not be stored in the Programmer unless you modify them using the wheels.
Page 46 – 3. Controlling dimmers and fixtures playback making some lights green, then you select the lights and change them to red. If you press Clear with this option set to [Freeze] then the lights remain red. If the option is [Release] the lights will go back to green. You can use the Channel Grid window to selectively attributes from fixtures. See section 3.2.1 on page 54. Changing attributes using the wheels 20 10 3.1.4 im i Note: If you are using the Touch Wing, see the next section.
3. Controlling dimmers and fixtures - Page 47 • You can directly control the intensity of the fixture/dimmer using the fader of the handle. • The wheels operate in an “acceleration” mode. If you spin the wheel fast, the fixture changes in larger steps. If you move the wheel slowly, the fixture moves in its smallest increment. • Holding down the Avo button while turning a wheel puts the wheel into “Fast” mode.
Page 48 – 3. Controlling dimmers and fixtures You can touch the roller image to change the attribute value up or down by one. For continuously variable controls like a dimmer, touching the roller will set the attribute to full or zero. If the wheel display shows a blue arrow next to the legends, this means that there are more than three attributes to control. Press the Attribute button again to toggle through the attributes.
3. Controlling dimmers and fixtures - Page 49 For variable attributes like Dimmer, holding down the button will display a horizontal slider bar. You can then move your finger left or right to change the value. ted 20 10 Active fixtures such as media servers will display a thumbnail of the media clip in the button. The media server must support CITP and be patched as an active fixture.
Page 50 – 3. Controlling dimmers and fixtures For attributes displayed in percent, such as Dimmer, or Colour Mix, you enter a value from 0-100 to set the percentage output. For attributes where the output is divided up into ranges, such as colour wheels, you enter the index of the range you want. For example to select the 3rd colour (as displayed in the list above the wheel) you would enter 3. Selecting fixtures and dimmers by number (Channel) 20 10 3.1.
3. Controlling dimmers and fixtures - Page 51 Select some fixtures. 2> Press the white “All” button (below the Next Time button to the right of the wheels). 3> Select a pattern from the softkeys. Your selection is modified so you will only be controlling, say, the odd fixtures. 4> Press the white “Next” button to change the selection to the next stage of the pattern. 5> To end the pattern selection, press All twice. 20 10 1> Attribute groups - IPCGBES sL 3.1.
Page 52 – 3. Controlling dimmers and fixtures it by pressing View, [Show workspace window], [Groups]. Select the fixtures/dimmers you want in the group (the order in which you select them will also be stored in the group). 2> Press the grey Group button (top right of the numeric keys). 3> Press [Record Group] 4> If you want to, use [User Number] to enter a number for the group, or [Provide a legend] to set a legend.
3. Controlling dimmers and fixtures - Page 53 3.1.12 Highlighting the selected fixture When stepping through a fixture selection using the Prev/Next/All buttons, you can highlight the selected fixture on stage. This makes it very easy to see which fixture you are controlling. The other fixtures in the selection go to a dimmed level. 3.1.13 20 10 Press the HiLight button to enable highlight mode. Press HiLight again to disable hilight mode.
Page 54 – 3. Controlling dimmers and fixtures 3> Select the attribute you want to Fan using the attribute bank buttons. 4> Set the amount of fan using the attribute wheels. 5> Turn off Fan by pressing the Fan button again when you have finished. 20 10 If you have selected fixtures from multiple groups, you can choose whether the fan effect works with or ignores the groups.
20 10 3. Controlling dimmers and fixtures - Page 55 ted The window can be set to different modes using the context buttons to the left of the menu. The modes are: Playbacks: shows which playback is controlling each attribute of each fixture • Levels: shows the output levels of each attribute. These may be shown numerically or as range names.
Co py rig ht Av oli te sL im i ted 20 10 Page 56 – 3. Controlling dimmers and fixtures PearlExpertTitan_Man_v4.
4. Palettes - Page 57 4. Palettes 20 10 This chapter contains: About palettes; shared and normal palettes; recalling a palette; storing a palette; palette masks. Create 4.1.1 Palette values stored as a reference im i 4.1 ted When programming a show you will find that you frequently use certain positions, colours, etc. The Pearl lets you store these settings so you can recall them at the touch of a button rather than having to find them on the wheels every time.
Page 58 – 4. Palettes positions, each fixture will have a different setting. 4.1.3 Storing a palette This is how you save a palette value: Press Clear to clear the programmer. 2> Select the fixtures for which you want to store palette values. 3> Using the attribute buttons and wheels, set the attributes you want in the palette entry. You can store any or all attributes of a fixture in each palette entry.
4. Palettes - Page 59 [Mixed] records by attribute group for Position and Colour but by channel for all other controls. • If you press a Palette button which is already used, the Pearl offers you options to [Cancel], [Replace] or [Merge] the existing palette. [Replace] will erase the palette and save only the latest changes you have made. [Merge] will combine your changes with the palette. This allows you to add settings for additional types of fixtures to a shared palette.
Page 60 – 4. Palettes You can also recall a palette from any page using its number by doing the following: 1> Select some lights 2> Press the Palette button above the numeric keypad 3> Type in the number of the palette you want to recall. 4> Press Enter or [Apply Palette] 20 10 4.2.3 • Quick palettes with no fixtures selected 4.2.4 ted If you press a palette button when no fixtures are selected, the palette will be set to all the fixtures the palette applies to.
4. Palettes - Page 61 4.3.2 Setting legends for palettes You can enter a legend for each palette which is displayed on the HUD. Press the Palette button above the numeric keypad. 2> Press the grey preset palette button for the palette you want to legend, or enter the palette number. 20 10 1> Press [Legend=xx] to change the legend. 4> Type the legend on the keyboard. 5> Press Enter when you have finished.
Page 62 – 4. Palettes • [Retain Layout] or [Bunch Up] is used when copying a group of palettes with empty handles in the group – you can either keep the empty handles, or bunch up the used handles together. • When in Copy mode, option [Copy Legends] can be changed to [Don’t copy legends] so that the copied palettes are given default legends. • When in Move mode, [Swap Items if Required] will attempt to reposition any existing handles which are in the way of the move.
4. Palettes - Page 63 To set an overlap, type the overlap amount then press C [Set Overlap]. Then type the fade time (if required) and recall the palette by pressing its button. 4.6.2 Master Time for palettes Co py rig ht Av oli te sL im i ted 20 10 Option E [Master Time] on the Palette menu (press the grey Palette button above the numberic keypad) allows you to set a default fade time. This fade time will be used for all palettes unless you manually type in a different time.
Co py rig ht Av oli te sL im i ted 20 10 Page 64 – 4. Palettes PearlExpertTitan_Man_v4.
5. Shapes - Page 65 5. Shapes 20 10 This chapter contains: Selecting a shape; changing the size and speed of a shape; spreading a shape across multiple fixtures; editing shapes which are running. im i sL A shape is simply a sequence of values which can be applied to any attribute of a fixture. A circle shape, for example, applied to the pan and tilt attributes, would cause the fixture to move its beam around in a circular pattern.
Page 66 – 5. Shapes 5.1 Playback 5.1.1 Creating a shape im i When you choose a shape, it will be applied to all selected fixtures. ted Shapes are organised using the IPCGBES attribute groups, so you can pick from a list of Dimmer shapes, or a list of Pan/Tilt shapes, or Colour shapes, and so on. You can also pick from a list of All Shapes. 20 10 To create a shape you simply pick it from a list on the softkeys, or if you are using the Touch Wing, from the Shapes window.
5. Shapes - Page 67 • Press [Shape Generator] then [Edit] to show what shapes are running. • Use the Shape mode of the channel grid window to show the shape running on each fixture. To show the channel grid, press View then [Open Workspace Window] then [Channel Grid] or press the dedicated Channel Grid button. • If you apply the same shape to two different groups of fixtures, the shape will appear twice on the shape list.
Page 68 – 5. Shapes Workspace Window] then [Channel Grid] or press the dedicated Channel Grid button. 5.1.3 Changing the phase of a shape across multiple fixtures 20 10 Shapes get more interesting (and look more impressive) when you apply them to multiple fixtures. The Pearl lets you control how a shape is phased across several fixtures. You can also control Spread, which is a different way of selecting the same thing.
5. Shapes - Page 69 of the shapes to have a Phase Offset of 180 degrees. Without the phase offset, both shapes would reach full at the same time. 5.2 Edit 5.2.1 Selecting which shape to edit 1> If you are not in the Shape menu, press [Shape Generator] at the top menu. Press [Edit]. 3> Press [Select shape] 4> By the softkeys is a list of the currently running shapes. 5> Press a softkey to make the shape active. The active shape is highlighted.
Page 70 – 5. Shapes 5.4 Advanced options 5.4.1 Shape fade mode When a shape is stored in a cue, you can set how the shape fades in using the cue’s Mode setting (use [Edit Times] from the main menu then [Fade Mode]). 20 10 Modes 0,1 and 3: The shape size will grow from zero to the programmed size using the time/delay settings of the cue. Mode 2: The shape size will be set by the fader position. It will start at zero and grow to its programmed size when the fader reaches 100%.
6. Cues - Page 71 6. Cues 20 10 This chapter contains: HTP and LTP channels; how the Pearl works when programming; recording a cue; playing back a cue; changing playback pages; setting fade times for a cue; copying and deleting cues; the include function; editing cues; the “off” button; blind mode; using shapes in cues. sL im i The Pearl has 600 playbacks, in 60 pages of 10, which can be used to store cues or chases (sequences of “looks”). Chases are covered in the next chapter.
Page 72 – 6. Cues programmer (the things you have changed) are shown in cyan on the HUD windows and attribute displays. Creating a cue Press Clear to clear the programmer. This ensures that you are starting with a clean slate. 2> Set up the look using the fixtures. You can save shapes in a cue. Remember that only the fixtures you have selected will be saved in the cue. ted 1> Press the blue Memory/Cue button. 4> Press the Swop button of an empty Playback to record the cue.
6. Cues - Page 73 shown in two rows with the left hand roller on top and the right hand roller below. 6.1.3 Using shapes in cues 20 10 As you would expect, any shapes you have set up will be saved as part of the cue. 6.1.4 ted You can create a cue which contains a shape with no base reference values; a shape cue like this can then be fired with other cues to overlay the shape on the cue and give you instant effects based around the settings in that cue.
Page 74 – 6. Cues fade; if there is no fade time they will snap to position (unless the cue is set to Mode 2; see the timings section 6.6 on page 78 for details of modes). You can Flash the cue by pressing the grey flash button. You can Swop (solo) the cue by pressing the blue Swop button (all other active cues will turn off while the button is pressed). Flash and Solo only work when the key is set to Run mode.
6. Cues - Page 75 6.3 Edit 6.3.1 Editing a cue 1> Press Clear to empty the programmer. 2> Fire the cue you want to edit, so you can see what you are doing. Kill all other cues to avoid confusion. 3> Select the fixtures you want to change, and make the changes. Press Memory/Cue. 5> Press the Swop button for the cue you are editing. 6> Press [Merge] (the cue being edited is highlighted on the HUD) 7> The Pearl will merge the existing cue with your changes.
Page 76 – 6. Cues The Levels view shows the individual attribute values for each fixture. • The Palettes view shows which palettes have been used to record the cue. Palettes are shown by their legends. Where an absolute value was saved rather than a palette, the value is shown instead. Again you can edit or remove the values. • The Times view shows individual attribute timings for fixtures. If global timings are set, no times are shown in the cue view.
6. Cues - Page 77 3> Press the Swop button of the cue you want to include. 4> All fixtures in the cue will be selected. If you don’t want them all, deselect the fixtures you don’t want. The fixtures in the cue are highlighted on the HUD and on the fixture buttons. 5> Use [Set Mask] or the Attribute Bank buttons to select which Attributes you want to include (All are included by default – Softkey C turns them all off and D turns them all on). Softkey E lets you include or exclude Shapes from the cue.
Page 78 – 6. Cues 6.4 Copy, Move and Link 6.4.1 Copying or moving a cue Using the Copy/Move/Link button you can make a copy of an existing cue, move it to a new playback, or create a new playback which is linked to the existing playback. You can copy, move or link multiple playbacks (which may be cues, chases or cue lists) in one operation. 20 10 Move is useful for tidying up the console.
6. Cues - Page 79 6.6.1 Setting fade times and Overlap for a cue You can set a delay, fade in and fade out time independently for every cue. Shapes in the cue will also be affected, depending on the fade mode. 20 10 You can delay the fade times between fixtures in a cue so that the cue is applied sequentially to each fixture. This is called Fixture Overlap and can create some amazing “peel off” or “roll” type effects with no programming at all.
Page 80 – 6. Cues Press [Delay time] to set the delay before the cue starts, [Fade time] to set the fade-in time of the cue, and [Fade out time] to set the fade-out time of the cue. 5> Type the new time (in seconds) using the numeric keypad and press Enter to save it. 6> Press [Fixture Overlap] to change the overlap, then enter 0-100 on the keypad. 100% means all fixtures fade together. 0% means that the first fixture will finish its fade before the next one starts.
6. Cues - Page 81 cue was created, but you might want to change this (for example to pair up fixtures so they move together). Press [Edit Times] at the top level menu. 2> Press the Swop button of the cue to be changed. 3> Press [Fixture Order]. 4> Set the sequence number to start from using option A. 5> If you want the sequence number to increase automatically, set [Autoincrement] to On. If you want some fixtures to have the same sequence number, set it to Off.
Page 82 – 6. Cues You can take this even further and set individual fade times for each fixture. When you select the cue to be changed, you will see that all the fixtures in the cue are selected. To set attribute times for only certain fixtures, change the fixture selection using the Swop buttons. 20 10 The Cue View window will display when editing cue timings to help you see what you are editing. You can touch fixtures or attributes in the grid to select which items are going to be edited.
6. Cues - Page 83 new playback is set to lower priority than the first playback, the fixture will not change. This is useful if, for example, you’ve programmed looks using all your fixtures, then you decide you want a couple of them to spotlight a singer. If you set the Spotlight playback to be high priority, then while it is active no other playback will affect the spotlight fixtures. 6.7.
Co py rig ht Av oli te sL im i ted 20 10 Page 84 – 7. Chases PearlExpertTitan_Man_v4.
7. Chases - Page 85 7. Chases 20 10 This chapter contains: Programming a chase; running a chase; setting speed, crossfade and direction; manually controlling the chase steps; setting step times and unlinking; editing a chase using unfold; editing a chase which is running; copying chases; chase options. As well as being used to store static cues, the playback faders on the Pearl can also be used to store chases (sequences of cues). You can also store chases on the preset faders. Create 7.1.
Page 86 – 7. Chases and didn’t change the speed, size or phase of the shape from the previous step; or if you Included the shape from the previous step and have not modified it) You can set a legend for the chase by pressing Set Legend, then pressing the Swop button for the chase and entering the legend, as with cues. • There is no limit to the number of steps in a chase. 20 10 7.2 • Playback 7.2.1 Playing back a chase ted To fire a chase, raise the fader of the playback.
7. Chases - Page 87 you fire it. You will have to use the Connect button to control the chase if you do this. 7.2.3 Normally if you change the speed or crossfade of a chase, the new setting is saved. However you can set this change to be temporary, so that when the show is reloaded the speed and fade will go back to the previously saved settings. Go to User Settings (Avo button + [User Settings] and set option C to [Connected View Sets Temporary Chase Speed].
Page 88 – 7. Chases You can select whether the chase speed is displayed in Seconds or in Beats Per Minute (BPM). Press Avo and A [User Settings], then press B [Tempo Units] to set the option to [Tempo Units Seconds] or [Tempo Units Beats Per Minute (BPM)]. 7.2.4 Manually controlling the steps of a chase 20 10 You can pause a chase, if the chase is connected to the wheels, by pressing the Stop button next to the wheels. Press the red Go button to resume playback of the chase.
7.3.2 im i ted 20 10 7. Chases - Page 89 Editing a chase using Unfold oli te sL The Pearl has a powerful chase editing system. The Unfold button places each cue in a chase on one of the playback faders, allowing you to fire and edit each cue individually as if it was a stand-alone cue. Unfold also allows you to set individual timing for cues in the chase. Press the blue Unfold button, then the Swop button of the chase to be edited.
Page 90 – 7. Chases 7.4 Copy, Move and Link 7.4.1 Copying or moving a chase Using the Copy button you can make a copy of an existing chase, move it to a new playback, or create a new playback which is linked to the existing playback. You can copy, move or link multiple playbacks (with cues, chases or cue lists) in one operation. 20 10 Move is useful for tidying up the console.
7. Chases - Page 91 The steps in the chase are listed on the screen. Use the left hand wheel to select the step you want to delete, or type in the number of the step to be deleted. 4> Press [Delete Cue x] to delete the step. 5> Press [Confirm] to confirm the delete. • Alternatively you can use the Unfold function to delete a step from a chase. 20 10 7.6 3> Timing 7.6.1 Global timings for chases ted When a chase is first programmed, each cue in the chase has identical timing.
Press [Fixture Overlap] then enter 0-100 on the keypad to change how fixtures overlap in the cue. 100% (the normal setting) means all fixtures fade together. 0% means that the first fixture will finish its fade before the next one starts giving a “rolling” change across a range of fixtures. 50% means that the 2nd fixture will start fading when the first one is half way through its fade.
7. Chases - Page 93 on or touch the times you want to edit. 3> Use the softkey options to change the times or settings. 4> Repeat from 2 to change other times or settings. • You can change a range of cues all at once by dragging across the grid to select multiple cells, or you can use wheel B to select multiple cells for editing. 20 10 Using Unfold: Press the blue Unfold button, then the Swop button of the chase to be edited.
Page 94 – 7. Chases 7.7 Advanced options To set options for a chase, press [Playback Options] on the root menu, then press the swop button of the playback to be edited. 7.7.1 20 10 The same options are available as for Cues (see section 6.7 on page 82), with some additional options for Chases. Loop/Stop on Final Cue Option B lets you specify whether the chase will loop back to the beginning or stop on the final cue. Forwards/backwards/bounce/random ted 7.7.
8. Cue Lists - Page 95 8. Cue Lists 20 10 This chapter contains: Programming a cue list; running a cue list; editing, copying and deleting cue lists; setting fade times; cue list options. Cue Lists allow you to record a sequence of cues, each of which can have its own timings and can be triggered by the Go button or run automatically to the next cue. This allows you to build a complete show in a single list and is ideal for theatrical shows where the show must be exactly the same each time.
Page 96 – 8. Cue Lists 8.1 Create 8.1.1 Programming a cue-list Programming a cue list is similar to recording a chase. 20 10 You need to set up the look on the stage for each cue and then add it to the cue list. If you want to set fade times, you can either set them while saving the cues or later. Press the blue Chase button twice (or press Chase then [Create Cue List]).
8. Cue Lists - Page 97 To add more cues to the end of the existing cues press [Append cue]. • To edit an existing cue, press [Cue Number=] and type the cue number to edit. Make the changes then press [Update Cue x]. • To insert new cues, see section 8.3.2. • The Advanced Options menu allows you to renumber all the cues, and to change the number of an existing cue. • There is no limit to the number of cues in a cue list. 8.1.
Page 98 – 8. Cue Lists To manually edit autoloads: 1> Press [Playback Options] in the top level menu. 2> Press the blue Select button of the Cue List. Press [Autoload]. 4> The cues in the cue list are shown on the screen. Use Wheel A to select the cue which is to have the Autoload set. 5> Press the Select button of the playback which is to be loaded. The playback legend appears on the softkeys. 6> You can continue to add Autoloads to other cues, or press Exit to finish.
8. Cue Lists - Page 99 • You can jump directly to a cue by pressing the Connect button, then typing in the desired cue number, then pressing Enter or softkey A. Alternatively at the top level menu you can type the cue number then press Connect. • You can use Key Profiles to set the blue and grey buttons of the playback to have various functions including Go, Stop, Connect, Next Cue, Prev Cue, Cut Next Cue To Live, and Snap Back.
Page 100 – 8. Cue Lists existing cues (for example, if you press playback 3, your new cue will be 2.5). To Delete a cue, press the blue Delete button then the Select button for the cue you want to delete. Press the Select button again to confirm. • To change the cue legend, press [Set Step Legend] then the playback select for the step you want to change. • If the cue list has more cues than there are playback faders, you can swop to the next page using softkeys F and G.
8. Cue Lists - Page 101 8.3.3 Editing a cue list while recording 2> The Pearl will jump to the cue and show the output. 3> Make the changes that you want to the programming of the current step, or to the timings using [Edit Cue x Times]. 4> Press [Update Cue x] to save the changes.. ted Press [Cue Number=x] and type the cue number to be edited. im i 1> 20 10 You can edit cues while you are in the Record Cue List menu. 8.
Page 102 – 8. Cue Lists keep the empty playbacks, or bunch up the used playbacks together. When in Copy mode, option [Copy Legends] can be changed to [Don’t copy legends] so that the copied cue lists are given default legends. • When in Move mode, [Swap Items if Required] will attempt to reposition any existing playbacks which are in the way of the move. This is useful when rearranging playbacks on a page which is nearly full. 20 10 8.5 • Delete 8.5.
8. Cue Lists - Page 103 Playback View window, dragging across the cues you want to select in the grid. • To set the fade-in time of the cue, press [Fade In] then type a time in seconds and press Enter. Both HTP and LTP channels are affected by the fade. • The fade-out time of the cue is set by default to be the same as the fade in time. You can change the Fade-Out time by pressing [Fade Out], then type the time in seconds and press Enter.
im i ted 20 10 Page 104 – 8. Cue Lists These options allow you to create complex self timed sequences by building up simple steps.
8. Cue Lists - Page 105 3> Press the softkey for the attribute group you want to change. 4> Press [Delay] to set the delay time, or press [Fade] to set the fade time. Press [Use global] to remove the attribute group timing and go back to the normal delay/fade times for the cue. • You can use [Individual Attributes] to set times for one attribute within the group, for example just Pan from within the Position group. You can also use the Cue View window to set times for individual attributes.
Page 106 – 8. Cue Lists 2> Press [Timecode] on the top-level menu. 3> Press Softkey A to select the desired timecode source. ted Connect the cue list for which you want to set timecode. im i 1> 20 10 The timecode can be read from the system clock, from an internal timecode source, from MIDI or from Winamp. Internal timecode is useful for programming a sequence which will later be triggered by an external timecode source. MIDI timecode is only available if you have a U-DMX board connected.
8. Cue Lists - Page 107 8.7 Advanced options Advanced cue list options are set from the Playback Options menu. You can enter the playback options menu by doing the following At the top level Program Menu press [Playback Options]. 2> Press the blue Swop key for the cue list you wish to edit. 20 10 8.7.1 1> Release mask 8.7.2 ted [Release Mask] lets you specify using the softkeys which attributes will be released to their default state when the playback is killed.
Page 108 – 8. Cue Lists 8.7.5 Autoload This option allows you to automatically load a playback with a cue and is described in section 8.1.3 on page 97. 8.7.6 Key Profile 20 10 Each playback can have an individual Key Profile allocated to it. This allows you to customise the panel button functions differently for each playback. A list of available Key Profiles is shown, or you can add a new one.
9. Running the show - Page 109 9. Running the show This chapter contains: Operating modes, master faders, manual control during a show, setting up workspaces Playback 9.1.1 20 10 9.1 Back up the show 9.1.2 ted At regular intervals while you are programming, and when you have finished programming (or you’ve run out of time) and it’s showtime, the most important thing is to back up the show to USB pen drive or floppy disk.
Page 110 – 9. Running the show active in another playback will not change when you use Preload). You can also allocate Go and Stop buttons for cue lists and chases. To quickly change the key profile, hold Avo Shift and press C [Edit Key Profile]. 9.1.5 20 10 The Touch Wing playbacks display shows the allocated function of the blue and grey buttons on the playbacks. Playback priority 9.1.
9. Running the show - Page 111 Having the palette overridden by the next cue is quite useful when “busking”. If you need to “snap” a palette but still have it overridden by the next cue, set a fade time of 0 (leaving the Palette fade menu open). 20 10 When programming your palettes, group all the colour palettes in one area of the console, position palettes in another area, and so on. This helps you to find them when the show is running and the pressure is on.
Page 112 – 9. Running the show 9.3.1 Using the Move function To move fixtures, palettes, groups and playbacks is very simple. 1> Press Avo+the blue Photocopy button to select Move mode. 2> Press or touch the select key(s) of the item(s) to move. 3> Press or touch the select key of the destination. 20 10 When moving a range, it is possible to select a range containing different types of items, and there can be gaps between them.
10. Remote control - Page 113 10. Remote control With the addition of an external Wireless Access Point, the Pearl can be remote controlled using Wi-Fi from an iPod Touch or an iPhone. This can be invaluable when rigging, testing and focusing. You can also run playbacks and reset fixtures from the remote. This is a basic setup assuming that the console is connected directly to an access point. For more complicated networks, please consult your network administrator.
Page 114 – 10. Remote control Select Static, type in an IP address such as 192.168.0.3 and type in a subnet mask 255.255.255.0. Finally exit iPod settings. 10.1.2 ted 20 10 10> Test that the iPod is connected to the Expert: From the Avolites toolbar on the console VDU, open Command Prompt. Type in “ping 192.168.0.3” and then press return. If it displays “Reply from 192.168.0.3” then the test was successful. Console setup im i You need to set the console to allow connections from the remote device.
10. Remote control - Page 115 The Remote menu shows a list of paired remotes on the softkeys. Selecting a remote gives you the option to temporarily disable that remote or to delete it from the system. Operating the remote To connect to the console, open the Safari browser and type in the address of the console; if set up as described above this will be: http://192.168.0.2/Remote/ 20 10 10.2 10.2.
Page 116 – 10. Remote control To operate macro functions, select the required fixtures, then press More, then Macro, then press the macro function you want. For example to reset fixtures 1 to 10 you would press 1 Thru 10 More Macro Reset Fixture List 20 10 10.2.2 im i sL For example if the action is set to Locate, pressing a fixture once will locate it, and pressing the same fixture again will switch it off again (dimmer at 0%).
10. Remote control - Page 117 50%), and “Off”. Once the action is selected, pressing a playback in the list will immediately perform the action. Again you can sort and filter the playbacks using the Filter box to filter by legend, or the column headers. 10.2.4 Settings screen Troubleshooting If you have problems setting up the remote, try the following steps: oli te 10.3 sL im i ted The Settings screen allows you to configure the On level and other options for the operation of the remote.
Co py rig ht Av oli te sL im i ted 20 10 Page 118 – 10. Remote control PearlExpertTitan_Man_v4.
11. User Settings and other options - Page 119 11. User Settings and other options This chapter contains: Configuring the workspace; Key Profiles; Setting the Tiger Touch options using the VDU menu; the Utilities menu; Curves; upgrading the software. 20 10 The Pearl has a large number of options to help you set it up just the way you like it. Commonly used options can be set from the User Settings softkey; you can also set a wider range of options using the onscreen Tools menu (on the VDU menu bar).
Page 120 – 11. User Settings and other options You can close the active window using the Close button. You can close all windows by pressing Avo+Close, or use the [Close All] softkey.
11. User Settings and other options - Page 121 workspace button and it will turn red with a +. Type a name for the workspace and touch again to store it. • [Remove/Leave other windows on recall] sets whether all other windows will be closed when this workspace is recalled. ted 20 10 [Record Visible/All Windows] sets whether the workspace will contain only the windows which are currently visible, or will also include any windows which are hidden underneath other windows. Compatibility view im i 11.
ted 20 10 Page 122 – 11. User Settings and other options Troubleshooting im i If you cannot see anything on either the touch screen or external monitor, there are some keyboard shortcuts that should in most cases reset all the screens back to their correct settings.
11. User Settings and other options - Page 123 11.2 Key Profiles The Pearl allows you to reconfigure how the front panel buttons work to suit your method of working. You can save your settings as a Key Profile. Different profiles can be selected for different users or to enhance the operation of the console for a particular use. 20 10 The Pearl has standard Key Profiles for Run mode, Takeover Run mode and Program mode. These standard profiles cannot be edited, so you always know how they will behave.
Page 124 – 11. User Settings and other options Chases: the blue or grey key can be allocated to Disabled, Flash, Swop, Latch, Go, Stop, Preload, Connect, Tap Tempo. Cue Lists: the blue or grey key can be allocated to Disabled, Flash, Swop, Go, Go Back, Stop, Preload, Connect, Next Cue +, Next Cue -, Review Live Cue, Cut Next Cue To Live, Snap Back. 20 10 Macros: can be set to Select or Prefer Macro (the Macro function will take precedence over other functions stored on the button).
11. User Settings and other options - Page 125 [Warn before parking fixtures …] sets the console action when you patch a fixture which overwrites the DMX channels of another fixture. This causes the overwritten fixture to be “parked” The options are [Always] (console will warn you) and [Never] (console will park the fixture without warning you). • [Tempo Units…] sets the units for displaying tempo. The options are [Beats per Minute] or [Seconds].
Page 126 – 11. User Settings and other options 11.3.4 Key Profiles Allows you to modify the functions of some buttons. See section 11.2. 11.3.5 Contrast And Brightness (Lamp Intensity) 11.3.6 20 10 While you are in the System menu you can use the Wheels to adjust the Contrast and Brightness of the onboard LCD display, and also the brightness of the desk lamps. This option toggles the function of the Wheels. The current function is shown on the display above the wheels. Wipe 11.3.
11. User Settings and other options - Page 127 11.4 11.4.1 DMX output mapping The Pearl allows you a lot of flexibility in how you connect fixtures to the console. As well as the 4 sockets on the rear of the desk, you can connect fixtures using Ethernet and wireless links. Configuring DMX outputs oli te sL im i ted 20 10 Turn the key to System and select [DMX Settings] on the second page of options.
Page 128 – 11. User Settings and other options To delete a node from the DMX lines, click on the X button. To delete all nodes from a line, click on the Group delete button You can show information about the DMX nodes, or the DMX lines, by clicking the i button. 11.5.1 Titan Tools menu 20 10 11.5 Some “system” options on the Pearl can also be set from the Tools menu on the Titan application. Use the “Switch Task” command on the Tools menu to bring the Titan application to the front.
11. User Settings and other options - Page 129 The user settings menu has the following tabs: sL im i ted 20 10 General tab oli te Autosave enables or disables the autosave option and allows you to set how often the show is saved, and how many previous versions are saved. You can also adjust this from the Disk menu. Employ speed and storage optimisation will speed up loading and saving by not saving “off” and “on” mode information.
Page 130 – 11. User Settings and other options sL im i ted 20 10 Wheel options tab 11.5.4 oli te Wheel acceleration options set how the wheels behave when you spin them. Factory settings Av The factory settings menu sets lowlevel operation of the console. of the console. rig ht The top drop-down box allows you to set what type of console hardware is fitted. You would only change this selection on the simulator, to simulate the correct type of console.
11. User Settings and other options - Page 131 11.5.6 Setup DMX outputs This option allows you to setup how the 12 DMX universes produced by the console are output. This is described in detail in section 13 starting on page 141. 20 10 Hotkeys oli te sL im i ted 11.5.7 Av You can assign panel function keys to keys on the QWERTY keyboard using this option. This is useful when using the virtual panel, and may also be handy to customise the operation of the real console.
Page 132 – 11. User Settings and other options Curves The Pearl provides a variety of curves which set how the console tracks the fade; either the same speed all the way (linear), or starting and ending gently but faster in the middle, and various other options. ted 20 10 11.6 Co py rig ht Av oli te sL im i (also called Relay) PearlExpertTitan_Man_v4.
Co py rig ht Av oli te sL im i ted 20 10 11. User Settings and other options - Page 133 PearlExpertTitan_Man_v4.
Co py rig ht Av oli te sL im i ted 20 10 Page 134 – 11. User Settings and other options PearlExpertTitan_Man_v4.
11. User Settings and other options - Page 135 Upgrading the software The Pearl Expert Titan operating software is under constant revision by the Avolites team. You can always download the latest version of the software from the Avolites website: http://www.avolitesdownload.com Having downloaded a new version of software, copy it to a CD Rom or a USB pen disk and install it on the console like this: Copy the install file to a CD Rom or a USB pen disk.
Co py rig ht Av oli te sL im i ted 20 10 Page 136 – 12. Working with Fixture Personalities PearlExpertTitan_Man_v4.
12. Working with Fixture Personalities - Page 137 12. Working with Fixture Personalities 20 10 For each type of fixture, the Pearl has a “personality” file which tells it how to control the fixture, which channel is the dimmer (HTP) channel, and a large amount of other fixture-specific information. When you patch each fixture, you tell the Pearl which personality to use for it.
Page 138 – 12. Working with Fixture Personalities If there is a personality listed for your fixture on the Pearl Expert Titan, download it by clicking on the Disk icon. This will download a copy of the complete personality cache. 12.1.2 Updating the personality cache on the console 20 10 Download the current Pearl Expert Titan personality cache by clicking on the disk icon in the Cache column for any fixture.
12. Working with Fixture Personalities - Page 139 Generic RGB: Allows you to control an RGB fixture such as LED colour changers. This offers 5 modes: 1=Dim 2=R 3=G 4=B VDim 1=R 2=G 3=B 1=R 2=G 3=B 4=Dim VDim + 4xRGB 4xRGB. Co py rig ht Av oli te sL im i ted 20 10 VDim is a virtual overall dimmer channel for fixtures without a DMX dimmer control. When you use the Dimmer attribute the Pearl will adjust the RGB levels accordingly. PearlExpertTitan_Man_v4.
Co py rig ht Av oli te sL im i ted 20 10 Page 140 – 13. Networking PearlExpertTitan_Man_v4.
13. Networking - Page 141 13. Networking This chapter contains; Connecting to a Simulator with ACDI; Connecting to fixtures with ArtNet, eDMX and EzDMX; AvoTalk; explanation of IP addressing. 20 10 There are a number of ways for the Pearl to communicate with lighting fixtures beyond the traditional DMX sockets on the back of the console, which are described in this chapter. The Pearl also supports communicating with a number of different simulators/visualisers over various communication methods.
Page 142 – 13. Networking 13.2.1 Setup DMX outputs screen sL im i ted 20 10 On the left hand side of the screen, the 12 DMX lines generated by the Pearl are shown. On the right hand side is a list of nodes where the DMX can be routed to. As an example we will add an ACDI node to DMX Line 1. On the Pearl Titan application menu, click on Tools, Setup DMX Outputs. (Use Switch Task on the Tools menu to bring the Pearl Titan application to the front) 2> Click on Settings 3> Select the ACDI module.
13. Networking - Page 143 13.3.1 ArtNet Art Net is an open standard for transmitting Lighting information over Ethernet. It is not specific to one range of products, and is recognised and implemented by a growing number of manufacturers. Many products (such as Dimmers and Moving lights) can accept the Art Net signal directly, so there is no need to convert the signal to DMX. Most people will, however, need to output DMX to their equipment and this can be done using an Art Net to DMX converter.
Page 144 – 13. Networking Here, the console assigns the following: Line A to Box 1 universe 1 and box 2 universe 1 • Line B to Box 1 universe 2 • Line C to Box 2 universe 2 and the dimmer rack Setting up an ArtNet system sL 13.3.2 im i ted 20 10 • Av oli te For this example, it is assumed that you will connect the Pearl to an Art Net DMX output box (such as an Artistic License Net-Lynx) via a network hub. ht Using standard network cables, attach the devices together.
13. Networking - Page 145 Ensure the Pearl has an IP in the 2.x.x.x range as described at the start of the chapter. 2> On the Pearl VDU, click on Tools, Setup DMX outputs. 3> Click on settings 4> Select the ArtNet module. If the module is not shown in the list, it may not be installed; see section 13.5 on page 147. 5> Ensure that the correct Network adapter is set (this may not be the Default Adapter) 6> If you wish to turn off the Art Net output, you can un-check the "Enable DMX output" option.
Page 146 – 13. Networking ted 20 10 Computer running Pearl Simulator The network link connection can be made through either a crossover cable, or through a network hub. im i For this example, both computers are connected together via a crossover cable. sL First, we will set up the Network setting for both computers. It is important that both computers use an IP address in the same range (2.0.0.x in this example) and have the same subnet mask, or they won’t be able to communicate.
13. Networking - Page 147 13.5 Module Setup A module is a method of sending DMX and can be thought of as a collection of nodes. 20 10 For example, consider using wireless networking technology to transmit DMX to several individual receivers. Each receiver is configured to output a specific universe of DMX. In this case, the wireless system as a whole is the module, and each receiver is a node.
Page 148 – 13. Networking tasks are performed by sending commands using AvoTalk across the network. AvoTalk is designed to work alongside other lighting protocols such as eDMX or ArtNet. Once a network connection is established AvoTalk will detect any compatible devices and start talking. 13.6.1 Example AvoTalk setup 20 10 We will look at setting up a Green Hippo Hippotizer with the Pearl using a combination of AvoTalk and ArtNet.
13. Networking - Page 149 line. Again, there may be a slight delay before the Hippotizer node appears. Once the Hippo Plugin is installed, it will automatically start every time the Hippotizer is started. If you change the Hippotizer mode, you will need to go to the Hippo Plugin, re-detect the Hippotizer and restart the Pearl. 20 10 If you disconnect the network cable you will need to go to the Hippo Plugin, re-detect the Hippotizer and re-patch the Pearl. 13.
Page 150 – 13. Networking In the middle of the box there is a selection box labelled “This connection uses the following items:” You need to select the item called “Internet Protocol (TCP/IP)” ensure this is ticked and click on “Properties” just below the selection box. 8> You are now presented with a box which allows you to select whether you want to “Obtain an IP address automatically” or “Use the following IP address”.
13. Networking - Page 151 IP Address Subnet Mask Pearl Expert Titan 10.100.100.100 255.0.0.0 ArtNet Fixtures 10.x.y.z 255.0.0.0 Where a combination of x, y and z are unique for these fixtures. 20 10 Pearl and ShowSafe outputting over ArtNet (and DMX). Subnet Mask Pearl Expert Titan 2.100.100.100 255.0.0.0 ShowSafe 2.100.100.101 255.0.0.0 ArtNet Fixtures 2.x.y.z 255.0.0.0 Pearl Expert Titan 10.100.100.100 ted IP Address ShowSafe 10.100.100.101 255.0.0.0 ArtNet Fixtures 10.x.y.
Page 152 – 13. Networking Repairing a Network Connection If you are sure your network connection settings are correct or had them working but they are no longer working it may be necessary to repair the network connection. This is a simple windows function that can be accessed by doing the following: 1> Go to the control panel from the Tools menu. 2> Double Click on Network Connections 3> Double Click on the Network Connection you would like to repair 4> Click on the Support tab. 5> Click Repair.
14. Titan for Pearl users - Page 153 14. Titan for Pearl users 20 10 If you are used to the Pearl Expert or standard Pearl consoles, this section will help you to make the move to the Titan operating system. If it all gets too much, or if you need to run a standard Pearl Expert show, you can reboot the Titan console into the normal Pearl Expert mode. See section 1.7 on page 29. The controls and LCD The operation of the controls and LCD is significantly different to the normal Pearl.
Page 154 – 14. Titan for Pearl users You can also change the way the key LEDs behave to give you different indications such as Empty Handle, Selected and In Programmer (see page 124). Titan Remote 14.2 New programming features 20 10 Titan remote runs on an iPhone or iPod Touch and can control the console using Wi-Fi. This is invaluable for focusing, and you can also activate playbacks. There are some great new programming features which previously were only found on the Diamond 4.
14. Titan for Pearl users - Page 155 Co py rig ht Av oli te sL im i ted 20 10 will not change when the playback is killed), but you can set attributes to revert to their state in the most recently active playback. PearlExpertTitan_Man_v4.
Co py rig ht Av oli te sL im i ted 20 10 Page 156 – 14. Titan for Pearl users PearlExpertTitan_Man_v4.
15. Release notes - Page 157 15. Release notes This section describes changes in the most recent version of software. 20 10 Please ensure you save and backup your shows before attempting to upgrade any software. 15.1.1 Version 4.0 Upgrading from previous versions im i 15.1 ted Note: This section only lists the changes in the most recent update; for changes in earlier versions, please check the release notes provided on the console using the VDU menu option Help → Release Notes.
Page 158 – 15. Release notes • Ignore Groups – Fan treats each fixture individually whether selected individually or by a group. • Fan Group as Fixture – All fixtures in each group take on the same value. • Fan Within Group – Fan runs across individual fixtures within each group. 20 10 Freeze attributes: Freeze individual attributes of selected fixtures and/or whole selected fixtures through [Edit Fixtures] in [Patch]. Frozen attributes cannot be changed by either playbacks or programmer.
15. Release notes - Page 159 15.1.3 Improvements in v.4.0 Reverse shapes: Shapes can now be reversed on individual fixtures in Shape Generator. 20 10 Fixture order for shapes: When a shape is applied to a selection of fixtures it applies in the order the fixtures were selected and phase then uses that order when spreading the shape across the fixtures.
Page 160 – 15. Release notes workspace window shortcuts will flash once View has been pressed for ease of identification: Attribute Bank – opens the Palette window for the corresponding bank. • Patch – opens the DMX patch window. • Connect – opens the view cue window for the connected Cue List. • Record Macro – opens Macro window 20 10 • Toggle workspace windows: Holding down the Shift key and pressing the Min/Max Window Control key will cycle through workspace windows.
16. Glossary of terms - Page 161 16. Glossary of terms The DMX Channels occupied by individual Fixtures. The first Channel occupied is usually encoded onto the Fixture somehow (often by switches or using a menu) and called its ADDRESS. ALIGN A means of copying Attribute characteristics from the first Fixture selected to other selected Fixtures, resulting in the Fixtures being aligned to each other. ATTRIBUTE One Channel or function of an Intelligent Fixture, such as “Colour Wheel”.
Page 162 – 16. Glossary of terms DMX512(1990) a specification for communication between control desks and Fixtures, Originally for Dimmers it has been adopted as a control protocol for most Intelligent Fixtures. It can carry 512 different Channels of data. FADE A continuous transition from one level to another. FIXTURE Any lighting instrument that is patched using a Personality. Generally refers to a moving light or colour changer, not an individual Dimmer channel.
16. Glossary of terms - Page 163 Refers to the console’s on-board displays (stands for Liquid Crystal Display). LED Refers to the small red lights within the buttons on the console (stands for Light Emitting Diode). LINKS Connections between cues in a Cue List or Chase enabling them to run on from one to another automatically. LOCATE A feature of the console that makes it easy to find your selected Fixtures by putting them in Open White.
Page 164 – 16. Glossary of terms fixture during a later patching session; the Repatch function is used to give it a new DMX address. A description of what Attributes a particular Intelligent Fixture has and how the console will patch and use these. It also determines which Attribute Wheel will control which Attribute. PLAYBACK Area of the console that can replay recorded Cues or Chases using Playback Faders. PRELOAD A playback button which sets the LTP channels in a cue but not the HTP channels.
16. Glossary of terms - Page 165 A mode in which Moving Lights can move around an area all pointing at the same spot. TRAINING The process of recording points on a stage so that the console can work out the TRACKING for Moving Lights. TRIGGER POINT The level set in the User Settings which determines at which point a Playback Fader triggers the LTP Channels programmed onto it. UNFOLD A function that allows Chase Steps to be laid out onto Playback Faders for easy editing.
Co py rig ht Av oli te sL im i ted 20 10 Page 166 – 16. Glossary of terms PearlExpertTitan_Man_v4.
16.
Page 168 - Index Group button · 51 grouping fixtures · 51 dimmers entering numerically · 50 patching · 32 display setup · 126 DMX address H displaying for fixture · 33 setting for fixture · 34 nodes · 142 output mapping · 127 outputs · 17 workspace window · 37 handle · 31 handle paging · 82, 107, 108 HiLight button · 53 hotkeys · 131 HTP and LTP, explanation of · 73 E I Edit Times · 79 editing a cue · 75 editing values · 54 Editor · 71 effects generator · 65 enter numeric values · 49 ethernet, co
16.
Page 170 - Index User Settings · 128 user settings menu · 124 saving and loading · 27 Snap Back button (cue lists) · 99 software, upgrading · 135 Speed (chase) · 91 speed of chase · 87 spread of shapes · 68 standard Pearl Expert mode · 30 Stop button (cue lists) · 98 Store Palette · 58 swap items if required · 39, 62, 78, 90, 102 Swap Pan Tilt · 40 system menu · 124 V VDU · 121 VDU screen connecting · 18 20 10 view DMX output · 37 view fixture patch · 36 view menu · 111 viewing key profiles · 123 vir
rig ht Av oli te sL im i ted 20 10 16. Glossary of terms - Page 171 py Avolites Pearl Expert Titan Operator’s Manual Co part number 8200-???? Price £30 Additional copies of this manual, together with other useful spares etc. can be purchased through the Avolites On line shop. Visit http://www.avolites.com then navigate to Avo Shop from the links on the left hand side. PearlExpertTitan_Man_v4.