User Guide

Page 4 - 1. Welcome to the Pearl
Pearl 2004 Manual v1 - 27th August 2004
The main part of the display shows the output of the console for one of
the types of fixture you are using (you can show different things using
the View button, see page 112). Across the bottom of the display, the
current page of memories is shown. The “A B” at the right side of the
screen shows which functions are currently assigned to the control
wheels.
1.3 The Pearl simulator
You can download a free Pearl simulator from the Avolites website,
which runs on a PC. This allows you to work on the Pearl even when
you haven’t got the real console with you. You can patch the desk, and
program shows using the Avolites Visualiser, then save the show to disk
and load it into the real console. The simulator operates almost exactly
like the real Pearl.
1.4 What you’ll need for the tutorial
The rest of the first part of this manual is a hands-on tutorial. If you
have never used an Avolites console before, by working through the
rest of the tutorial section you should be able to get the Pearl up and
running, and be well on the way to programming and running a show
with it.
The tutorial is organised in
the order you’ll need to do
things to get the console set
up and working, so try to
work through it in sequence.
To make the most of it, you
will need a few lights set up to
play with; a couple of moving
lights and a few dimmers
would be best. If you can’t lay
your hands on any real lights,
you can use Avolites
Visualiser to simulate some
lights.
When you are preparing to start programming a new show, it’s handy
to have the following things.
A lighting plan of your rig which you can scribble on
Some blank floppy disks to save your work
Some white or clear tape and a fine black marker pen to mark up
the console so you know what’s where
Paper & pen to make notes (or a laptop, depending on how
technological you are)
Manuals or DMX tables for the fixtures you’re using
A supply of beverages of your choice