User Guide
Page 148 - 6. Memories
Pearl 2004 Manual v1 - 27th August 2004
other consoles).
When you press Clear, all fixtures are cleared from the programmer.
You should get into the habit of pressing Clear before you start to
program a memory, or you can end up recording fixtures you don’t
want. You also need to press Clear when you finish programming,
because any functions in the programmer will
override playbacks.
Attributes which are in the programmer are shown
with a “m” (modified by Preset), “w” (modified by
Wheel) or “P” (modified by Palette) on the on-board
output display. On the VDU screen, attributes in the
programmer are displayed with a light blue (cyan)
background.
Turning on a memory does not place the values from
the memory in the programmer (but the Include
function lets you do this, see page 152). The Locate
Fixture function does not place any values in the
programmer either.
6.1.2 Creating a memory
The Pearl has 30 pages of 15 memories. The roller allows you to select
10 pages, and the buttons to the left of the roller allow 3 different
rollers.
1> Press Clear to clear the programmer. This ensures that you are
starting with a clean slate.
2> Set up the stage effect using the
fixtures. You can include shapes in
a memory. Remember that only the
fixtures you have changed will be
included in the memory.
3> Press Memory.
4> Empty memories will flash.
5> Press the Swop button of a flashing
playback to record it. (Select a new
page first if you want to use a
different page).
6> Press Clear to clear the
programmer. Repeat from 2 to
program more memories
Other useful things to know about recording memories:
• You can record the whole output of the console (not just what’s in
the programmer) by pressing A [Record Stage]. The option will
highlight when Record stage mode is active.
• The roller has a segment above each playback fader to allow you
to write on the name of the memory using the low-tech but
reliable method of marker pen (use a strip of tape on the roller
surface). You can then see at a glance what’s in each memory.
• You can also type in a legend for the memory, which is shown on
the VDU screen. Hold AVO and press G [Set Legend], then the
playback Swop button, then enter a name using an external
Qwerty keyboard. The text is shown on the VDU screen. Press
Memory button