User`s guide
subsequent cue is issued. At 2,0
cues per second the system will
wait .05 seconds between cues.
A Run Sequence is initiated by
using a
RUN
command (stopped by a
STOP command) or with the use of
time cues from the Clock-trak or
SMPTE.
A
RUN
sequence will execute
until it encounters a STOP or the
next time cue. Run sequences are
used to fire a series of cues
rapidly with precise timing.
SG (SMOOTH GO)
A Smooth Go (SG)
iS a DOVE D or DOVE
X
command which allows direction change at
any point in a dissolve curve. This.
feature enables the programmer to
produce a rippling effect by cueing
ofher dissolves BEFORE the completion of
the previous dissolve. If this proce-
dure were done without SMOOTH GO, the
previous dissolve would move to its
ending state when another dissolve is
cued in, giving
a
popping effect.
SS (SMOOTH STOP)
A
Smooth Stop (SS) is used to return all
DOVES to normal from SMOOTH state.
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