Specifications

S3L System Guide74
Assigning Input Sources to Channels
Inputs sources can be assigned to any Input Channel or FX Return
using the Patchbay. In the Patchbay, each S3L system component
has a corresponding hardware tab that displays the available hard-
ware input sources, as follows:
To assign a single input source to an Input Channel or FX Return:
1 Go to the Inputs tab of the Patchbay.
2 To the left of the channel grid, do either of the following
Click the
Channels tab to display Input Channels.
Click the
FX Returns tab to display FX Returns (if avail-
able).
3 Along the top of the channel grid, click any of the hardware
tabs to display hardware input sources.
4 Place the cursor over the Patching Grid. The cursor changes to
a crosshair, and lines extend above and to the left of the current
cursor location to identify the column and row in which it is lo-
cated.
5 Click in the row for the channel and in the column for the hard-
ware I/O source. The destination crosspoint sets the targeted
channel.
The channel source (hardware input) and its destination (channel
name/number) is shown above the hardware tabs.
Channel source information is also shown under the channel
name on the
Inputs and the Patchbay > Inputs pages, and in the
Channel encoder and Channel Control displays on the S3 control
surface when the
Source switch is engaged.
To assign multiple channels in a single action, do either of the
following:
Click and drag vertically, horizontally, or at an angle to assign
multiple patch points in a single action.
Click the Default Assignment button and click Assign in the
confirmation dialog to assign all Stage inputs currently dis-
played in the channel grid to multiple consecutive Input Chan-
nels.
Hardware Tabs Component Hardware Inputs
Stage 1–4 Stage 16 analog inputs
Engine
E3 engine analog inputs, USB 2-track play-
back inputs (USB), and built-in Oscillator
(Osc) inputs
Console S3 control surface analog mic and line inputs
Pro Tools
Assignable Ethernet AVB Inputs from
Pro Tools (see “Inputs from Pro Tools” on
page 75 for more information).
Plug-in outputs can also be an input source, as in an effect
Send/Return arrangement. See “Creating an Effect Send/Re-
turn” on page 107.
Shift-click any number of Channel Type and/or hardware
tabs to select and display multiple tabs in the Patching
Grid.
Assigning input sources in the Patchbay
Channel source and destination shown on the Inputs tab of the
Patchbay
Channel source on the Inputs page (top) and in the Channel encoder
display (bottom)
Clicking the Default Assignment button
To assign all available Stage inputs to all Input Channels
consecutively, select all Stage hardware tabs and click the
Default Assignment button.
S1A4
Pan
1
EQ
LR
DY