Specifications
Chapter 14: Advanced Recording 193
example, for a 128-voice configured
Pro Tools|HD system, auto-voice distributes
voices evenly across four sets of voices (1–32,
33–64, 65–96, and 96–128).
If you do not use auto-voicing, the voices must
be evenly distributed between all DSP engines.
For example, to use QuickPunch on 32 tracks
without auto-voicing, tracks 1–16 must be as-
signed to voices 1–16 and tracks 17–32 must be
assigned to voices 33–48.
QuickPunch Guidelines for
LE Systems
For LE systems, 16 audio tracks can be simulta-
neously recorded with QuickPunch in addition
to the maximum number of mono tracks sup-
ported by your specific Pro Tools LE system (see
“Pro Tools LE System Capabilities” on page 10).
To simultaneously record more tracks than this
with QuickPunch, you’ll need to reduce the
number of tracks in the session.
Recording with QuickPunch
To punch on-the-fly with QuickPunch:
1 For HD systems (with Pro Tools 6.4), make
sure that Use Delay Compensation is deselected
in the Operations menu.
2 Select Operations > QuickPunch. When
QuickPunch is enabled, a “P” appears in the
Record button.
3 To change the automatic crossfade used by
QuickPunch, configure QuickPunch Crossfade
Length option in the Editing Preferences (see
“QuickPunch/TrackPunch Crossfade Length”
on page 191).
4 Record enable the tracks you want to punch in
on. Make sure there are enough available voices
on your system.
5 Prepare to record by cueing Pro Tools to an ap-
propriate location. If you want to use pre-roll,
enable a pre-roll value in the Transport window.
6 Start playback by clicking Play in the Trans-
port window.
7 When you reach the punch-in point, click
Record in the Transport window.
– or –
For Digi 002, Digi 002 Rack, or Digi 001 systems
with a connected footswitch, press the foot-
switch at the punch-in point.
The Record button stops flashing and stays lit
during recording.
8 To punch out, click Record again (or press the
footswitch).
As Pro Tools continues playing, you can per-
form additional punches (up to 100). When re-
cording multiple punches during a single pass, a
single audio file is recorded from which
Pro Tools creates the appropriate regions.
With Pro Tools LE, QuickPunch uses CPU
processing power, and may reduce the num-
ber of tracks and plug-ins you can use.
Digidesign recommends recording without
Delay Compensation. For more informa-
tion, see “Delay Compensation” on
page 428.
QuickPunch enabled