Specifications
Chapter 14: Advanced Recording 191
Chapter 14: Advanced Recording
There are two advanced recording methods that
differ from basic recording, QuickPunch and
TrackPunch.
QuickPunch A nondestructive recording mode
that lets record enabled tracks be punched in
and punched out during playback by clicking
the Transport’s Record button.
TrackPunch (TDM only) A nondestructive record-
ing mode that lets individual tracks be punched
in, punched out, and taken out of record enable
without interrupting online recording and play-
back.
QuickPunch Audio Recording
Pro Tools features an intelligent on-the-fly
punch capability called QuickPunch. Quick-
Punch lets you instantaneously punch in and
out on record-enabled audio tracks during play-
back by merely clicking the Record button in
the Transport window.
When using QuickPunch, Pro Tools begins re-
cording a new file when playback begins, auto-
matically generating regions in that file at each
punch-in and punch-out point. These regions
appear in the track’s playlist; and the complete
audio file appears in the Regions List along with
the QuickPunch created regions. Up to 200 of
these “running punches” can be performed in a
single pass. Unlike normal punch recording (see
“Punch Recording Audio” on page 163), Quick-
Punch provides instantaneous monitor switch-
ing on punch-out. All QuickPunch recording is
nondestructive.
QuickPunch/TrackPunch Crossfade
Length
Pro Tools can automatically write a crossfade for
each punch point when using QuickPunch. The
length for these crossfades is set with the Quick-
Punch Crossfade/TrackPunch Length option in
the Editing Preferences.
For Digi 002, Digi 002 Rack, and Digi 001
systems, and Digidesign control surfaces,
you can use a footswitch to punch in and
out when recording with QuickPunch.
You don’t need to use QuickPunch to punch
on-the-fly with MIDI tracks. This capability
is available in normal Nondestructive
Record mode, and in Destructive Record
mode.