Specifications
Chapter 24: Editing Basics 517
Chapter 24: Editing Basics
Use the Edit window in Pro Tools to edit and ar-
range audio, video, and MIDI. Track material can
be edited nondestructively and in real time during
playback.
The Edit window also lets you graphically edit
other data, as follows:
Editing Clips and Selections
See Chapter 27,
“Editing Clips and Selections.” Also, see
Chapter 37, “Arranging Clips.”
Editing Fades and Crossfades
See Chapter 28,
“Fades and Crossfades.”
Editing Elastic Audio
See Chapter 40, “Elastic
Audio.”
Editing MIDI
See Chapter 31, “MIDI Editing.”
Editing Automation
See Chapter 44, “Automa-
tion.”
Editing Video
See Chapter 51, “Working with
Video in Pro Tools.”
Nondestructive Editing
The vast majority of audio editing in Pro Tools is
nondestructive. Whether cutting, pasting, trim-
ming, separating, or clearing clips, you are only
performing these functions on a map of the actual
media (such as audio files). The source files re-
main untouched. However, certain processes or
tools work destructively (can permanently change
audio files on your hard disk), as noted in other
topics.
While editing for MIDI tracks is in some instances
destructive, with a few precautions you can keep
important MIDI tracks and clips safe when per-
forming edits (see “Nondestructive MIDI Editing”
on page 526).
Editing during Playback
Pro Tools lets you perform many editing tasks
while the session plays. This powerful capability
lets you interactively modify and edit a session,
hearing the changes as you make them.
Following are just a few examples of editing and
arranging tasks that can be performed while play-
ing back a Pro Tools session:
• Capture, separate, cut, copy, paste, and trim clips
• Place, spot, or rearrange clips
• Add fades or crossfades to audio clips
• Quantize MIDI notes and audio events
• Transpose and otherwise modify MIDI tracks
• Nudge audio or MIDI clips
• Audition different playlists
• Adjust or scale automation and MIDI
continuous controller data
• Insert real-time plug-ins
• Apply Real-Time (and Rendered) Elastic
Audio processing
Use Loop and Dynamic Transport modes for
auditioning and editing loops during play-
back. See “Playback Modes” on page 423.