Specifications

Chapter 23: Punch Recording Modes 511
Starting Recording Immediately
on Multiple Tracks
To punch in on multiple tracks:
1 Enable DestructivePunch mode (“Enabling De-
structivePunch Mode” on page 507).
2 Click the Record Enable button on each track
you want to punch in, so that the track is both
DestructivePunch-enabled and Record-enabled.
Each track’s Record Enable button flashes blue
and red.
3 Click Record in the Transport to enter Record
Ready mode. The Record button flashes blue
and red.
4 Click Play in the Transport to begin playback.
5 During playback, punch out and back in on in-
dividual DestructivePunch-enabled tracks by
clicking their respective Record Enable buttons.
6 Stop playback. When you are finished with the
record pass, track Record Enable status and
transport Record Arm status follow the current
Audio Track RecordLock and Transport Record-
Lock
preference settings.
Example TrackPunch and
DestructivePunch Workflows
TrackPunch and DestructivePunch let you use
Pro Tools punch recording in many ways. For ex-
ample, DestructivePunch lets Pro Tools be used as
a digital dubber for film re-recording (dubbing)
and mixing (see “Film Dubbing and Mixing” on
page 512).
Keyboard shortcuts and preference settings for re-
cording and input monitoring provide flexibility
that makes TrackPunch or DestructivePunch
equally useful for the following workflows com-
monly performed in film, video, and music pro-
duction:
Loading dailies (see “Loading Dailies Using Re-
cordLock” on page 513)
Recording Foley (see “Foley Recording” on
page 513)
Tracking and overdubbing in music production
and any other recording situation (see “Tracking
and Overdubbing Music” on page 514)
Because Pro Tools can be networked, TrackPunch
(and all other) audio files and whole sessions can
be available for secure transfer to other systems for
review, editing, and archiving.
If you are not already familiar with routing,
selecting, and grouping Pro Tools tracks,
see Chapter 13, “Tracks” and Chapter 42,
“Basic Mixing.”
Throughout these examples, references to
TrackPunch can also be applied to Destruc-
tivePunch (just remember that TrackPunch is
nondestructive, while DestructivePunch is a
destructive punch mode).