Specifications
Pro Tools Reference Guide508
Preparing Tracks for
DestructivePunch Recording
In order for a track to be enabled for Destructive-
Punch recording, the track must contain a contigu-
ous audio file that meets the following require-
ments:
• The file must start at the beginning (sample 0) of
the session.
• The File Length must be equal to or greater than
the DestructivePunch File Length setting (see
“DestructivePunch File Length” on page 508).
If a track does not contain a file that meets these re-
quirements, you can do any of the following to
meet the requirements:
• Move the current file in the track Timeline so
that its beginning aligns with the session start.
• Use the Consolidate command to create a con-
tinuous file of the required length.
• Change the DestructivePunch File Length set-
ting so that the current file is equal to or greater
than the required length.
• Use the Prepare DPE Tracks command to con-
solidate audio on all DestructivePunch-enabled
tracks. (See “Using the Prepare DPE Tracks
Command” on page 508.)
DestructivePunch File Length
To use DestructivePunch on an audio track, the
track must contain a contiguous audio file of a
minimum length, which is set in the Pro Tools Op-
eration preferences page.
To set DestructivePunch File Length:
1 Choose Setup > Preferences and click the
Operation tab.
2 Type a value for DestructivePunch File Length.
3 Click OK.
Using the Prepare DPE Tracks Command
To prepare a track for DestructivePunch
recording:
1 Enable DestructivePunch mode (“Enabling De-
structivePunch Mode” on page 507).
2 Make sure the tracks you want to prepare are
DestructivePunch-enabled (see “Destructive-
Punch Enabling Tracks without Record En-
abling Them” on page 509).
3 Choose Options > Prepare DPE Tracks.
Pro Tools consolidates audio on all Destructive-
Punch-enabled tracks from the beginning of the
session to the value specified in the
Destructive-
Punch File Length
preference.
Enabling Tracks for
DestructivePunch Recording
You can enable tracks for DestructivePunch with-
out record enabling them. This lets you punch in on
individual tracks at any time after starting play-
back by clicking their respective Record Enable
buttons.
You can also simultaneously DestructivePunch en-
able tracks and record enable them. This lets re-
cording begin as soon as the transport is record-
armed and playback begins. (See “Destructive-
Punch-Enabling and Record-Enabling Tracks Si-
multaneously” on page 509.)
For clips with any clip gain settings other
than 0 dB, the Prepare DPE Tracks com-
mand automatically renders all clip gain and
resets all clip gain to 0 dB.