Specifications

Pro Tools Reference Guide506
Start Recording on All Tracks
You can choose to begin a punch pass in record, to
punch out and back in as needed.
To punch in on all tracks:
1 Enable TrackPunch mode (see “Transport Dis-
play of TrackPunch Status” on page 503).
2 Click the Record Enable button on each track
you want to punch in, so that the track is both
TrackPunch- and Record-enabled. The track’s
Record Enable button flashes blue and red.
3 Click Record in the Transport to enter the
TrackPunch Record Ready mode. The Record
button flashes blue and red.
4 Click Play in the Transport to begin playback.
5 During playback, punch out and back in on in-
dividual TrackPunch-enabled tracks by clicking
their respective Record Enable buttons.
6 Stop playback. When you are finished with the
record pass, track Record Enable status and
transport Record Arm status follow the current
Audio Track RecordLock and Transport Record-
Lock
preference settings.
DestructivePunch Audio
Recording
(Pro Tools HD
and Pro Tools with Complete
Production Toolkit Only)
DestructivePunch is a destructive recording mode
that lets you punch in and out on during playback,
while preserving a contiguous audio file on each
punched track. Like TrackPunch mode, Destruc-
tivePunch mode lets you punch tracks in and out
individually (one at a time) or punch multiple
tracks in and out simultaneously.
Unlike QuickPunch and TrackPunch, Destructive-
Punch replaces audio within the target parent file.
DestructivePunch is essentially a destructive ver-
sion of TrackPunch mode. Where TrackPunch al-
ways records audio to a new file in the background,
DestructivePunch destructively records audio di-
rectly into the original file, using a fixed 10-milli-
second linear crossfade. No additional clips are
created when recording in DestructivePunch
mode. Up to 200 “running punches” can be per-
formed in a track during a single DestructivePunch
pass.
DestructivePunch recording is not supported
with AudioSuite rendered clips with handles.
You can consolidate such clips if you need to
use DestructivePunch.