Specifications

Pro Tools Reference Guide498
To apply Delay Compensation to a track where
Delay Compensation was suspended, do one of
the following:
Right-click the Track Compensation indicator
on the track and select
Auto Low Latency Off.
Command-Control-click (Mac) or Control-
Start-click (Windows) the Track Compensation
indicator on the track.
To apply Delay Compensation to all selected
tracks where Delay Compensation was
suspended, do one of the following:
Shift-Right-click the Track Compensation indi-
cator on the track and select
Auto Low Latency
Off
.
Command-Control-Shift-click (Mac) or Con-
trol-Start-Shift-click (Windows) the Track
Compensation indicator on the track.
Audio Files, Clips and Takes
QuickPunch and TrackPunch Modes
QuickPunch and TrackPunch are nondestructive
recording modes. Instead of replacing audio while
punching, QuickPunch and TrackPunch create
new audio files for each pass (a pass is one cycle of
starting and stopping the Transport).
Pro Tools begins recording a new audio file when
playback begins, automatically generating clips in
that file at each punch-in and punch-out point. Up
to 200 of these “running punches” can be per-
formed in a single pass. QuickPunch and Track-
Punch provide instantaneous monitor switching on
punch-out.
After recording with QuickPunch or TrackPunch,
the new audio clips appear in the Clip List. This in-
cludes the whole-file audio clip encompassing all
punches from the record pass, along with the clips
derived for each punch.
Names for the punched clips are numbered consec-
utively starting with “01.” For example, if Quick-
Punch is used to punch in twice on a track called
“Lead Gtr,” a clip for the parent audio file appears
and is named “Lead Gtr_01,” and two clips for the
punches are named “Lead Gtr_01-01” and “Lead
Gtr_01-02.”
If you stop playback and record additional punches
with QuickPunch (or TrackPunch), a new whole
file clip is created (since one is created for each
pass), and subsequent clips are named by incre-
menting the first two digits in the name. For exam-
ple, on the second pass, the punched clips are
named “Lead Gtr_02-01,” “Lead Gtr_02-02,” and
so forth.
DestructivePunch Mode
DestructivePunch is a destructive recording mode
which permanently replaces pre-existing track ma-
terial with newly recorded “punch” audio.
Pro Tools only records while tracks are punched
in, inserting new material and replacing audio in
the track playlist.
Preferences for Punch
Recording
(Crossfade, Transport, and Record Settings)
Pro Tools provides several punch-related prefer-
ence settings that let you specify how crossfades,
monitoring and transport functions are to perform
during and after recording passes. These settings
optimize Pro Tools fades, transport and track be-
havior for different types of tasks, including dub-
bing, mixing, and overdubbing.
For more information, see “Delay
Compensation” on page 971.