Specifications

Pro Tools Reference Guide496
Guidelines for Punch
Recording
This topic lists the basic settings and guidelines for
Pro Tools punch recording, including the follow-
ing:
“Voice Requirements for Punch Recording” on
page 496.
“Delay Compensation and DestructivePunch
Mode” on page 497.
“Audio Files, Clips and Takes” on page 498.
“Preferences for Punch Recording” on page 498
(for crossfades, as well as transport and monitor
configuration settings).
Voice Requirements for
Punch Recording
The maximum number of tracks that can be
punched depends on the type of system you are us-
ing, as well as the number of available voices. The
following topics provide guidelines for voice us-
age with punch recording that can be useful when
managing resources during sessions.
Pro Tools
(QuickPunch Only)
QuickPunch capabilities for Pro Tools depends on
the total number of voices available. This will vary
depending on the number of tracks and plug-ins in
use in the current session (which
affects the number of available voices).
Similarly, installing the Complete Production
Toolkit option expands your system’s voice capa-
bilities; this can increase the number of available
voices, which then increases the number of tracks
which can be punched.
To make more voices available for punch
recording:
1 Identify tracks that are not record-enabled, and
do not need to be heard while recording.
2 Make those tracks inactive.
Pro Tools HD and Pro Tools with Complete
Production Toolkit
(QuickPunch, TrackPunch, and
DestructivePunch)
When using any punch recording mode with
Pro Tools HD or Pro Tools with Complete Produc-
tion Toolkit, two voices are required for each re-
cord-enabled mono track. This means that you can
punch record up to half the total number of voices
available on your system. For example, a
Pro Tools|HD Accel system configured for 192
voices can simultaneously punch record on up to
96 mono tracks with QuickPunch (or 48 stereo
tracks).
If the required number of voices for the record-en-
abled tracks is not available when switching to
QuickPunch, TrackPunch, or DestructivePunch
mode, you are prompted to free up the necessary
voices.
QuickPunch uses CPU processing power,
and may reduce the number of tracks and
plug-ins you can use.
For details on voice capabilities, see
“Pro Tools Capabilities with Different Hard-
ware Configurations” on page 44.