Specifications
Pro Tools Reference Guide442
When using Loop Record mode, each successive
take appears as a clip in the Clip List and each is
numbered sequentially. The various takes, which
are identical in length and start time, are easily au-
ditioned and placed in the track at the correct loca-
tion with the Matches pop-up menu (see “Selecting
Alternate Takes” on page 471).
QuickPunch
QuickPunch gives you the ability to manually and
instantaneously punch in (initiate recording) and
punch out (stop recording) on record-enabled au-
dio tracks during playback by clicking the Record
button in the Transport. Recording with Quick-
Punch is nondestructive.
When using QuickPunch, Pro Tools begins record-
ing a new file when playback begins, automati-
cally generating clips in that file at each punch
in/out point. These clips appear in the track’s play-
list; and the complete audio file appears in the Clip
List along with the QuickPunch created clips. Up
to 200 of these “running punches” can be per-
formed in a single pass.
Though you can punch record in the other record
modes by manually specifying the record range,
only QuickPunch provides instantaneous monitor
switching on punch-out.
TrackPunch
(Pro Tools HD and Pro Tools with Complete
Production Toolkit Only)
TrackPunch lets individual tracks be punched in,
punched out, and taken out of record enable with-
out interrupting online recording and playback.
TrackPunch is a nondestructive recording mode.
When a track is TrackPunch-enabled, Pro Tools
begins recording a new file when playback begins.
During playback, you may record arm or disarm,
or punch in or out a combination of any or all
TrackPunch enabled tracks.
TrackPunch automatically creates clips in that file
at each punch-in and punch-out point. These clips
appear in the track’s playlist, and the complete au-
dio file appears in the Clip List along with the
TrackPunch created clips. Up to 200 of these “run-
ning punches” can be performed in a single pass.
DestructivePunch
(Pro Tools HD and Pro Tools with Complete
Production Toolkit Only)
Destructive Punch is a destructive recording mode
that lets you instantaneously punch in (start record-
ing) and punch out (stop recording) on individual
audio tracks during playback, while preserving a
contiguous audio file on each punched track.
To set a record range by selecting within a
track’s playlist, enable the Link Timeline and
Edit Selection option. See “Linking or Un-
linking Timeline and Edit Selections” on
page 565.
In Loop Record mode, the waveform over-
view is not redrawn until you stop
recording.
For more information on QuickPunch, see
“QuickPunch Audio Recording” on
page 501.
For more information on TrackPunch, see
“TrackPunch Audio Recording” on
page 502.
For more information on DestructivePunch,
see “DestructivePunch Audio Recording” on
page 506.