User`s guide

Chapter 4: Building Stories with Graphics
102 Pinnacle Systems DekoMOS User’s Guide
as described on page 38, you can select the browser of your choice with the tab on the left side
of this window.
IMPORTANT: Appropriate storage structure is essential if you use this method of template fulfillment.
Stills must be in the Replaceable Graphic directory. The representative bitmaps for the clips must be in the
Replaceable Graphic directory or Static Graphic directory. The clips should be imported to the clip database
of the playout Deko Machine.
5. For each clip field that you want to edit, double click the layer name to open the Insert Clip
dialog. In the Insert Clip dialog, type the Clip Name and the Clip Alias, and then click OK.
6. The Mini-Preview automatically updates to show how your graphic will appear. Click Full
Preview to see a larger view.
7. To add the item to the story, do one of these:
Drag and drop the Mini-Preview into the story.
Press Ctrl + Enter. This shortcut works only with ENPS. This automatically saves the item,
activates the story window, and returns the cursor to the story.
When the story is completed and saved, these DekoMOS objects become part of the story.
When a rundown becomes active, the playout list of DekoMOS objects will be published to
the DekoMOS Playback Controller.
Double click layer name in Editor
Type in the Clip file
name and Alias, and
then click OK.