Instruction manual
If a graphic is stored in temporary storage, do not place a graphic field in
the format. This will cause an error. Instead, position the graphic image by
using the row and column locations in the graphic packet header. Image
memory (temporary storage) will accept a graphic packet 1218 rows long
with 811 dots per row.
Creating a Graphic Packet
Your graphic packet can contain
¨ bitmapped fields (for bitmapped images)
¨ constant text fields
¨ lines
¨ boxes
Images using hex representation or run length encoding are bitmapped
images. See “Designing Bitmapped Images” to design your bitmapped
image.
Once you design your graphic image, you are ready to define a graphic
packet. This packet generates the graphic image you use in a format.
Positioning the Graphic Image
This section explains how to position the graphic image within a graphic
packet header, a field of a graphic packet, or within a format.
Within the Graphic Packet Header
When you are using RAM, the row and column parameters in the graphic
header are usually 0,0, because placement is controlled by the graphic field
in your format. This is especially true when designing a compliance label
overlay.
When you are using temporary storage, these parameters control the
placement of the graphic image on the supply.
5-10 Creating Graphics