Instruction manual

Creating a Graphic Packet
Your graphic packet can contain
bitmapped fields (for bitmapped images)
constant text fields
lines
boxes
Images using hex representation or run length encoding are bitmapped images. See
Designing Bitmapped Images
” to design your bitmapped image.
Once you design your graphic image, you are ready to define a graphic packet. This packet
generates the graphic image you use in a format.
Positioning the Graphic Image
This section explains how to position the graphic image within a graphic packet header, a field
of a graphic packet, or within a format.
Within the Graphic Packet Header
Wh
en you are using RAM, the row and column parameters in the graphic header are usually
0,0, because placement is controlled by the graphic field in your format. This is especially true
when designing a compliance label overlay.
When you are using temporary storage, these parameters control the
placement of the graphic image on the supply.
Th
e area enclosed within the dotted lines represents the graphic image
starting at 0,0 (as defined in the graphic header).
I
f you want a fixed amount of white space around your graphic image,
use something other than 0 for row and/or column.The area enclosed
within the dotted lines represents the graphic image starting at 0,0
with a fixed amount of white space (10,10) around the graphic image.
Within the Field
I
n a bitmap, constant text, line, or box field, the row and column
parameters control where an individual field or bitmapped row begins in
relation to the coordinates defined in the graphic header.
The bottom of the triangle in this example represents the first field of
the graphic packet starting at 10,0.
5-6 Packet Reference Manual