Instruction manual
Creating Bitmap Fields
This defines one row of dots, starting at a specific row and column within the graphic image.
Each unique row of dots requires a bitmap field. A bitmap field can later be repeated by using a
duplicate field.
Syntax B,row,column,algorithm,"data" p
B1. B Bitmap Field.
B2. row Distance (in dots) from the graphic image’s bottom margin to the bitmap line.
English 0 - 999
Metric 0 - 2539
203 Dots 0 - 2029
300 Dots 0 - 2699
B3. column Distance (in dots) from the graphic image’s left edge to the bitmap line.
English 0 - 399
Metric 0 - 1015
203 Dots 0 - 811
300 Dots 0 - 1199
B4. algorithm Coding method for bitmap data:
H Hex Representation
R Run Length Encoding
B5. data Character string made up of hex or run length encoding. Do not put spaces or any other character
between the numbers. Range: 0 to 2710.
Example {B,39,56,H,"3FFFFFF0" p
Defines a bitmapped graphic field. The image begins 39 dots from the bottom and 56 dots from
the left edge of the graphic area. Hex representation is used.
Creating Next-Bitmap Fields
This field uses the previous field’s row and column locations. It allows you to use the bitmap or
duplicate field data without having to recalculate row and column locations. This field
represents one row of dots on the image.
Syntax N,adjdir,adjamt,algorithm,"data" p
N1. N Next-Bitmap Field.
N2. adjdir Increments or decrements the row count. Inserts the duplicate line after or before the current row.
0 Increments (inserts after)
1 Decrements (inserts before)
For example:
B,50,35,R,"GsSsG" p
N,0,1,R,"DpZoD" p
prints a next-bitmap field on row 51 at column 35.
N3. adjamt Amount of row adjustment in dot rows. Using 0 overwrites the same line. Range: 0 to 999.
N4. algorithm Coding method for bitmap data:
H Hex Representation
R Run Length Encoding
N5. “data” Character string made up of hex or run length encoding. Do not put spaces or any other character
between the hex numbers or run length code letters. Range: 0 to 2710.
CREATING GRAPHICS 5-9