Instruction manual

Defining the Graphic Header
Every graphic packet must contain a graphic header. This is the first thing you enter. It
identifies and provides important measurement and formatting information for the graphic.
Bitmap, duplicate, next-bitmap, constant text, line, and box fields follow the graphic header, if
they are used.
Syntax {G,graphID,action,device,units,row,col, mode,"name" p
G1. G Graphic Header.
G2. graphID Unique number from 1 to 999 to identify the graphic image.
G3. action The action to perform to the graphic. Options:
A Add the graphic to the printer.
C Clear the graphic from the printer.
G4. device Graphic storage device. Options:
M Memory Card (only supported by the 9416XL printer with an
optional memory card).
R Volatile RAM (format must contain a graphic field)
T Temporary storage
G5. units Unit of measure. For bitmapped graphics, G (dots) is the only valid option.
G6. row Distance between the bottom of the graphic image area and the first bitmap line. This is usually 0,
unless you want a fixed amount of white space around the graphic image. See “Positioning the
Graphic Image,” for more information.
English 0 - 999
Metric 0 - 2539
203 Dots 0 - 2029
300 Dots 0 - 2699
G7. column Distance between the left edge of the graphic image area and the left edge of first bitmap line. This
is usually 0, unless you want a fixed amount of white space around the graphic image. See
“Positioning the Graphic Image,” for more information. Use the previous table for values.
English 0 - 399
Metric 0 - 1015
203 Dots 0 - 811
300 Dots 0 - 1199
G8. mode Imaging mode. Enter 0.
G9. “name” Graphic name (optional), 0 to 8 characters, enclose within quotation marks.
Example {G,99,A,R,G,0,0,0,"99Wire" p
Adds a graphic image identified by number 99 to volatile RAM. The graphic uses dot
measurement. The image will be placed according to the row and column parameters in the
graphic field. The imaging mode is 0 and the image is called 99Wire.
5-8 CREATING GRAPHICS