Instruction manual
CREATING GRAPHICS 5
This chapter provides information on how to
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map out the graphic image using the hexadecimal (hex) or run length
method.
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create a graphic packet using a graphic header, bitmap, duplicate,
next-bitmap, text, constant text, line, and box fields.
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place a graphic image into a format.
You can use graphic packets to create bitmapped images. To include a graphic
packet within your format, your format must contain a graphic field. See
“Placing the Graphic in a Format” for more information.
CREATING GRAPHICS 5-1