2017

Table Of Contents
3 Set the brush opacity.
A value of 100% wipes the image with the full effect of the Special Effects Media or filter.
4 Enable the Wipe Using Paint Mode button.
5 Click Wipe.
Using the Wipe Command in Graphics
You can also use the Wipe command in the Graphics menu. The Wipe command wipes over any objects
tacked down on the image. Objects not tacked down are not part of the image and are not wiped over.
Filling an Image
Use the Fill command to fill areas of an image with similar colour values or areas delimited by a colour.
These areas can be filled with either a solid colour or a reference image. You can choose how far the filled
area extends by specifying how similar the pixels must be in order to be filled. This enables you to fill only
the dark areas of an image, or include slightly lighter areas.
Use the Fill controls to set the colour model, range, and softness of the fill.
To display the Fill controls:
1 Click Fill in the Paint menu. If the Fill button is hidden by the colour palette, swipe the bottom of the
screen.
Defining the Range for the Fill
When you use the Fill command, you specify a range for the colour comparison. The Fill command compares
the colour values of adjacent pixels to determine if the values are within the specified colour range. Adjacent
pixels within the range are filled.
The range is determined using two values: the colour value of the pixel you select to begin the fill, called
the selection point, and the value you set in the Range field.
Selecting Colour Channels
You can use either the RGB or YUV model. Within each colour space, you can work with any combination
of colour channels. For example, if you select the R, G, and B channels in the RGB colour model, the Fill
command considers the red, green, and blue values. Adjacent pixels with red, green, and blue values within
the specified range are filled.
Adjusting the Softness
The softness value for the fill determines the amount of colour diffusion applied at the edges of the fill. This
value can be adjusted to modify the transition between the filled and unfilled areas. A softness value of
100% produces the greatest amount of diffusion. A softness value of 0% produces a filled area with well-defined
edges.
900 | Chapter 20 Painting