2017

Table Of Contents
In the Paint Node menu, all sources appear in the Sources list. The Sources list allows you to select sources
to be hidden, cleared, or displayed as an overlay. The first entry in the list is the front clip and matte clip.
In the schematic, source clips are connected to a Paint Node through a source node, which accepts a source
front and source matte input.
A source can be a clip or the result of any process, and can include a front and/or matte clip. You can add
a source node from the menu or the schematic.
If a clip with frames that are missing media is attached to a source node, the Paint Node processes incoming
frames set to No Media as transparent. Strokes created with the source are stored, although they are not
visible on the canvas at frames with No Media input.
When adding a source input, it is recommended that you use clips as input, or cache the node closest to the
source node instead of parenting a large tree to a source node. This speeds up processing when changing
frames, making for a more interactive experience.
(a) Front (b) Matte (c) Source front (d) Source matte
When you delete a source, it is removed from the Sources list, along with its associated strokes. When you
clear a source, it remains in the Sources list, but all strokes are removed.
Adding a Source
When you add source, it includes both source front and source matte input. When you add a source front
only, a black matte will automatically be created.
To add source node, front source and matte source:
1 In the Paint Node menu, click Add.
The Viewing Panel appears.
2 Select a source front clip, and then a source matte clip.
3 Click Exit Clip Select to return to the Paint Node menu.
In the Sources list, the source is added. In the schematic, the process tree is updated: a source node
with the selected clips is connected to the Paint node.
840 | Chapter 20 Painting