2017

Table Of Contents
Painting
Paint Node
The Paint node is a system that provides a scalable matte painting, retouching, or restoration workflow in
ConnectFX.
Due to its underlying technology, the Paint node automatically scales strokes when changing the resolution,
ratio, or bit depth of input clips, or when switching from Full Resolution to Proxy mode. The Paint node
supports clipless setups, which can be applied to any image input, while accurately reproducing the
sequence of painted strokes.
The Paint node accepts a front and matte clip as input, and creates a result and output matte clip, respectively.
You can paint on the result and output matte, with a selection of brushes in different paint modes.
The Paint node also allows you to connect multiple sources and use them to paint the contents of source
images onto the result. This paint operation, applied with the Reveal paint tool, can be used with in-context
overlay over the result image. A front and matte clip can be connected as a source by connecting the clips
to a source node. The content of source front and source matte input can be used to create brush strokes on
the result and output matte.
Accessing the Paint Node
The Paint node can be accessed from
Timeline, then use ConnectFX (see
Creating ConnectFX (page 394)).
The Modular Keyer, then select a node from the Node bin.
For a list of all Paint node menu settings, click
here (page 1161).
Using Sources
Sources are additional image data that can be used in Reveal paint operations and displayed as an overlay
on the result or output matte. You can scale, rotate, and offset a source. Any transformations applied to a
source will be displayed in Reveal paint strokes.
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