2017

Table Of Contents
Before you start to animate the mask, set the Spline Keyframing options in the Garbage Mask Setup menu.
In the GMask node in ConnectFX, these options are located in the Node Setup menu. Use these options to
specify which elements will get a keyframe as you animate the mask.
As you adjust the mask, you can opt to apply keyframes to selected vertices or to all vertices. To quickly
animate a mask, keyframe all vertices every time you adjust a single vertex. This way, what you see at a given
frame will be exactly what you get no matter how you animate the surrounding frames.
To have more control over the shape of the mask frame by frame, animate one vertex at a time. This method
is useful for tracking garbage masks and keeping control over tangent animation. See
Animating Masks Using
Tracking
(page 760).
By combining the Spline and Vertex Keyframing options in different ways, you can set an animation mode
to suit the task at hand. For example, by selecting Item and All Vertices, you could animate just the tangent
handles of all vertices on the mask.
(a) Spline Keyframing box (b) Vertex Keyframing box (c) Channel Selecting box
Spline Keyframing box Sets the conditions under which keyframes are set, and for which parameters.
NOTE The Spline & Tracer, Spline only, and Item options are only available if you disable Shape Animation in the
Garbage Mask menu.
To:Select:
Set a keyframe for all the parameters of the vertex or vertices and related elements, with
the exception of the Sample On parameter. This option is only available when accessing
the Garbage Mask Setup menu from the GMask node.
Spline & Tracer
Set a keyframe for one or more vertices, or related elements, for the specified parameter,
as well as for the mask vertex position and the tangent position channels.
Spline only
Set a keyframe for a parameter of a vertex, or of a related element. Only the particular
parameter gets a keyframe.
Item
Set a keyframe for the shape channel when a change to a vertex is made (such as moving
a vertex or tangent handle, breaking tangent handles, or changing the Active/Inactive
On
status of a vertex). This option is only available when Shape Animation is enabled in the
Garbage Mask menu.
GMask | 757