2017

Table Of Contents
Viewing a Source Node
There are different ways to view a source node while working in Action. For example, a 2-up view with
Schematic and Source views allows you to view the complete scene and the interactive result of your source
node.
From the View box (on the viewing/layout toolbar under the viewports), select Result, Front, and Matte
views (grouped under Action Sources). Press F6 to cycle through these three views.
You can also the Sources Working view to provide you with the ability to view your source scene using a
working camera, through which you can experiment without saving anything while preserving your camera
setups. Each source node has its own working camera apart from the regular camera.
If you have multiple source nodes in your scene, you can use the Source View box (located at the bottom
of the Action menu buttons) to select which source to view in the image window.
Blurring with Source Nodes
Motion blur and anti-aliasing can be set for either the front or matte clip of the media. Motion blur simulates
the blur created by fast-moving objects by blurring the motion of the front or matte media.
Similar settings for anti-aliasing and motion blur can be found in the Action Setup menu. You have the
option of using the same settings from the Setup menu for source nodes, or you can create specific source
node settings.
(a) Anti-Aliasing box (b) Anti-Aliasing Softness field (c) Motion Blur button (d) Samples field (e) Motion Blur Curve
Rendering Settings
Anti-Aliasing Sample box Select an anti-aliasing sampling level.
Softness field Displays the softness of the anti-aliasing sample. Editable.
Z-Buffer Mode box Select an option to determine whether the distance from the camera eye is considered.
To:Select:
Arrange sources according to their distance from the camera eye.Z-Buffer
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