2017

Table Of Contents
3 Set the FBX Scale and Export Options, as needed.
4 Navigate to the location where you want to export the camera animation.
5 Enter a name for your exported camera in the file field.
6 Click Save.
Export FBX Cameras Settings
Pixels to FBX Units field Displays the scaling factor to apply to the exported FBX file to be used in the 3D
application. Use the Units box to select the unit of measurement. Editable.
Units box Select a unit of measurement to apply to the exported FBX file.
Rotate Axis button Enable to rotate the 3D model by 90 degrees on the X-axis so that it is compatible with
the target's coordinate system.
Export Axes button Enable to export the animated axes present in the Action scene.
Export Point Locators button Enable to export the 3D point locators created by the Analyzer.
Bake Animation button Enable to add a keyframe at every frame of the exported FBX camera file.
Camera, Working, and Orthographic Views
You can view the scene from various angles and display multiple views of these angles simultaneously. This
is helpful in setting light sources, camera angles, stereo parameters, and animation keyframes more accurately.
You can view the scene from Camera view, the Working view, and three orthographic views. In Camera
view, an object becomes smaller as it moves farther away from the camera. Working view is very similar to
Camera view, except that no camera settings are affected. Working view is useful for trying out different
settings and positions without actually making changes that can affect your cameras. In Orthographic view,
an object remains the same size, regardless of its distance from the camera. Orthographic views are more
helpful for aligning objects.
The following figures illustrate the different angles by which the scene can be viewed. The scene in this
example contains a grey back clip and the 3D model of an apple.
Camera viewFront view
Action 3D Cameras | 643