2017

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Slightly more complex animations (along a path, for example), such as a camera that follows
the erratic path of a bird. The Aim camera ensures the camera is specifically aimed at a target
object in the scene. Use the Roll and Aim fields in conjunction with the Aim camera.
Aim
Complex animations, such as a camera that travels along a looping roller coaster. Use the
Aim and Up camera to specify which end of the camera must face upward. Use the Roll,
Aim, and Up fields in conjunction with the Aim and Up camera.
Aim and Up
FOV field Displays the angular field of view value, measured in degrees. Use to adjust the width of the
camera frustum. Editable.
Focal Length field Displays the focal length of the camera lens, measured in millimeters. Increasing zooms
the camera in and increases the size of objects. Decreasing zooms the camera out and decreases the size of
objects. Editable.
Near Clipping Plane field Displays the position of the near clipping plane, in pixels, which represents the
distance from the camera to the closest point within which image details are processed. Editable.
Far Clipping Plane field Displays the position of the far clipping plane, in pixels, which represents the
distance from the camera to the farthest point within which image details are processed. Editable.
See Moving the Near and Far Clipping Planes (page 640).
X Position field Displays the position of the camera, in pixels, on the horizontal (X) axis. Editable.
Y Position field Displays the position of the camera, in pixels, on the vertical (Y) axis. Editable.
Z Position field Displays the position of the camera, in pixels, on the perpendicular (Z) axis. Editable.
Rotation Order box Select the order in which the camera is rotated, on the horizontal, vertical, and
perpendicular (X, Y, and Z) axes.
X Rotation field Displays the level of rotation of the camera on the horizontal (X) axis, in degrees. Active
when Camera Type is set to Free. Editable.
Y Rotation field Displays the level of rotation of the camera on the vertical (Y) axis, in degrees. Active when
Camera Type is set to Free. Editable.
Z Rotation field Displays the level of rotation of the camera on the perpendicular (Z) axis, in degrees. Active
when Camera Type is set to Free. Editable.
X Scale field Displays the scale of the camera on the horizontal (X) axis, as a percentage. Editable.
Y Scale field Displays the scale of the camera on the vertical (Y) axis, as a percentage. Editable.
Z Scale field Displays the scale of the camera on the perpendicular (Z) axis, as a percentage. Editable.
X Shear field Displays the shearing of the camera (diagonal shift) on the horizontal (X) axis, as a percentage.
Editable.
Y Shear field Displays the shearing of the camera (diagonal shift) on the vertical (Y) axis, as a percentage.
Editable.
Z Shear field Displays the shearing of the camera (diagonal shift) on the perpendicular (Z) axis, as a
percentage. Editable.
Result Camera box Specify which camera is active. The active camera is the one that will be used when
processing/rendering your scene.
632 | Chapter 15 Compositing in 3D Space with Action