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To:Select:
View the scene as if your line of vision is directed into the camera eye. This is an orthographic
view; there is no perspective deformation.
Front
View the scene just as in Camera view. Try out different positions and adjustments without
affecting the camera settings.
Working
2 If you have multiple cameras in the scene, use the Camera box that appears (below the left-side Action
menu buttons) to define which camera is used for the Camera view in the image window. The camera
selected in this box is not necessarily the camera used to process the scene.
3 Use the Working view if you want to view the scene using different adjustments, without saving any
of the settings to a camera setup. For this reason, no parameters are animatable.
4 Adjust the view with the Ortho Views controls, if needed.
When using an orthographic view, you may notice that parts of the object you are viewing are getting
cut off. Adjust the near and far ortho views. You gain more space to view the object, but lose some
viewing precision.
In the Display section of the Action Setup menu, adjust the Near and Far fields.
NOTE The Ortho Views parameters in the Action Setup menu are only for viewing objects, and cannot be
animated or saved. The Near and Far fields in the Camera menu are used to set clipping planes. See
Moving
the Near and Far Clipping Planes
(page 640).
Modifying the Camera
You can gesturally modify the camera directly in the scene using options in the Tools box. A mode remains
in effect until you select a different mode.
To gesturally modify the camera:
1 Make a selection in the Tools box.
To:Select:
Move the camera field of view.FOV
Move the camera lens and look-at point.Track Camera
Tilt the camera up and down by moving the look-at point. Also changes the camera
roll. This option only modifies Target cameras.
Tilt
626 | Chapter 15 Compositing in 3D Space with Action